The new crit's are all well and good but sooner or later they're gonna run out of decent clothing/buffs. This got me thinking about how they could introduce more exciting different things instead of those boring monotonous clothing items that eventually take up two much room. This is why i thought of new abilities, the difference being they're not actually "new" so it would only be a matter of copying them and adjusting a few things (button/damage etc).
Merovingian - Lupine attack (ability): Level 50 - the special attacks that they use available forever once attained. (like the smith virus/zombie bite) it only appears on your "abilities" panel. Only available in interlock. not a long recharge timer 30 or so sec maybe something relative to the damage if its higher damage longer recharge.
Zion - not sure of an ability but i did think of a nice item/gun...
Ghost's Gun (rifle): level 50
Quicker reload time than normal (5sec?)
16pts damage typical Ballistic Accuracy of i think its 7pts
Chance to stun/Ballistic Damage 5pts
Machine - Enhanced Bullet dodge (ability): Level 50 - "Master shadow" immunity (5sec). Can only be used out of interlock for obvious reasons. 300 sec recharge. (If possible grants evade to free fire only, interlock will remove the effect)