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One Problem Lots of people seem to notice - Special moves arent that 'special'
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04/25/2006 11:33:09
Subject:
Re: One Problem Lots of people seem to notice - Special moves arent that 'special'
Jilted1
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Joined: Aug 22, 2005
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*CENSORED*, my threads have all been going up empty though I type plenty of words?
*FRUSTRATED*
Message Edited by Jilted_1 on
04-25-2006
12:34 PM
Message edited by Jilted1 on
04/25/2006 11:34:02
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04/25/2006 17:24:48
Subject:
Re: One Problem Lots of people seem to notice - Special moves arent that 'special'
cryshal
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see that? its a sign that DN1 agrees with me. none may refute me!$% =D
04/28/2006 20:57:25
Subject:
Re: One Problem Lots of people seem to notice - Special moves arent that 'special'
jeffrah
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little known fact: You only get initiative from using the Desperation ability. If neither person is using Desperation, then it's just accuracy vs. accuracy, much like the old combat system (except that it's the appropriate kind of accuracy for your attack, rather than just MCT)
So what if 1 person is using desparation. It becomes Accuracy + Initiative VS. Accuracy, correct?
According to this, unless you use desparation, all those % bonuses to initiative from clothing or passive abilities, such as karate expertise or something. That Initiative Bonus % means nothing without desparation active?
In other words, say I don't plan on using desparation, my attributes are better spent somewhere besides maxing out Vitality for more initiative bonus?
Message Edited by jeffrah on
04-29-2006
12:57 AM
Message edited by jeffrah on
04/28/2006 20:57:52
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04/28/2006 21:52:04
Subject:
Re: One Problem Lots of people seem to notice - Special moves arent that 'special'
cryshal
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Messages: 962
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the short answer is yes. it seems like they made all these changes in the form of percentages without actually THINKING about how the numbers work themselves out. initiative and many other so-called bonuses (influences, technically) arent doing anything at all.
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