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Unique items conversion
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The Matrix Online » Top » Development Discussion » Feedback Forums » Items and Clothing Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  9  Next
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Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Yeah agree, lets the rest of our clothing fixed shile we're here... surely  chaning everything about them wasnt intentional...



Systemic Anomaly

Joined: Aug 15, 2005
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That's going to take a while...


Jacked Out

Joined: Aug 15, 2005
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That's going to take a while...

It's better to take the time and get it right, then to rush it and come up with utter ****e.


Jacked Out

Joined: Aug 15, 2005
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Why should they change the generic buffed clothing back to what it was before? I mean, why should level 9 pants be more usefull to a level 50 character than actual level 50 clothes? That's just bogus. Just remember yourself that level 50 clothes are much better now than all the low level stuff. And it's not THAT hard to get new level 50 stuff...

>revolt_


Jacked Out

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Doublepost

Message Edited by >revolt_ on 02-20-200607:56 PM


Message edited by >revolt_ on 02/20/2006 19:57:00.


Jacked Out

Joined: Aug 15, 2005
Messages: 282
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is there a list of present clothes on the test server atm, ive been on today to try and farm some lvl 50 clothing
and came up with pants, shoes and jackets, i suspect there is shirts to but i only got lvl40, hats and gloves seems abit harder to find, if they even exist, so can someone be nice to point me in the right direction if this info already exist on these forums.
 
/cheers illian


Jacked Out

Joined: Aug 15, 2005
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I can say that, yes, there are level 50 armored and shielded shirts out there.

Where I found them? Hm, from other players and on the marketplace I think...

>revolt_


Jacked Out

Joined: Aug 16, 2005
Messages: 1446
Location: The Clouds Above
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Are the updated clothes going live with update 6?


Jacked Out

Joined: Nov 11, 2005
Messages: 423
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I literally just finished updating all of the collector/dungeon/archive loot less than a minute ago... it will either be in the next patch or the one after that. I'll be sure it gets into the patch notes SMILEY

Now to buff up some simulacras... SMILEY


Jacked Out

Joined: Nov 11, 2005
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Oh, and a couple of things to note with new enhanced items.

1. Items never buff stats any more. So, no +15 to focus going on.

The reason: Under the new system, stats count a lot more toward bonuses than any clothing or other additional buffs. If clothes buffed stats, it would throw the whole system out of whack, as well as taking away the emphasis on stats.

2. Buff numbers look different. You'll rarely see anything above +4 or maybe +5, unless it's one of the old buffs to a skill level.

Reason: The new bonuses don't apply to skill level or points of damage, they apply to influences. So, for example, to find out how much damage you'll do, the system combines your stats bonus with your loadout bonus, plus any clothing bonuses or other buffs, to calculate the total damage.

3. Clothing matters less under CR2.

For any influence, the biggest bonus any player will get is from stats. Your stats will give you the majority of your bonus - at least half of your bonus will come from stats. The next largest bonus you'll get will be from your ability loadout, from buffs and such. Then come the buffs from items.

In the previous system, this would have gone abilities > items > attributes. Attributes (now stats) have risen greatly in importance and will have a lot more to do with your fighting ability than they ever did in the past.


Systemic Anomaly

Joined: Aug 15, 2005
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Do you have a few examples of some of the buffs on the changed clothing?



Fansite Operator

Joined: Aug 16, 2005
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All the more reson to have the RARH as a constant buyable item, albeit for a large sum. The huge importance of stats this time round basically calls for a way of changing your stats in case you screw up or wanna change your playstyle. Wasnt no player regret one of the selling points of MxO?



Systemic Anomaly

Joined: Aug 15, 2005
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Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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I'm happy that clothing will not be as important as it currently is. Perhaps we'll see more variation in what people wear now.

But yes, I'm curious as to what these new bonuses look like? Perhaps post what the Sakura Bandana or the Widow's Lenses look like now, sinch those boosted our stats in the old system by a lot.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1056
Location: Mexico City, Mexico
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OK. Please, as an example, tell us how the Troll's Skin or the Sakura Bandana will appear under the new CR 2.0, as both give huge boosts to attributes on live.

TekMon, The New Order



Jacked Out

Joined: Nov 11, 2005
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The RSI hack will be available once CR2 goes out. We're in the process of figuring out how to make it available, but hard to get... just making it expensive isn't going to cut it, since what is affordable to a level 50 is out of reach of a level 25.

With this first pass, the Trolls' hide is:

Melee Damage Resistance 18 pts
Viral Damage Resistance 18 pts
Ranged Damage Resistance 18 pts
Ballistic Defense Bonus +3%
Melee Defense Bonus +3%
Thrown Defense Bonus +3%
Viral Defense Bonus +3%
Initiative Bonus +3% (more likely to win in a special move vs. special move situation)

Direwolf Skin:

Melee Damage Bonus +3%
Max Health +350 pts
Health Regen Rate +20%

Torturer's Gloves:

LockPicking +10 (woowoo)
Melee Damage Bonus +3%
Viral Resistance 25 pts
Viral Defense Bonus +4%
Thrown Damage Bonus +4%
+ the occasional Negative Condition Sweep when you take damage

And remember, when you see something like Thrown Defense +3, that's not +3 to your roll, it's +3 to the Thrown Defense influence.

In general, IS and Health regens are still there but less than what they used to be. Resistances have either stayed the same or increased. Damage and Accuracy bonuses have switched over to the new influences system.

Message Edited by HCFrog on 02-22-200604:53 PM


Message edited by HCFrog on 02/22/2006 16:53:03.
 
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