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Jacked Out

Joined: Aug 15, 2005
Messages: 1106
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All I can say, is very cool.  Hopefully we will be able to get
more hotbar space t hough if that's the case, my MA loadouts are
usually full :-/



Jacked Out

Joined: Aug 15, 2005
Messages: 945
Location: Good Ol' Germany ;)
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Walrus wrote:
I let devs on the forum and this is what I get. SMILEY

cloudwol wrote:
i presume you've seen all the great suggestions in the official email thread, what are your thoughts on em?


I've
seen a lot of suggestions for the email system in that and other
threads. At this time we don't have room in the schedule for additional
email features--even the ones we'd like ourselves.

As for the
CR2.0 screenshot: Honestly, looking at still images won't show you much
about the revision. The Combat UI is gone, there are new targeting
reticles beneath the players' feet, and you'll see a few extra state
icons. However, I know you're itching for more about CR2.0, so here it
is. Keep in mind: Even when you first get to play it, this is still a
work in progress.




Now
that the combat UI is gone, will we be able to use the WASD keys for
something else than choosing the combat tactic? Eg moving around _IN_
interlock? Everything else seems strange to me. Why stop using the
combat UI when not using the keys for moving inside interlock?

>revolt_




Joined: Aug 15, 2005
Messages: 1308
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In the risk of asking a question that deals with "future developments", any plans to have some out-of-game content, like, oh, fake websites of the fake billboards in the Matrix.

 

www.slumberil.com for instance.

 

ACH: too late, I'll ask next.

Message Edited by ArtherEld on 12-15-2005 06:20 PM
Message edited by Arther on 12/15/2005 18:20:26.



Ascendent Logic

Joined: Aug 15, 2005
Messages: 1240
Location: The Magical Kingdom of Eukarya
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>revolt_ wrote:


 Why stop using the combat UI when not using the keys for moving inside interlock?









Because they get in the way of the cool interlock animations, it's cooler with them out.



Vindicator

Joined: Aug 15, 2005
Messages: 5445
Location: In Exilium
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I don't see why they wouldn't just keep the Combat HUD in use at all times. That way, our hotbars stay free for 10 abilities per bar. And trust me, I need all 10 of those slots. SMILEY

- Void



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
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That's an interesting screenshot, Walrus.  Thanks for posting it!

It looks like there's no visually represented way to see if you win the roll or not, only in the system box.

Hm...this ought to be interesting!



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1478
Location: The Black Knight
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I say, we should do something like this so it doesnt take up hotbar room






Jacked Out

Joined: Aug 15, 2005
Messages: 945
Location: Good Ol' Germany ;)
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Megaritz wrote:
Because they get in the way of the cool interlock animations [...].



Not necessarily. Would depend on the camera angle.



>revolt_


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1652
Location: White Room #23-A
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I have a small question(s), I would like to know what a MxO Dev does in a day....How do you guys start and end you day? Do you have slave drivers with whips? How do you keep a Walrus in the office....(hehe?)





Joined: Aug 15, 2005
Messages: 706
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Well, although I don't know how pleased I am with the hotbar spaces being taken up by the removed combat HUD...

I am very pleased that my question was not only answered, but the screenshot was granted. Thank you very much!


Ascendent Logic

Joined: Aug 15, 2005
Messages: 1240
Location: The Magical Kingdom of Eukarya
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A short movie of the CU's combat? /beg
 

 

Thanks for the screenshot.

Message Edited by Megaritz on 12-15-2005 07:39 PM
Message edited by Megarittz on 12/15/2005 19:39:15.






Joined: Aug 16, 2005
Messages: 759
Location: The Black Widow's Web
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I'm curious as to when the Library Archive will be opened? I recall
something in Beta about a place Downtown that held a bunch of
interesting information about prior versions of the Matrix, or some
such thing. I'm pretty sure that's what it was, anyway. Anyway,
hopefully we'll find out SMILEY



Jacked Out

Joined: Aug 18, 2005
Messages: 5866
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Rarebit wrote:


kingcaw wrote:

Do you guys listen to any in-game radio stations?

(just in response to LET characters showing up to two unadvertised Split Infinity parties)




Answering
for myself: not on a regular basis. Once I blundered into a club with
my alt though (I was looking for cake, to tell you the truth) and found
some French Merovingian players having a party and advertising their
radio station, so I came back with the Merovingian, and he brought the
cake, and I practiced my French and only screwed up bad once!

By
the way, your handle is familiar... Were you the one I froze and forgot
to unfreeze that that Death of the Destroyer faction meeting? Darn, I
forget now.


Help me. I cannot stop laughing.






Perceptive Mind

Joined: Aug 15, 2005
Messages: 495
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Well, I laughed too, for about a minute - before being stuck there for over an hour, seeing people spam area chat with 'MERV U SUCK D*CK!!!', 'MERV IS A F*G'... whereas I think all I said was something about justice being done for Enmascarado's death (refering to the Assassin being killed).



Jacked Out

Joined: Aug 18, 2005
Messages: 5866
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Not that I'm laughing at your misfortune, friend, but the casual manner
in which the Evil Dev Rarebit remembered as well as I did. I recall
being shocked and slightly angry that they'd mute you and not them...
But, the reply is funny.



We need to know what the devs think about the Mervovingian swarm on
Syntax at the moment and if this sort of thing will be balanced no
matter what organization getting all the players to join. How messed up
would the story get if everyone was one organization? Perhaps an
experience boost to the organization with the lowest player count and
call it "Hope".



Just a little inspiration for your questions as I can't stay up and
wait for the return of the Walrus and the Last Battle with the Penguin
after Frog throws the One into the fires of Beta and Mr. T, son of the
Oracle, becomes the hierloom to the swirling office chair of the
Architect.

 
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