9mmfu wrote:The Interlock Accuracy Boost listed on abilities is base points added when the abilities is used. Per the patch note these values also get influenced.Does this mean that, for example, the -28 to acc for stun 1.0 will be made worse by your influence %? ie it goes from -28 to -42 if you have +50% influence?
The Interlock Accuracy Boost listed on abilities is base points added when the abilities is used. Per the patch note these values also get influenced.
The Interlock Accuracy Boost listed on abilities is base points added when the abilities is used.
Per the patch note these values also get influenced.
Mhmm....but we have some new bugs sneaking in at the back door. Aynways, updates are always good!
Eh? It doesn't make a jot of difference. The base is influenced as well. Either the base and the bonus are influenced then added together, or they're added together then influenced. It doesn't matter.(x + y) * z = x*z + y*z
I would like to see a patch that doesn't focus so much on mission type o's etc etc... and focus more on content.
Well, that's not what I meant. If they get influenced, THEN added to the base points and the AGAIN the base (with the bonus added) gets influenced, it DOES matter. All boni are added together in the end, the question still is, when are they influenced and when are they added?
KUDOS ON THE Blood Noble Trench RAREBIT !!!!!!!!!!!!!It friggin rockzors!
*yawn* another boring patch without much content added. I sometimes wonder why I still play. when does a patch come out that has something worth getting instead of a useless sword or ugly trench coast with not much buffs. I would like to see a patch that doesn't focus so much on mission type o's etc etc... and focus more on content.
...couple this with a big hotfix coming to sort out bullettime and IL bugs.