Wow. Did PvP ever suck in there tonight. One hyper ftl. Sorry devs, but that was a total failure of an idea. Against a team that was balanced between MKT, hax, and snipers, I couldn't last more than two or three exchanges. Being able to last only 4 seconds in pvp sucks, especially when you have to crawl back into a construct.
ShiXinFeng wrote:Wow. Did PvP ever suck in there tonight. One hyper ftl. Sorry devs, but that was a total failure of an idea. Against a team that was balanced between MKT, hax, and snipers, I couldn't last more than two or three exchanges. Being able to last only 4 seconds in pvp sucks, especially when you have to crawl back into a construct.Being a trauma surgeon, like you were, is like having a big bullseye on your back. That's why you only lasted 4 seconds. Also, I noticed most of the people I was pvping against were simply jumping away when they were attacked. Might of lasted longer if they hadn't of run away.
I beg to differ actually... I and several other people tonight commented that this was the most fun we'd had in MXO in ages. Large scale PVP battles with this system have been quite enjoyable.(Oh, and the patch seems to have taken a look at the CameraPhysics parameters... *grumble*)
Bayamos wrote:I beg to differ actually... I and several other people tonight commented that this was the most fun we'd had in MXO in ages. Large scale PVP battles with this system have been quite enjoyable.(Oh, and the patch seems to have taken a look at the CameraPhysics parameters... *grumble*)By large scale you mean you and your team running around trying to gank people before they turn on Master shadow right? " />
Mathalos wrote:How would you know if someone had one of these data taps on them?Oh I was thinking I'd more or less make them shine like the sun.
How would you know if someone had one of these data taps on them?
macro Tap FTW, who taps without this macro?
I believe I should get royalties, or some sort of tribute for the macro tap idea!
The 1st night in Datamine was great. Ganking on a large scale great cq the 1st night. Now last night it was hard to get as much cq as i did the 1st time even with mkt loaded they either A.) go into master shadow as soon as they see you. or B.) hyperjump 3 times in a row. O well guess its just gonna be somethin were gonna have to deal with lol
Zudrag wrote:Like, as in throw in NPCs like oh, Smithlings, Unlimits, MAYBE something like an Accelerator or Deaccelerator with some Accelerated exiles along with them to defend them. The super data tap sounds kinda cool though, but what would it do?Just give twice as much $info; ie, we would cut the base $info payout in there now down to x5 from x10, then put in these super taps that give x2 (over a Data Scrambler 0.4), to get you back up to x10, IF you manage to hold on to one of them.Basically, I'm observing so far in Datamine that greed is a more powerful force than the urge to gank others, so everyone's just sitting around next to reds, merrily sucking the place dry. =P This would be a way to make things a little more...competitive in there, by leveraging that supreme power of greed!Hm, it wouldn't hurt if they generated just slightly more ripple, too, I suppose.As far as NPCs go, I think we'll stick to the current menagerie that pops out of nodes... There will be some NPCs added to the Datamine itself in a few spots for questy type stuff.
Like, as in throw in NPCs like oh, Smithlings, Unlimits, MAYBE something like an Accelerator or Deaccelerator with some Accelerated exiles along with them to defend them. The super data tap sounds kinda cool though, but what would it do?
Rarebit wrote:Zudrag wrote:Like, as in throw in NPCs like oh, Smithlings, Unlimits, MAYBE something like an Accelerator or Deaccelerator with some Accelerated exiles along with them to defend them. The super data tap sounds kinda cool though, but what would it do?Just give twice as much $info; ie, we would cut the base $info payout in there now down to x5 from x10, then put in these super taps that give x2 (over a Data Scrambler 0.4), to get you back up to x10, IF you manage to hold on to one of them.Basically, I'm observing so far in Datamine that greed is a more powerful force than the urge to gank others, so everyone's just sitting around next to reds, merrily sucking the place dry. =P This would be a way to make things a little more...competitive in there, by leveraging that supreme power of greed!Hm, it wouldn't hurt if they generated just slightly more ripple, too, I suppose.As far as NPCs go, I think we'll stick to the current menagerie that pops out of nodes... There will be some NPCs added to the Datamine itself in a few spots for questy type stuff.So like Rare When shall we expect these changes to come into play? Is the $info nerf going to be at the server restart tomorrow.
Mona wrote:Rarebit wrote:Zudrag wrote:Like, as in throw in NPCs like oh, Smithlings, Unlimits, MAYBE something like an Accelerator or Deaccelerator with some Accelerated exiles along with them to defend them. The super data tap sounds kinda cool though, but what would it do?Just give twice as much $info; ie, we would cut the base $info payout in there now down to x5 from x10, then put in these super taps that give x2 (over a Data Scrambler 0.4), to get you back up to x10, IF you manage to hold on to one of them.Basically, I'm observing so far in Datamine that greed is a more powerful force than the urge to gank others, so everyone's just sitting around next to reds, merrily sucking the place dry. =P This would be a way to make things a little more...competitive in there, by leveraging that supreme power of greed!Hm, it wouldn't hurt if they generated just slightly more ripple, too, I suppose.As far as NPCs go, I think we'll stick to the current menagerie that pops out of nodes... There will be some NPCs added to the Datamine itself in a few spots for questy type stuff.So like Rare " width="15" height="15"> When shall we expect these changes to come into play? Is the $info nerf going to be at the server restart tomorrow. Not tomorrow. Possibly when the Anniversary Event goes out, which I think is a few weeks before chapter 10.1 comes along. If necessary to SAVE THE ECONOMY! we may have to reduce $info payout before then, but eh until that happens, enjoy the fat data loot.
Rarebit wrote:Zudrag wrote:Like, as in throw in NPCs like oh, Smithlings, Unlimits, MAYBE something like an Accelerator or Deaccelerator with some Accelerated exiles along with them to defend them. The super data tap sounds kinda cool though, but what would it do?Just give twice as much $info; ie, we would cut the base $info payout in there now down to x5 from x10, then put in these super taps that give x2 (over a Data Scrambler 0.4), to get you back up to x10, IF you manage to hold on to one of them.Basically, I'm observing so far in Datamine that greed is a more powerful force than the urge to gank others, so everyone's just sitting around next to reds, merrily sucking the place dry. =P This would be a way to make things a little more...competitive in there, by leveraging that supreme power of greed!Hm, it wouldn't hurt if they generated just slightly more ripple, too, I suppose.As far as NPCs go, I think we'll stick to the current menagerie that pops out of nodes... There will be some NPCs added to the Datamine itself in a few spots for questy type stuff.So like Rare " width="15" height="15"> When shall we expect these changes to come into play? Is the $info nerf going to be at the server restart tomorrow.
Don't react to the complaints of those who will always find something to complain about. The worries about the economy are unfounded and overzealous, it'll balance out soon enough (as it always does). You know this to be true.
I figured the info would be progressively lowered to accomodate the economy and for the novelty wearing off. Don't go all screaming sirens on it just because of a few constant whines.