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Abilities turning off
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Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2406
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Renesis13B wrote:
^^I think it has something to do with using the block tactic.  This happens when im using block and for whatever reason interlock pauses and kicks both opponents out of interlock.  The system gets stuck on block even though you have selected another tactic.  Only way to fix it is to relog.  An easy way to test this is to fight Gargoyle in Widows Moor.  Interlock breaks so often there that using block can cause this bug almost every time.

I have noticed this too. If you are using a special attack and the IL bug occurs where both players are kicked out of IL, any special attack you had cued up at the time breaks and cannot be used until you relog.

On a further note I went to farm Tengu again and had no problems at all. Farmed him for a few hours without a single ability bugging out on me.



Development

Joined: Aug 15, 2005
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We've repro'd it. What we've found is this happens to abilities that require a state effect on your target. If the state wears off after the ability is activated, but before it is queued, the ability no longer works. You can try and activate it again, but all you get is a few blinks, then nothing.

If you use an ability with a state-requirement and it fails with the message that the target has to be in X state to use this ability, that's when this issue arises. It has been seen before, but for some reason is more prevalent recently.

We'll hotfix this as soon as we can get a fix for it.




Systemic Anomaly

Joined: Oct 29, 2005
Messages: 4481
Location: Shinjuku Organization: Mero Faction: Les Enfant Terribles Server: Vector
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A heavenly Voice Says wrote:

We've repro'd it. What we've found is this happens to abilities that require a state effect on your target. If the state wears off after the ability is activated, but before it is queued, the ability no longer works. You can try and activate it again, but all you get is a few blinks, then nothing.

If you use an ability with a state-requirement and it fails with the message that the target has to be in X state to use this ability, that's when this issue arises. It has been seen before, but for some reason is more prevalent recently.

We'll hotfix this as soon as we can get a fix for it.

its like a message from Gawd.



Systemic Anomaly

Joined: Aug 15, 2005
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Doesnt match up with my experiences in Widows Moor so I think theres more to it but its progress.  Ill be in Widows Moor with one of my alts soon enough so ill give it a good testing.



Systemic Anomaly

Joined: Feb 12, 2006
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But its not just state requiring attacks. I am having hax in IL fail. They don't require states, but they just randomly stop working.



Femme Fatale

Joined: Aug 15, 2005
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Yeah Walrus, EVERY ability is affected by this (Dunno about some rifleman abilities though)



Femme Fatale

Joined: Aug 16, 2005
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Last night it was suplex, punt, and staggering throw that wouldn't work at times.  (Suplex and staggering throw started working again after about ten minutes.)

 

Illyria




Jacked Out

Joined: Aug 29, 2005
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I haven't had EFK and WDD and misdirect punch and sidekick combo affected by this. They have always worked. But it happens a lot with shy high sidekick and MGK. Even Footweep.


Systemic Anomaly

Joined: Dec 20, 2005
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The state specials turning off is a separate thing that's been around since like the start of CR2. What's happened in this patch is completely different, abilities of all types are affected and turn off seemingly at random :\



Jacked Out

Joined: Feb 26, 2007
Messages: 167
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Walrus wrote:

We've repro'd it. What we've found is this happens to abilities that require a state effect on your target.

Walrus my friend, since when did Logic Blast 3.0 require a state?
In fact, off the top of my head, can't think of an ability in the Arbalest line that does.
So.... no.
Good form finding the one that's been around for a long while.
But..... no.
With all love and due respect:
"Sorry! Guess Again!" SMILEY SMILEY


Jacked Out

Joined: Jun 11, 2006
Messages: 445
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My team of three against fifteen or so angry Zionist, the mark is is called over the team channel, his evade is down, he's just inches in front with his back turned toward me...

Activate Suplex... Nothing, fair enough, try again... Nothing. Shortly after starting to throw standard knives to help out a team mate I'm dead and without a kill, all due to a broken Suplex.

Happens seemingly at random and out of the blue. In fact I hadn't used it or attempted to activate it at all untill that point. Isn't the first time it's happened and has also happened with the Punt and Staggering Throw abilities, as well as the usial Interlock 'Blinking button' bug which has happened to nearly every ability I can think of. Seems to be happening more and more as of late.




Ascendent Logic

Joined: Aug 15, 2005
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Bayamo wrote:
The state specials turning off is a separate thing that's been around since like the start of CR2. What's happened in this patch is completely different, abilities of all types are affected and turn off seemingly at random :\


QFT.

Pistol Barrage doesn't require a state.  Suplex doesn't require a state. 




Fansite Operator

Joined: Aug 16, 2005
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Renesis13B wrote:
Doesnt match up with my experiences in Widows Moor so I think theres more to it but its progress.  Ill be in Widows Moor with one of my alts soon enough so ill give it a good testing.


Wait wait wait you can actually play in widows moor? It isn't suicide inducingly bugged for you? You can actually fight the npcs without them rolling out on you every 2 seconds only to instantly re-interlock you?!

*CENSORED* YOU WIDOWS MOOR! BANE OF MY ARCHIVE EXISTANCE!




Systemic Anomaly

Joined: Aug 15, 2005
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cloudwolf wrote:
Renesis13B wrote:
Doesnt match up with my experiences in Widows Moor so I think theres more to it but its progress.  Ill be in Widows Moor with one of my alts soon enough so ill give it a good testing.


Wait wait wait you can actually play in widows moor? It isn't suicide inducingly bugged for you? You can actually fight the npcs without them rolling out on you every 2 seconds only to instantly re-interlock you?!

*CENSORED* YOU WIDOWS MOOR! BANE OF MY ARCHIVE EXISTANCE!

As long as you use specials they will stay in interlock.  Regular tactics simply dont work in Widows Moor.  Using block between specials will keep them in interlock as well but will bug your specials so I dont recommend that.  Best thing to do is load abilities that you can use back to back throughout the entire fight.  They still roll out occassionaly but its not too bad.



Systemic Anomaly

Joined: Oct 7, 2005
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this seems to only affect CC, a hack I couldn't use in close combat worked when I rolled so it's just confined to close combat.

 
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