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The Other Side of the Looking Glass - December 23, 2005
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Jacked Out

Joined: Aug 17, 2005
Messages: 97
Location: scotland
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the video


well it looks like the normal fighting


 


as for the ss it looks **bleep** cool

Dxy


Ascendent Logic

Joined: Aug 15, 2005
Messages: 861
Location: SS Little Horn
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.......I love you.




Jacked Out

Joined: Aug 15, 2005
Messages: 312
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might sound sarcastic but its really the truth of many players, and pretty sure its on the developer's minds as well


 


 


HOW ABOUT FIXING SOME BUGS!?!?!?!?!


 


the game is eat up with the SAME bugs from way back in the beta, how about erradicating these bugs before possibly adding many more with a whole new combat system which most likely will add a whole hell of alot more bugs


 


I would so like to play the game for hours on end with out a crash to the desktop every 20 mins, or fight a mob for red frags and not have the entire area just go into evade


 


a new combat system might be a nice addition, but a bug free game would be 20,000 times better





Joined: Aug 15, 2005
Messages: 3403
Location: Wichita
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Thanks for adding another row of hotbars, SOE.

This gives me some hope in the game, although I still think the power/speed stuff should have been left in the place it was and not take up hotbar room, this revision is looking interesting and I have many ideas to help the combat system improve.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1855
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ha, that was awesome! Can't wait to get in there and try it out & test



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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I have to admit i like the new hotbar (though i have to say the buff bar looks a little... out of place and cheesy like it is connecting the 2 hotbars, cant it just be a vertical bar at the side?) but like MM and others, im still watching our current combat system but with a couple of new animations and a new UI...


The main thing i was looking for in CR2.0 was the removal of zero sum... this is still taking turns, this is still CR1.0...



Also another major point brought up was that they were trying to streamline the opponent 'getting up' as much as possible, apparently we wouldnt be standing around in a cool pose waiting for our opponent to get to their feet but again this is exactly what i see.

Not trying to sound harsh or get the devs down its just my input

Message Edited by cloudwol on 12-24-2005 01:12 AM
Message edited by cloudwolf on 12/23/2005 17:12:36.




Jacked Out

Joined: Aug 15, 2005
Messages: 1477
Location: The Black Knight
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There is public players in that screenie, can i say *CENSORED*?


Vindicator

Joined: Aug 15, 2005
Messages: 3484
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Hotbar was a Concept shot, not a normal screenshot.





Joined: Aug 16, 2005
Messages: 368
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Not 50 yet, lol


Getting owned by a npc 3 level's lower..


Oh it looked great alright..



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Double hotbars is a very welcome additition, thank you for adding it! Now you just need to increase the code archive. SMILEY

 

The video did look a bit the same as it is now, but then again it's an early video, and we were just watching.





Joined: Aug 15, 2005
Messages: 3403
Location: Wichita
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And the inventory, Remag!!


(I can't quote)


Jacked Out

Joined: Aug 15, 2005
Messages: 4360
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I have to say I like the concept bar though I thought that the revamp footage seems almost like the orginal fight moves. I thought that they were making new animation moves.


Perceptive Mind

Joined: Aug 15, 2005
Messages: 2015
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looks awsome mr THEWALRUS SMILEY

 

cant believe he got a baseball cap SMILEY I WANT ONE. SMILEY

 

can u get me one for christmas SMILEY



Virulent Mind

Joined: Aug 15, 2005
Messages: 100
Location: HvCFT Libertas
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It seems pretty obvious that D.P.S was not working. If you pause the movie and zoom in the sections when the combat descripton box comes up you can make out some text. The major things I saw were: Melee D.P.S. and Ranged D.P.S. but looking at the way the health on the NPC was going down I really don't think it was working. Probably another reason QA was canceled.

Message Edited by lithium on 12-23-2005 08:54 PM
Message edited by lithium on 12/23/2005 17:54:50.






Joined: Aug 15, 2005
Messages: 171
Location: Rome
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awesome stuff. Have a great xmas break and see you next year!
 
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