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If you were a DEV...
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Femme Fatale

Joined: Jun 6, 2006
Messages: 487
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Shadow = PWNed this thread.

I'd also add that the Loading Area be structured such that your floating palettes are movable and resizable, and not constrained to a 800x600 pixelspace.

Also allow for full use of email within the LA (such as adding multiple attachments to emails). Allow email and chat to be usable at the same time.

/as




Veteran Operative

Joined: Jan 15, 2008
Messages: 326
Location: New Zion
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Criingey wrote:

What innovations would you bring to the table for MXO?

Take into consideration factors such as Budget, playerbase, Staffing and of course company policy.

Initially: 3 pages post of innovations.

how am I supposed to know what SoE's policy on games is? (people say it's: killing them)

That considered, down to 2 pages

Budget? I have no idea of even an estimate of MxO's budget, but from the things that happened and are happening, i figure, it's very low.

With that, maximum 1 page left.

Staffing...Meh, if i'm not mistaken MxO has no more sound crew, couple devs left for animation (or is that Rarebit alone?) and 9mmfu* as tester of new stuff (correct me if i'm wrong, but from what you* told me, you try to break things, so they can then be fixed), not that I dont have all the respect for all of them. We do have tech support, great CSRs indeed (from personal xp), but unfortunately they can't make new content.

K, so from all the ideas i've had for MxO, to make it something unbeforeseen, well, not much can be done. Down to 5-6 lines of potentially feasible innovations.

Playerbase, well, you can't please everyone, but from what i read on the forums, there's a general idea of what people want on which these innovations could revolve. Ofc, you can't please everyone. Compromises = balance though, as long as you don't end up compromising (the other meaning) the whole thing.

Therefore, I could still write a few lines containing these possible innovations but, tbh, i'm kinda demoralized right now, to be precise, I don't think players really influence the devs contentwise, tho I thought it was meant that way. Not my place to judge anyways, and I don't want to start that convo (anymore) and bring the "blue man" in this topic as well.

No disrespect Cringeey, but I think this topic is like: "What would you do if you were God?"  It is true that one has more chances of becoming an MxO dev than God, but they're low enough to allow that analogy. And my point is, since you're never gonna be God, the question is pointless.




Jacked Out

Joined: Jan 5, 2008
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NeoExcidious wrote:

No disrespect Cringeey, but I think this topic is like: "What would you do if you were God?"  It is true that one has more chances of becoming an MxO dev than God, but they're low enough to allow that analogy. And my point is, since you're never gonna be God, the question is pointless.


You're right, this is a pointless question, in that its not meant to be too serious.. more of a ... dream kinda thang.  That does not take away the fact that it is entertaining to see just how some members of the community would do things different.  We all have wish lists for this game im sure.  Without being too serious about i was just curious to see what people think they could pull off if they were ever given the opperchancity.  It actual reality.. its all a bit of fun.. hence why its in general discussion.

 



Jacked Out

Joined: May 27, 2008
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If I were a dev the first thing I would do is find out all those fun PR questions like why we cant get a table at fanfaire or any real support from SOE regarding the game itself. 

After that I would start investigating the addition of new characters to the story. I think one thing MxO seriously suffers from is a lack of ability to model and add new characters on the fly. Although the wireframe is "neat" its not a new character model or even anything that pushes the characters forward visually to make them look powerful.

I would add alot more arc based characters so were not disecting the inner meaning of Ookamis struggle two and a half years later...

I would tie up some loose ends as a result of that addition including more death based plot turns much like Shimada got in the last cinematic. Death is a natural part of character progression for any good story and MxO seems to sometimes hold on to its characters way to long dragging them out. Cypherites and EPN being  a perfect example.

After all of this I would try to work on the eventual deaths of the EPN and Cypherite organizations but in a manner in which modernized their agendas and existing fronts to something more relevant in the story. No longer would they be Cypherites but perhaps their goals agendas leadership structure and such would either dissolve or shift in a new direction.

I would investigate the idea of perhaps doing a time leap in the games storyline. Imagine a lore changing event supported by perhaps a skybox and mob spawn rotation which led up to a huge event in which the Matrix stopped letting you jack in than doing a 6 months later sort of thing. It could go into detail regarding changes in the main characters lives and intentions not to mention the changes that occured within the simulation. Perhaps a new iteration of the Matrix could be integrated into the pod systems.  Although I really doubt it could be done justice visually I feel we have suffered alot worse and if done right it could be a really good way to reboot the current storyline. 

