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Combat Revision 2.0 FAQ (Working Document: Updated 1/10@12 Noon PST)
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Development

Joined: Aug 15, 2005
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Here's the beginning of the CR2.0 FAQ. It will be updated as quickly as we can get the information you need.

 

If you have a question you feel needs answered for all players, post it to this thread.

 






Where can I see the numbers I’m “rolling” during combat?


While the mid-screen display of your combat numbers has been removed, you can still see your and your opponent’s “rolls” in the chat log.


 


Can I still use the WASD keys to select combat tactics?


No, the WASD keys are now for movement only. However, since combat tactics have been added to the hotbar, you can use the associated hotbar keys to select your current tactic, along with Abilities and Special Attacks.


 


How do I use Melee Free Attacks?


Your Melee Free Attacks work just like Ranged Free Attacks; you select a Melee Style from the Free Attack dropdown to use a Melee Free Attack or a ranged weapon to use a Ranged Free Attack.


 


To use a Melee Free Attack:



  1. Select a Melee Style in your Free Attack dropdown list (far right of the hotbar, mapped to the “=” key).

  2. Move within 2 meters of your target.

  3. Click the Free Attack button on the hotbar or press “=” on the keyboard.

What is a combat Style?


The easiest way to understand combat Styles is to consider them buffs that you get by using a particular combat Ability group. Each Style gives bonuses to different Attributes, such as accuracy, damage, or defense.


 


The eight Styles are:



  • Self Defense (Default low-level Style)

  • Aikido

  • Kung Fu

  • Karate

  • Pistol

  • Rifle

  • Sub-Machine Gun

  • Hacker

 


You activate your Style the same way you activate any Ability. Double click the Ability icon in the Actions panel or click the Ability from your hotbar to activate the Style.


 


Do we have to manually select a Style every time we go into combat?


No. While you have the option to change your Style whenever you want, once you’ve selected the Style, it remains in effect outside of combat. Also, activating an Ability associated with a Style automatically switches to that Style.


 


Why did my active combat Style switch?


Whenever you activate an Ability that falls under a particular Style, your current Style will change. For example, if you’re using the Karate Style and activate Cheap Shot, your active Style will change to Self Defense. If you follow up with Pistol Barrage, your Style will change to Pistol.


 


Make sure you keep an eye on what Style is active; if you are using a ranged Style and fighting with your hands, you will not be as effective as you could be.


 


Are ersonName w:st="on">EersonName>nhanced items going to have to be replaced under CR2.0? Will we need to re-collect the Collector/Dungeon/Archive items?


While ersonName w:st="on">EersonName>nhanced items have to be changed, those changes are going directly on the objects in the game. That means, when the item is changed for CR2.0, you’ll see the Attributes of your items change.


 


While there may be a few special cases, so far all ersonName w:st="on">EersonName>nhanced items will change in this way—you don’t have to re-Code or collect them.


 


If I have item codes with charges left, what will happen after CR2.0 goes live? Are they useless then?


The current recipes and item codes you have will automatically be pointed to the changed objects. They will generate the CR2.0 compliant items.


 


Will we need to re-tag nodes and hardlines?


No. Nodes and hardlines that you have already tagged in the game will remain that way.


 


Message Edited by Walrus on 01-10-2006 11:59 AM

Message Edited by Walrus on 01-10-2006 11:59 AM
Message edited by Walrus on 01/10/2006 11:59:28.




Virulent Mind

Joined: Aug 15, 2005
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Can you explain how the new spy/assassin/knife thrower/shadow tree will work? Proxy Master? I noticed they were left off the different styles you listed.

Message Edited by Freak3r on 01-09-200609:41 PM


Message edited by Freak3r on 01/09/2006 18:41:21.


Jacked Out

Joined: Aug 15, 2005
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Why not lock this so we get a flowing document?
 
Of course, delete this and other posts.
 
:smileyhappy:


Systemic Anomaly

Joined: Aug 17, 2005
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Walrus wrote:
If you have a question you feel needs answered for all players, post it to this thread.


Because of that Line. :smileywink:



Perceptive Mind

Joined: Aug 15, 2005
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are all of our abilities going to be automatically refunded for $$$ and bits???  if so what about us that already have EVERY ability in the game?

thats like thousands of bits and hundreds of frags and around 500 $i or darn near






Joined: Aug 15, 2005
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Are Re-Use timers being revamped?

Please, say YES.

Being able to loop MA abilities to keep your opponent in interlock really rids the whole point of dueling.

Also, any changes to the random stun for some MA abilities?


Femme Fatale

Joined: Aug 15, 2005
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Are our items going to have the same buffs as now or will they be differed like how CR2.0 will be in live?



Fansite Operator

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Does that mean we have to manually select our syle everytime we go in combat? if so that seems kinds silly, tedious, irritating, and just plain unneeded. Surely the system can auto select our style based on what we're using. Or at least use the curent system of selecting a style in the drop down box. it can at least detect the different guns we're using right?
 
or i've probably mis-understood but thats as sure as hell what it came across as.

Message Edited by cloudwol on 01-10-200607:28 AM


Message edited by cloudwolf on 01/09/2006 23:28:03.





Joined: Aug 21, 2005
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no i think what its saying is that your style if you usung say a karate move will get set to karate so you got nothing to worry about


Fansite Operator

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Well i was just worried bout this line...

'You activate your Style the same way you activate any Ability. Double click the Ability icon in the Actions panel or click the Ability from your hotbar to activate the Style.'




Jacked Out

Joined: Sep 15, 2005
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I think what Walrus meant is that you can choose a style before fighting, like changing between guns and fists in interlock now. However, if you have Aikido chosen, and use a Karate skill your style gets automaticly changed to Karate.


Jacked Out

Joined: Aug 20, 2005
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quick question, if we use a powerless ability from 1 of the MA trees will this prevent hackers/knifers/assassins/etc from using their abilities?

ps: why can't i just take that keyboard out of the hackers hands and just smash it over his head? :smileywink:



Vindicator

Joined: Nov 30, 2005
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But there is NO KEYBOARD!!!



Code Breaker

Joined: Jan 9, 2006
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Eminition wrote:
I think what Walrus meant is that you can choose a style before fighting, like changing between guns and fists in interlock now. However, if you have Aikido chosen, and use a Karate skill your style gets automaticly changed to Karate.



You would be correct. You still have the ability to manually select Karate, Aikido, Hacker, or whatever. However if you use a Kungfu special attack your style automatically changes to Kungfu and stays that way until you do something to change it once again.



Fansite Operator

Joined: Aug 16, 2005
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Well wouldnt it just be done in the current system with those boxes to the right of the bar rather than hotbar space itself? last thing we need is more hotbar space being used...
 
Oh and on top of that (already thinking of stuff and QA isnt even up yet lol) why not have it so the system auto detects your default (manually chosen style), changes to another when its abilities are used then go back to your default after that round? 
 
Or was this done purposely to increase tactic use?

Message Edited by cloudwol on 01-10-200605:22 PM


Message edited by cloudwolf on 01/10/2006 09:22:32.

 
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