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New coding and a hidden change
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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Loading Construct - Coder Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
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Joined: Aug 23, 2005
Messages: 134
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Ah. <laughs>. The dummy catches on...




Joined: Aug 18, 2005
Messages: 78
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Oh and in case anyone cares or is interested, I'm currently working on a "core dump" of my experiences and observations on coding, the economy and marketplace in general. Target audience is the devs and final length appears to be 5-10 pages. It should be up by Monday (just in time for the devs to chew on SMILEY


Jacked Out

Joined: Aug 16, 2005
Messages: 735
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Chuui said it best regarding the red fragments:


 


Considering that they are needed for high level coding so much, I fail to see why these frags are as rare as they are. It just doesn't seem very reasonable to me. If anything their drop ratio should either be raised considerably or a vendor created that sells them. Not only does this cut down on player frustration, but it would help give the economy a kick start with people finally being able to code decent amounts of gear to sell.


I personally agree period.


Jacked Out

Joined: Sep 12, 2005
Messages: 18
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This sucks. Its totaly ruined my industry. I used to sell buffed clothes at 300k each at mara c, recursion. Now i have to get 1 clothing object per item of clothing. i hire a low lvl to run through murisaki as a thug magnet. This attracts about 70-80% of thugs in the district into my devastation feild. im lucky if i get 1 clothing object then you have to wait for them to spawn again. Iv had to raise prices by 500% and noone wants to pay that. We need more red code.


Veteran Hacker

Joined: Aug 21, 2005
Messages: 51
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I totally agree with you guys, I mean, I decompile and craft all the time. I'm a major apparel crafter, and being able to make things 15 times off of one clothing code rocked. I mean, I could easily recycle something or decompile it if I needed the inventory room or something. I mean, they did fix a small problem that I had with decompiling, which was the fact that I have over +35 points to decompiling skill due to clothing buffs, but I was still able to fail to decompile something green. Now, I think they fixed that, because I can 100% of the time successfully decompile orange objects now. Anyways, the fact that there's so little charges to things now just bugs me, hell, I used to make Tactic Booster 1.0's by the hundreds for when I go missioning, because 1.0's were all I needed to own the NPC's. I got 15 charges back then, and now it's down to 10. Meaning that I'm still paying the same money to make that Tactic Booster 1.0 coding, but I'm getting 5 less per code now... So what that means, is that I'm being ripped off for my money, I could make 95 with 7 codes. Now, I only get 70, and I still have to pay the same amount of money to craft the code itself, and then compile for the same amount, as well. It's annoying as hell, especially when I make clothing that only gets TWO charges!!! That SUCKS. I could make 15 of something, if I even EVER made that much of it... now, if I make one or two, I have to entirely re-write the code, that is soooo not fun. I hate compiling in general, it has its perks, but it just stinks. Oh, and the fact that we can't move now when compiling or writing code, that also stinks beyond belief. My god, I like to be at least able to sit after opening the Write Code menu, shesh, now I can't even do that. I have to stand there looking like a friggin' idiot. It totally sucks that some of their "good" ideas didn't work, but I'm hoping our complaining will at least make them change it a little. I'd even be fine with 10 charges, as long as EVERYTHING (except abilities, of course) gets 10 charges. Grr... I'm done getting all worked up. :smileytongue: Please, just someone fix this crap. P-L-E-A-S-E.


Femme Fatale

Joined: Aug 15, 2005
Messages: 1187
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NOTE: On Vector when i code Tactic Booster 2.0 or Healthpill 4.0's i get a stack of 20.

 

I don't think the change is bad. I think it stimulates the economy now by making MA's and other classes be able to make some money selling there red frags and there code bits to those who need them so now coders aren't the only class making money. Sure prices may climb because coders have to buy these items but those same people that request the gear should have something they can sell or trade in exchange.

 

Just means you don't code for free anymore.

 

I have been a coder since pre-order and i whole heartedly like the change.

 

As for farming red frags. If you require an ability or clothing item farm it or buy it. If a customer requires an ability or item that needs a red frag charge them extra or have them provide it. If they don't want to farm for it or pay for it then they don't want the item that bad do they.