I would bring back Neo and or Morpheus and do it soon. Honestly when your driving subscription characters are a wearwolf female designed originally for a Haloween type event and nothing really deep. A female Agent designed by Aether whos original purpose has been LONG outlived according to its creator and the recycling of plot characters over and over and over again than something needs to give.

Buying into the whole sacred Neo thing where you have to tap your head 5 times and spin in a circle before saying his name or using him in the story is getting old. Its almost 2009... Although I doubt its going to be subscription shifting mark my words if you write Neo or Morpheus back in preferably together your going to get some media buzz. Put that into motion with the fact that you have trial keys and it could be something marketable. Hell put in my previous idea heres an example

"Neo and Morpheus return to free humanity from the Matrix in a stunning turn of events the Machines inact an emergency protocol iteration. This iteration was designed by the machines in the event that humanity risked both its own survival but that of the Machines. Now with the simulation left in shambles still suffering from the emergancy rewrite of the current simulation you and your freinds must venture into the code. This winter what levels of survival are you willing to accept?"

Hey its no Wrath of the Lich King but it beats going dress shopping with Rose. 

 



Femme Fatale

Joined: Jun 6, 2006
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Criingey wrote:

opperchancity

That's my new favorite word!

/as


odj


Vindicator

Joined: Oct 5, 2006
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I would follow my own rules and not ignore people who get left behind in events when clearly been informed that they had been left behind by other people in said event.

 

...




Encrypted Mind

Joined: Jul 21, 2008
Messages: 228
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As a dev I would ban passive aggressive players.


Message edited by GodTier on 11/24/2008 16:55:07.



Transcendent

Joined: Aug 19, 2005
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As a dev i would make sure banned players were not able to return on another account


Message edited by ExternalError on 11/24/2008 17:09:59.



Encrypted Mind

Joined: Jul 10, 2008
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ExternalError wrote:

As a dev i would make sure banned players were not able to return on another account

I know rite?



Systemic Anomaly

Joined: Aug 27, 2005
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Sounds a bit counter-productive to me.

1. Some players who've been banned, haven't deserved it. See: Players being unbanned a couple of years down the line, most of them played on with new accounts. If they hadn't still been playing, they probably wouldn't have bothered.

2. Loss of revenue.

Plus customer service tends to deal with accounts and bannings.

Oh, and I wouldn't rule out people learning their lessons either.


Message edited by Yasamuu on 11/24/2008 17:17:21.



Transcendent

Joined: Aug 19, 2005
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generally an account is not banned straight away unless it is a major breach of the tos they are given numerous warnings for different offenses if they cannot learn from each warning frankly the account deserves to be banned or ill take your point and say maybe a temperory ban is appropriate so the player can return once the ban has been served but not continue to play on another account while the ban is active.


Message edited by ExternalError on 11/24/2008 17:23:05.



Systemic Anomaly

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ExternalError wrote:

generally an account is not banned straight away unless it is a major breach of the tos they are given numerous warnings for different offenses if they cannot learn from each warning frankly the account deserves to be banned or ill take your point and say maybe a temperory ban but is appropriate so the player can return once the ban has been served and not continue to play on another account.

You'd have to look at a lot of the new accounts, though.

I mean, we can all either hazard a guess or name previously unbanned players who are now playing under new characters, I would suggest that if they are still commiting the same offenses and being warned/temp banned for them then they haven't learned their lesson, however, if they're not and their account is clean I'd feel it's fair to give them the benefit of the doubt.

Underestimating how long it can take to get through to some people would be a little wrong, because it can take longer for some to get the message over others.

Plus, it's almost impossible to do.

Ban an IP? The player changes his ID.

Ban a credit card? People aren't restricted to one credit card.


Message edited by Yasamuu on 11/24/2008 17:25:57.



Transcendent

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You can put a ban on there address and credit card.  this would prevent any other account being setup from that address.  You have to give the correct address registered to the credit card in order for the automatic security checks to be made.  If you were to put a temporary block on that address it would prevent this unless the person were to move house or register his new card under a different address for which he would have to provide proof that he is living at said address when he applys for the card.  The only downside to this is that siblings may have problems with this method but if you were to do it in a way that no new accounts were registerable but current ones were still valid this would solve this problem.


Message edited by ExternalError on 11/24/2008 17:38:57.



Systemic Anomaly

Joined: Aug 27, 2005
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Dunno if the billing system would be good enough to allow already active accounts to work, presuming it's as tempramental as the rest of the systems but even then seems like a lot of hassel which can still be overcome (change of address, family member living at a different address, even friend living at a different address).


Fen


Systemic Anomaly

Joined: Aug 16, 2005
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If I were a dev, I'd have a live event that would include Pentangle and a pole.


 
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