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Vindicator

Joined: Aug 15, 2005
Messages: 5444
Location: In Exilium
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Hey. I've been playing around with some settings that Warboy gave to me for the city crowding... The trick seems to be that the longer you leave it running (ie don't use a hardline or a subway), the more bluepills you'll get walking around. Maybe it's truly random and I'm just seeing things. Anyway, here are the settings he supplied me with. They seem to do reasonably well.

# Crowded City Mode
Richworld_Enabled = 1
Richworld_CarDensity = 500000
Richworld_PedDensity = 500000
Richworld_CarDensityUser = 500000
Richworld_PedDensityUser = 500000
Richworld_MaxCars  = 500000
Richworld_MaxPeddies = 500000
Richworld_PopularityUncommon = 125000
Richworld_PopularityCommon = 150000
Richworld_PopularityPopular = 200000

Thanks, Warboy. Maybe you're not a total n00b after all. SMILEY

- Void





Joined: Jun 9, 2006
Messages: 44
Location: Enumerator
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Nice, Void/Warboy SMILEY

Those settings lag me too much for Fraps, but they make for some darn good screenshots.






Mainframe Invader

Joined: Aug 17, 2005
Messages: 513
Location: Vector-Hostile
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omg im in that uber sparkly picture....im gonna try again...



Vindicator

Joined: Aug 15, 2005
Messages: 5444
Location: In Exilium
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... Is that MXO? Wow. It's so... cinematic. Did you edit that shot, or is that all through Useropts?

- Void





Joined: Jun 9, 2006
Messages: 44
Location: Enumerator
Offline

No lol.. I think my computer would die if that was all useropts. That took a lot of Photoshop SMILEY

Although I am going to try to work on getting more fog/haze and a deeper green ingame, will post if I get anything to work.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1167
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Beautiful.



If the game can render all those filters without us having to Photoshop it then :smileyhappy:




Jacked Out

Joined: Aug 15, 2005
Messages: 1081
Location: Awake. Instance: Syntax
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Now I realised that the overbright effect in the game is tinted green, and I can't really get that green colour away, so I guess I will have to try to hunt a little bit unless someone know any possible command.


Might also add that overbright is named screen_glow in the command lines, or at least all these lines do affect it.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11597
Location: New Zion
Offline

Kickass Bayamo, I got bullet time and green tint to something I really love!








Systemic Anomaly

Joined: Aug 17, 2005
Messages: 3261
Location: The Code
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Ooh, nice green tint dude nice action shot too :smileywink:

- Ð



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11597
Location: New Zion
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Great and mighty null!!!!

Message Edited by PBlade on 06.12.2006 11:33 AM
Message edited by PBlade on 06/12/2006 10:33:18.




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
Offline

*sigh*

I was playing around with some settings on my trial account yesterday.

As this video shows, I was able to achieve a first person effect (although some details were sacrificed due to the large number of parameters I was testing at once).

I was all ready to post the parameter on here and explain how to use it... and then BOOM, my character appeared onscreen. It turns out that it wasn't useropts that caused the First Person mode, rather, the fact that I was using all my bandwidth for Azureus torrents. SMILEY Anyway, this caused my client to not download textures for my character model and objects like hardlines / benches / other people... so a lot was left out. The borders around the world edges are from other useropts parameters I was testing. So, if anyone needs to get a first person view that ISN'T over your character's head, and would like to move quickly as opposed to walking backwards in sneak, try using all your internet bandwidth doing something else. (I'll warn you to be careful about doing this on a PvP server, I downloaded torrents while trying to PvP once and got attacked by invisible people).

So, um, yeah. I'm back.

Post 1100 ftw.



Vindicator

Joined: Aug 15, 2005
Messages: 3484
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Is there is a way to make the game appear in only black and white?



Vindicator

Joined: Aug 15, 2005
Messages: 5444
Location: In Exilium
Offline

Use an old monitor. SMILEY
... Actually, I'd be interested in that myself. Though I haven't found anything that would support it yet.

- Void



Vindicator

Joined: Aug 15, 2005
Messages: 3484
Offline

What exactly do I need for constant bullettime?



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 3261
Location: The Code
Offline



ZaneZavin wrote:
What exactly do I need for constant bullettime?



TeeHee BOOM! :smileyvery-happy:

#This always places bullet time on woo!
RenderBulletTimeOnly = 1
AlwaysDoBulletTime = 1

I recommend using it with this :smileywink:

#This allows moveable camera during bullet time effect.
AllowBulletTimeCamera = 0

- Ð

 
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