Message Edited by Renesis13B on 10-21-2005 05:34 PM
Watcher Shades are pretty handy too
Message Edited by BRONIK on 10-22-2005 04:22 AM
Well first off, detection is just plain broke.... My detection is at lvl 50 and even with that and detection shades on i only block assassin hits about 10 percent of the time, if that even.
Secondly, Its not overpower'd, it just seems that way, cuz detection is broken, and when you get hit by 3 different assasins doing bulldog and reverse bulldog death is quick. The truth is those moves need to do alot of damage, cuz that's basically the only shot you get, unless you're backed up by a zerg or merg squad. Also, all those moves end in Interlock, and if you've gone down the tree far enuff to load bulldog or reverse bulldog, you probably gave up much of your toughness, thus interlock = death for an assassin. At least this is how i see it now, who knows what the Spy Rehaul they keep teasing us with will change.
And while were on the spy tree, Master Knife Thrower is not overpower'd either, the IS cost of the best 3 attacks from MKT; subduing throw, staggering throw, and throat cutting throw is soo steep you MAYBE can get 5 throws off before you're S.O.L. and with everyone maxing out thier DR and Hypdodge, you're usually lucky to get 2 out of 5 hits. So there's all your IS dumped into barely bringing down someones health half way, then you're stuck whippin' out the stinger and chipping away at em, or running away before they IL you, for the same reason that IL = death for assassins.
Now, i know, ppl will say... "but subduing throw stuns and MKT is just another form of hacker and its soo cheap!" Well... yes subduing throw does stun, but it doesn't last as long as a hacker stun, the cool down timer is longer, and the IS cost is MUCH larger.
Please, please, bring on the Spy Revamp! Dev's this is one of the best trees, please give it the love it deserves.
Assassin may be powerful, but is by no means the easiest tree to work with.
- You can only use the specials while stealthed or disguise
- Target's evade sheild must be dropped
- Sneak detection can bring you out ofr sneak before you are able to attack
- Disguises only last for so long before you have to run to an area with no reds and reuse them.
- Sneak detection can foil sneak attacks as they are bring executed, rendering the Assassin vulnerable to your counter attack.
My suggestion to deal with assassins coming from an assassin...
Get a friend with a *beep*load of perception. If one has a high perception, then they can spot an assassin easily because stealth hasn't maxed out yet.
How is assassin unfair when hacker does as much dmg as a punt, FOR AN AREA EFFECT!
All abilites are fair. People just need more varied teams to counter those certain abilites.
ElliMann wrote:OMG The assasin was SUPPOSED to be overpowered! I mean, it's wasn't supposed to be easy to take him out!