Wow. Did PvP ever suck in there tonight. One hyper ftl. Sorry devs, but that was a total failure of an idea. Against a team that was balanced between MKT, hax, and snipers, I couldn't last more than two or three exchanges. Being able to last only 4 seconds in pvp sucks, especially when you have to crawl back into a construct.
Being a trauma surgeon, like you were, is like having a big bullseye on your back. That's why you only lasted 4 seconds. Also, I noticed most of the people I was pvping against were simply jumping away when they were attacked. Might of lasted longer if they hadn't of run away.
Ascendent Logic
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Zudrag wrote:
ShiXinFeng wrote:
Wow. Did PvP ever suck in there tonight. One hyper ftl. Sorry devs, but that was a total failure of an idea. Against a team that was balanced between MKT, hax, and snipers, I couldn't last more than two or three exchanges. Being able to last only 4 seconds in pvp sucks, especially when you have to crawl back into a construct.
Being a trauma surgeon, like you were, is like having a big bullseye on your back. That's why you only lasted 4 seconds. Also, I noticed most of the people I was pvping against were simply jumping away when they were attacked. Might of lasted longer if they hadn't of run away.
Yea, some of us where there to DM, not fight Message edited by MetaLogic on 02/26/2008 23:01:11.
Systemic Anomaly
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Bayamos wrote:
I beg to differ actually... I and several other people tonight commented that this was the most fun we'd had in MXO in ages. Large scale PVP battles with this system have been quite enjoyable.
(Oh, and the patch seems to have taken a look at the CameraPhysics parameters... *grumble*)
By large scale you mean you and your team running around trying to gank people before they turn on Master shadow right?
I beg to differ actually... I and several other people tonight commented that this was the most fun we'd had in MXO in ages. Large scale PVP battles with this system have been quite enjoyable.
(Oh, and the patch seems to have taken a look at the CameraPhysics parameters... *grumble*)
By large scale you mean you and your team running around trying to gank people before they turn on Master shadow right? " />
Nah. There was lots of ganking stragglers, but also genuine large-scale battles with both sides in it to PvP. There were bigger fights than this (more Zion), but I didn't screen them.
The 1st night in Datamine was great. Ganking on a large scale great cq the 1st night. Now last night it was hard to get as much cq as i did the 1st time even with mkt loaded they either A.) go into master shadow as soon as they see you. or B.) hyperjump 3 times in a row. O well guess its just gonna be somethin were gonna have to deal with lol
Ascendent Logic
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I would like to address the talk of "nerfing" the info, mainly because people aren't fighting as much as they should be in a FFA. Now Rarebit says that he might nerf it to x5 the normal rate and then provide a Super tap that'll get x10, but the Super Tap will be rare. My highest tap in Datamine was 189,000 info. Yes a large amount, if you nerf it to x5 then it comes out at 94,500 (I took 189,000 and divided it by 2). Personally if it's nerfed that much then what would be the point to data mine in the Datamine construct? I can get that much at Creston Heights without the danger of someone ganking me or Agents spawning. Now I understand that the construct is a FFA, I'm not complaining about being ganked. However, I precieved the construct's purpose as two-fold. It provides FFA which everyone enjoys (even me, and I am building a better load bwhahahaha!) and to make some easy info that is higher than the normal amount.
Now, many people want the info nerfed, some think that the high amount will crash MxO's economy, other thinks it's ridiciouls that you can now get 100 mil in just four hours when back before this construct, it took alot of selling of items, opporunities, and "hard" work. I can understand where these people are coming from and I can appericate their position. That's why I think we should look at several options beside nerfing.
There are some of my ideas, you can critque them if you want.
1. Make Data Spawn appear more often. Now it is true that all you have to do is HJ up and they dissapear, but that's doesn't happen all the time. Sometimes they chase you and sometimes just HJ straight up and back down doesn't get rid of them. It would make the Data mining alittle bit harder and tust make people work harder for the x10 info rate.
2. Allow the "ripple" affect not only make agents appear but clue other redpills in on your location. Yes, this will probably turn into a gank fest, but once again, it is a FFA and it does make it harder to get the info.
