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Assassin over powered!!
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Mainframe Invader

Joined: Aug 21, 2005
Messages: 425
Location: UK
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Does anyone else agree that the assassin tree is the most overpowered ><

 

Driving me mad everytime i interlock ASSASSIN

 

everytime im shooting someone out of combat i hav a ASSASSIN jumpin on me and breaking my shield

 

Then sometimes u hav 2 assassins and they can pritty much kill u with ease.

 

Some say hacker is the most overpowered but u can jus load VD or get something like rifleman and kill them with ease but a assassin can i hav high DR and high VD.

 

There driving me mad ><



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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If enraged was working correctly then fighting 1 on 1 wouldnt be too
bad.  If you are fighting 2 at the same time then you dont stand
much of a chance once your evade breaks. 



Hackers are still more overpowered because of the area attacks. 
Theres no reason a single person should be able to stun/kill an
infinite amount of players with 1 hit.  You cant do that with
assassin.



Hopefully we wont have to deal with these issues for too much longer with the combat revamp.

Message Edited by Renesis13B on 10-21-2005 05:34 PM
Message edited by Renesis13B on 10/21/2005 13:34:34.




Transcendent

Joined: Aug 19, 2005
Messages: 219
Location: Recursion
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All you need to have a chance against and assassin is Sneak Attack Detection.  If it's high enough you will just block their sneak attack.  If you can keep them in interlock it shouldn't be that hard to finish them off.  I think the best ability is called Uncanny senses, and it is under the spy tree, but not that far down.



Jacked Out

Joined: Aug 17, 2005
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Watcher Shades are pretty handy too



Jacked Out

Joined: Aug 25, 2005
Messages: 245
Location: Cali
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Well Just have Sixth Sense Detection loaded
and that should be No Problem. The Hacker Trees Themselves are very
useful, but in PVP its a nightmare. Possibly adding some type of Viral
deflection in the beginning of operative would be a great improvement.
Don't Just Dismiss Hacker because it is so powerful. Learn how to adapt
and defeat those Hackers.



-Bronik of Revelations-

Message Edited by BRONIK on 10-22-2005 04:22 AM
Message edited by BRONIK on 10/22/2005 03:22:25.





Joined: Aug 15, 2005
Messages: 1477
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Wasn't it you Schlong, which was telling everyone to stop moaning on the radio? :smileytongue:



Jacked Out

Joined: Aug 17, 2005
Messages: 269
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Well first off, detection is just plain broke.... My detection is at lvl 50 and even with that and detection shades on i only block assassin hits about 10 percent of the time, if that even.


Secondly, Its not overpower'd,  it just seems that way, cuz detection is broken, and when you get hit by 3 different assasins doing bulldog and reverse bulldog death is quick.  The truth is those moves need to do alot of damage, cuz that's basically the only shot you get, unless you're backed up by a zerg or merg squad. Also, all those moves end in Interlock, and if you've gone down the tree far enuff to load bulldog or reverse bulldog, you probably gave up much of your toughness, thus interlock = death for an assassin.  At least this is how i see it now, who knows what the Spy Rehaul they keep teasing us with will change.


And while were on the spy tree, Master Knife Thrower is not overpower'd either, the IS cost of the best 3 attacks from MKT; subduing throw, staggering throw, and throat cutting throw is soo steep you MAYBE can get 5 throws off before you're S.O.L. and with everyone maxing out thier DR and Hypdodge,  you're usually lucky to get 2 out of 5 hits. So there's all your IS dumped into barely bringing down someones health half way, then you're stuck whippin' out the stinger and chipping away at em, or running away before they IL you, for the same reason that IL = death for assassins.


Now, i know, ppl will say...  "but subduing throw stuns and MKT is just another form of hacker and its soo cheap!"  Well...  yes subduing throw does stun, but it doesn't last as long as a hacker stun, the cool down timer is longer, and the IS cost is MUCH larger. 


Please, please, bring on the Spy Revamp!  Dev's this is one of the best trees, please give it the love it deserves.  SMILEY


 



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3831
Location: In your bed, pleasuring your woman.
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Assassin may be powerful, but is by no means the easiest tree to work with.


- You can only use the specials while stealthed or disguise


- Target's evade sheild must be dropped 


- Sneak detection can bring you out ofr sneak before you are able to attack


- Disguises only last for so long before you have to run to an area with no reds and reuse them.


- Sneak detection can foil sneak attacks as they are bring executed, rendering the Assassin vulnerable to your counter attack.


-  Assasins won't last long in interlock against MAs



Mainframe Invader

Joined: Aug 15, 2005
Messages: 409
Location: Glasgow, Scotland
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detection is broken atm.  Dosent do a thing and if you do counter shot an assassin, its purely by luck.

 

I agree assassin is overpowered when combined with some other skills such as spy, but i think tis pretty balanced if whoever using it has vd loaded.



Ascendent Logic

Joined: Aug 19, 2005
Messages: 674
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the only bad thing about assassin i can think of is that its only too powerful when you have like 5 assassins ready to bulldog you. other than that assassins are OK in my book





Joined: Aug 24, 2005
Messages: 446
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My suggestion to deal with assassins coming from an assassin...


Get a friend with a *beep*load of perception.  If one has a high perception, then they can spot an assassin easily because stealth hasn't maxed out yet. 


How is assassin unfair when hacker does as much dmg as a punt, FOR AN AREA EFFECT!


All abilites are fair. People just need more varied teams to counter those certain abilites.




Jacked Out

Joined: Aug 21, 2005
Messages: 260
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man, detection is used with the conceal tool to bring u out of disguise thats it. to get em out of sneak is a different story all together i try to target assaisn with "c" then break thier evade then when they go in for the hit u have to interlock them first in order to block thier move 99% if your quick enough u will block them.in cases with 2 or more assasin static field is needed it under the dispolier tree this will bring them out of sneak.but u can always roll in and out of interlock aswell and really screw with them, this seems to work really well when out numberd.


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3212
Location: Norway
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OMG The assasin was SUPPOSED to be overpowered! I mean, it's wasn't supposed to be easy to take him out!



Ascendent Logic

Joined: Aug 15, 2005
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Location: Trexx on Recursion
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ElliMann wrote:
OMG The assasin was SUPPOSED to be overpowered! I mean, it's wasn't supposed to be easy to take him out!





...now's your chance to back out of this thread and not come back.



Perceptive Mind

Joined: Aug 20, 2005
Messages: 486
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If you think Assasin is overpowered why don't you get the abilities in the tree and be the one dealing the misery.



The knife throwers are the ones that get me. Either stunned at the
first throw then interlocked by some drooling Grandmaster or
Duelist..... or  their buddy gets me in interlock first, dathen
they start  throwin', so when  the MA guy, the knife thrower
and the rest of their friends  get goin'  I can't do
ANYTHING  by the first roll. Can't roll out , can't
attack......nothing I can do,  nothing, and I mean nothing.



 And for those of you who think hackers are overpowered, load it
up and go
to mara c.  You'll be lucky if you last a few minutes..... load
despoiler with devastation field or howitzer, and watch your
attacks  bounce off everyone's deflection shields. I see the 
knife throwers stun always gettin' me while my stun seems to bounce
right off everyone, and I wonder what do they mean hackers are
overpowered.



Everytime an ability seems stronger than ours we want to nerf it.
Sooner or later everything is nerfed and we get ganked by the Data
Miners.









 
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