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Image Retrieval - February 07, 2008
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Ascendent Logic

Joined: Mar 16, 2006
Messages: 4814
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Vinia wrote:

I don't think that makes me or Procurator or anyone else who agrees 'construct-haters'.

BURN THEM. Rarebit, get the crowd and the pitchforks ready. We're going on a hunt. WEIDMANNS HEIL



Fansite Operator

Joined: Nov 17, 2005
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GoDGiVeR wrote:
Vinia wrote:

I don't think that makes me or Procurator or anyone else who agrees 'construct-haters'.

BURN THEM. Rarebit, get the crowd and the pitchforks ready. We're going on a hunt. WEIDMANNS HEIL

If you burn Proc... Can I have his gun ? SMILEY



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4814
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0uranos wrote:
GoDGiVeR wrote:
Vinia wrote:

I don't think that makes me or Procurator or anyone else who agrees 'construct-haters'.

BURN THEM. Rarebit, get the crowd and the pitchforks ready. We're going on a hunt. WEIDMANNS HEIL

If you burn Proc... Can I have his gun ? SMILEY

No, it's mine. ALL IS MINE MWAHAHAHA



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4219
Location: HvCFT Aggregator, The Glitch Society, Syntax
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/crossarms

Just try. SMILEY



Vindicator

Joined: Aug 15, 2005
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Location: HvCft Nuria
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7 Proxies... maybe there are 7 ways to get in too?

a new Proxy in each archive construct + 1 unknown one for lowbies that can't get to yuki?


Am I getting close?



Mainframe Invader

Joined: Dec 27, 2006
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ArchDuke wrote:
7 Proxies... maybe there are 7 ways to get in too?

a new Proxy in each archive construct + 1 unknown one for lowbies that can't get to yuki?


Am I getting close?

That would mean taking even longer to get into Datamine! As far as I can tell the current Archivists in Archives only send you back to the main simulation so its reasonable to assume that there are seven ways to exit Datamine, there are no entry points (or unlimited entry points depending on the way you look at it) as you get put into a random place every time you enter the place...

Message edited by Croesis on 02/12/2008 07:41:43.



Systemic Anomaly

Joined: Aug 16, 2005
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Exactly. Earlier in the thread people were assuming there were going to be new Proxies to find in the Mega City. That would be madness. SMILEY



Jacked Out

Joined: Aug 18, 2005
Messages: 583
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Look, you guys keep bringing it up, but I really don't see the problem with using the archivists to enter.  Proc said it is mind-numbingly tedious...

*click hardline location
*enter building
*do absolutely nothing at all for a few short minutes

there are few things in this game that are less tedious than this.  FFA is not ruined by this; in fact, if you are entering the construct at the same time as someone else, you know beforehand that someone else is going to be there for you to beat up on/get pwnd by.  Also, by increasing traffic to the archivists, players (specifically mid-level players) may get involved with the other things to do there (arhcive constructs, archive missions stat-hack, org construct).

My question to rarebit is, will the seperate data node spawning areas somehow be marked off?  for instance, "Now entering level 30 Data Node location" or are we just going to have to go off of that map and learning the area?  Either way is fine and understandable (gives those who take the time to learn the area a bit of an advantage), I'm just curious.



Ascendent Logic

Joined: Oct 31, 2005
Messages: 697
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Well there is no doubt that there will be glitches, Murphy's Law always applies. The label "construct-haters" is something I wouldn't give a second thought to, it's just too stupid to get into a tizzy over. And yes it would have been great if this construct was a new district but from what I understand that would be a serious undertaking and it is not known it would be possible. I guess in that aspect time will tell but it would be nice to get a definitive answer on the possibility for new districts.

The idea of having a construct that has everyone red flagged to everybody seems promising. I can already see where this is going to bring a different angle to roleplay, I mean it would be interesting to have a version of Cypher in each faction.

As far as the entries and exits of the place, well with the constructs I have always looked at it as an "all or nothing " scenario. Meaning either your team is gonna be the victors or totally demolished and none of this re-jacking in from a hardline two seconds after you got killed.

