Here's the beginning of the CR2.0 FAQ. It will be updated as quickly as we can get the information you need.
If you have a question you feel needs answered for all players, post it to this thread.
Where can I see the numbers I’m “rolling” during combat?
While the mid-screen display of your combat numbers has been removed, you can still see your and your opponent’s “rolls” in the chat log.
Can I still use the WASD keys to select combat tactics?
No, the WASD keys are now for movement only. However, since combat tactics have been added to the hotbar, you can use the associated hotbar keys to select your current tactic, along with Abilities and Special Attacks.
How do I use Melee Free Attacks?
Your Melee Free Attacks work just like Ranged Free Attacks; you select a Melee Style from the Free Attack dropdown to use a Melee Free Attack or a ranged weapon to use a Ranged Free Attack.
To use a Melee Free Attack:
- Select a Melee Style in your Free Attack dropdown list (far right of the hotbar, mapped to the “=” key).
- Move within 2 meters of your target.
- Click the Free Attack button on the hotbar or press “=” on the keyboard.
What is a combat Style?
The easiest way to understand combat Styles is to consider them buffs that you get by using a particular combat Ability group. Each Style gives bonuses to different Attributes, such as accuracy, damage, or defense.
The eight Styles are:
- Self Defense (Default low-level Style)
- Aikido
- Kung Fu
- Karate
- Pistol
- Rifle
- Sub-Machine Gun
- Hacker
You activate your Style the same way you activate any Ability. Double click the Ability icon in the Actions panel or click the Ability from your hotbar to activate the Style.
Do we have to manually select a Style every time we go into combat?
No. While you have the option to change your Style whenever you want, once you’ve selected the Style, it remains in effect outside of combat. Also, activating an Ability associated with a Style automatically switches to that Style.
Why did my active combat Style switch?
Whenever you activate an Ability that falls under a particular Style, your current Style will change. For example, if you’re using the Karate Style and activate Cheap Shot, your active Style will change to Self Defense. If you follow up with Pistol Barrage, your Style will change to Pistol.
Make sure you keep an eye on what Style is active; if you are using a ranged Style and fighting with your hands, you will not be as effective as you could be.
Are ersonName w:st="on">EersonName>nhanced items going to have to be replaced under CR2.0? Will we need to re-collect the Collector/Dungeon/Archive items?
While ersonName w:st="on">EersonName>nhanced items have to be changed, those changes are going directly on the objects in the game. That means, when the item is changed for CR2.0, you’ll see the Attributes of your items change.
While there may be a few special cases, so far all ersonName w:st="on">EersonName>nhanced items will change in this way—you don’t have to re-Code or collect them.
If I have item codes with charges left, what will happen after CR2.0 goes live? Are they useless then?
The current recipes and item codes you have will automatically be pointed to the changed objects. They will generate the CR2.0 compliant items.
Will we need to re-tag nodes and hardlines?
No. Nodes and hardlines that you have already tagged in the game will remain that way.