Jacked Out

Joined: Aug 16, 2005
Messages: 735
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Hanzyl, regarding buying the red fragments, I'm reluctant to do that *AT ALL*. Some idiot posts said fragment at ridiculously high prices.


Femme Fatale

Joined: Aug 15, 2005
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Dibol
whats the difference between them posting a frag at a rediculous price
or a coder posting an ability at a rediculous price. Some people do it
and if your not willing to pay the price go farm it or look for
cheaper. Chances are that person just wasted money listing something
that no one will buy.



Jacked Out

Joined: Aug 16, 2005
Messages: 735
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Uh, let's see the problem with farming:


 


1. Loot is freaking randomized as in you could spend as much as five hours and not get the frag at all. I personally was there (and I posted a suggestion in the Tech Support board. At least Joel gave a nod to it.)



Femme Fatale

Joined: Aug 15, 2005
Messages: 1187
Location: Vector-Hostile
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I have never had a problem farming a red frag. Longest it has ever
taken me is perhaps 20 minutes. Infact i farm alot due to my clothing
library..... seems like you either have really bad luck or perhaps you
don't want to put in the effort.



Sorry if that sounds rude.




Jacked Out

Joined: Aug 16, 2005
Messages: 735
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It is rude Hansyl. I've spent as much as two hours fighting the right M.O.B.s so don't tell me I'm not putting the effort.


Femme Fatale

Joined: Aug 15, 2005
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Then perhaps your unlucky.



The point is i think it's a good change. May be bad for Coders but it's
good for everyone else and in my eyes good for the game as a whole.




Jacked Out

Joined: Aug 16, 2005
Messages: 735
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I don't see any point in having any conversations with you. I'm leaving before a flame war erupts.


Perceptive Mind

Joined: Aug 19, 2005
Messages: 537
Location: Recursion (formally Method) - ITR Washington, DC
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Ok just kinda noticed this change / Nerf for coders.  Now I still have 20 of the old style of code for clothing and other items.  I was usually pretty casual for the price that I charged for any items.  Now from my thinking this does not have to do with the bits at all, that is a smokescreen.  Basically what this causes is that the scareness of the finished goods.  The apparal that people want instead of being all over the place will be extreamly pricey and very scarse.  Will this hurt the old players, some, but not as much as it will hurt any new player.  They will get frustrated that all the vets have these great clothing and yet the only place that they can see it is on the marketplace for tons of info. 


Walrus, if you had taken any other ability and left on 1/5 of its effectiveness then you would of had people screaming bloody murder.  As someone said the stun would be at 4 secs, not even enough time to cast the next attack.  Totally worthless.  That is what you have made the code maker abilities into pretty much worthless.  I would of hoped from more from the Dev team than something like this.


 

------------------------------------------


Hanzel wrote

 

The point is i think it's a good change. May be bad for Coders but it's good for everyone else and in my eyes good for the game as a whole.


----------------------------------------


Ok lets see on this, how would you like it if your stun only lasted for 4 seconds?  Oh and your hacker attacks only hit about 1 in 5 times instead of most times, but they still caused you to lose IS.  Would you be having fun with that?  I don't think so.  Now you are getting how some of the coders feel.

Message Edited by DelstarDotstar on 09-17-2005 01:40 PM
Message edited by DelstarDotstar on 09/17/2005 09:40:42.




Femme Fatale

Joined: Aug 15, 2005
Messages: 1187
Location: Vector-Hostile
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Delstar,



I think your missing something here. First Stun has nothing to do with
it. Second i am a coder, I have 370 enhanced apparel items that i can
code that i have taken the time to input into a excel sheet that lists
the price, difficulty, min level and buff's. And thats just my clothing
that i have as i code everything.



Having said that i still think it's good for the game. You can voice
your concern about it and state your opinion that you don't like it.
I'm just stating as a coder that has coded since preorder that i do not
mind the changes and think they are good for the game.



As for your comment on new players having to buy items from the
marketplace at an inflated item. I say huh??? If your in my faction i
used to code stuff for free. Now if you bring me the red frag if i
already don't have a recipee made and pay me the base cost then i'll
hook you up. If your not in the faction expect to pay alittle more.
Whats the harm in that i say? Nothing in my eyes.


 
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