Two things though more in the form of question/suggestion. Would it be possible to hollow out the buildings? Maybe instead of having doors that open and close you just have and the frame and no doors, same goes for the windows. You could use stairs instead of elevators to get to different floors so all of this would probably save time and energy on just programming elevators and doors. A few hollowed out building with just floors, window frames where you can put a few snipers and also be a good place to hide out for a while if things get too hectic outside.

Second thing I was going to ask/suggest, any chance for a construct boss?



Systemic Anomaly

Joined: Aug 16, 2005
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-Collbard- wrote:

there are few things in this game that are less tedious than this.  FFA is not ruined by this; in fact, if you are entering the construct at the same time as someone else, you know beforehand that someone else is going to be there for you to beat up on/get pwnd by.  Also, by increasing traffic to the archivists, players (specifically mid-level players) may get involved with the other things to do there (arhcive constructs, archive missions stat-hack, org construct).

Firstly, as far as we know, there's no guarantee that the person waiting in the bookshop with you is going to spawn in the same place as you. Do players appear randomly no matter when they go or is each trip assigned a random destination (the whole group going to the same place)? We don't know yet.

As for people getting involved in the few other things Archivists have to offer, I think that's a rather far fetched dream. If people know about Datamine, they know about the Archives. Passing their entrance isn't likely to spark a sudden new enthusiasm to kill Tasky or Tengu.



Femme Fatale

Joined: Feb 19, 2006
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Rarebit wrote:
Hm well if they spawn inside mission areas then you wouldn't be able to get those, yah. Only three of those buildings actually have interiors to speak of, though, so it's a pretty dinky proportion of the overall space compared to, say, most neighborhoods in Downtown. Guess we'll see how it goes.

Oh and <3 t3h lowbs:





 

Broke linky to pic?  =(

*edit* The image is showing now and............... wow.  This has to be one of my phavorites so phar. 0_0


Message edited by Phluff on 02/12/2008 09:04:04.



Mainframe Invader

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*Await LA to load

*click hardline location (No time at all...)

*Await simulation to load

*Transit to bookshop

*enter building (No time at all... unless you have the 8800!)

*do absolutely nothing at all for a few short minutes

*Await Construct to load

*Find out where you materialised and where the fight was

*Transit to last known location of fight

repeat as required....

This is the way I see it, its quite a long time (in the PvP word) between rounds it's also quite a long period between fun... imo.

If we absolutely have to use the Archivist because there is no other way of getting there, fine. If not, isn't there a slightly quicker way? Preferably without having to stand in front of an Archivist for 5 mins trying to get his attention? I like the idea of random spawning points I don't wanna see that go, but there is a lot of time in which to get bored and head back to Mara... unless you really wanna kill someone in your own org, gank the lowbies or you want to mine the increased yield in the area.


Message edited by Croesis on 02/12/2008 08:41:17.



Systemic Anomaly

Joined: Aug 15, 2005
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Rarebit seems pretty excited. SMILEY  Did someone hit him with Movement Accelerator 3.0? =P

Also, I too am not a construct hater.  Just some thoughts that came to mind about the archivist transport system.



Transcendent

Joined: Aug 26, 2005
Messages: 288
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Vinia wrote:

*Await LA to load

*click hardline location (No time at all...)

*Await simulation to load

*Transit to bookshop

*enter building (No time at all... unless you have the 8800!)

*do absolutely nothing at all for a few short minutes

*Await Construct to load

*Find out where you materialised and where the fight was

*Transit to last known location of fight

repeat as required....

This is the way I see it, its quite a long time (in the PvP word) between rounds it's also quite a long period between fun... imo.

If we absolutely have to use the Archivist because there is no other way of getting there, fine. If not, isn't there a slightly quicker way? Preferably without having to stand in front of an Archivist for 5 mins trying to get his attention? I like the idea of random spawning points I don't wanna see that go, but there is a lot of time in which to get bored and head back to Mara... unless you really wanna kill someone in your own org, gank the lowbies or you want to mine the increased yield in the area.

lol look at it this way no DE when you get back in there.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
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Looks like healers could play a part in holding numbers in the construct, if the rez fix doesn't change anything (voluntarily or involuntarily). >_>

 
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