3. If the devs are going to go with the Super Data Tap idea, then I would suggest a Pandora Box, Area K, Patchers 'dana style of mission to get this Super Data Tap. I don't really know what they mean by making it "rare", are we talking FM-1500 rare, Assassin mask rare, or are we talking more in line with Patcher's 'dana, Area K or the drops from Pandora's box rare? I think if we impliment the Super Data Tap in a quest style mission where you have to work hard to get it, then I think alot of us would be willing to do the quest just to get it lol.
4. Finally, if we are going down the Nerf road, instead of nerfing it to x5, couldn't we instead do x7 or x6?
Anyways, that's my thought, you guys can take it or leave it.
Ascendent Logic
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Rarebit wrote:
Zudrag wrote:
Like, as in throw in NPCs like oh, Smithlings, Unlimits, MAYBE something like an Accelerator or Deaccelerator with some Accelerated exiles along with them to defend them. The super data tap sounds kinda cool though, but what would it do?
Just give twice as much $info; ie, we would cut the base $info payout in there now down to x5 from x10, then put in these super taps that give x2 (over a Data Scrambler 0.4), to get you back up to x10, IF you manage to hold on to one of them.
Basically, I'm observing so far in Datamine that greed is a more powerful force than the urge to gank others, so everyone's just sitting around next to reds, merrily sucking the place dry. =P This would be a way to make things a little more...competitive in there, by leveraging that supreme power of greed!
Hm, it wouldn't hurt if they generated just slightly more ripple, too, I suppose.
As far as NPCs go, I think we'll stick to the current menagerie that pops out of nodes... There will be some NPCs added to the Datamine itself in a few spots for questy type stuff.
So like Rare
When shall we expect these changes to come into play? Is the $info nerf going to be at the server restart tomorrow.
Development
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Mona wrote:
Rarebit wrote:
Zudrag wrote:
Like, as in throw in NPCs like oh, Smithlings, Unlimits, MAYBE something like an Accelerator or Deaccelerator with some Accelerated exiles along with them to defend them. The super data tap sounds kinda cool though, but what would it do?
Just give twice as much $info; ie, we would cut the base $info payout in there now down to x5 from x10, then put in these super taps that give x2 (over a Data Scrambler 0.4), to get you back up to x10, IF you manage to hold on to one of them.
Basically, I'm observing so far in Datamine that greed is a more powerful force than the urge to gank others, so everyone's just sitting around next to reds, merrily sucking the place dry. =P This would be a way to make things a little more...competitive in there, by leveraging that supreme power of greed!
Hm, it wouldn't hurt if they generated just slightly more ripple, too, I suppose.
As far as NPCs go, I think we'll stick to the current menagerie that pops out of nodes... There will be some NPCs added to the Datamine itself in a few spots for questy type stuff.
So like Rare
When shall we expect these changes to come into play? Is the $info nerf going to be at the server restart tomorrow.
Not tomorrow. Possibly when the Anniversary Event goes out, which I think is a few weeks before chapter 10.1 comes along. If necessary to SAVE THE ECONOMY! we may have to reduce $info payout before then, but eh until that happens, enjoy the fat data loot.
Systemic Anomaly
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Rarebit wrote:
Mona wrote:
Rarebit wrote:
Zudrag wrote:
Like, as in throw in NPCs like oh, Smithlings, Unlimits, MAYBE something like an Accelerator or Deaccelerator with some Accelerated exiles along with them to defend them. The super data tap sounds kinda cool though, but what would it do?
Just give twice as much $info; ie, we would cut the base $info payout in there now down to x5 from x10, then put in these super taps that give x2 (over a Data Scrambler 0.4), to get you back up to x10, IF you manage to hold on to one of them.
Basically, I'm observing so far in Datamine that greed is a more powerful force than the urge to gank others, so everyone's just sitting around next to reds, merrily sucking the place dry. =P This would be a way to make things a little more...competitive in there, by leveraging that supreme power of greed!
Hm, it wouldn't hurt if they generated just slightly more ripple, too, I suppose.
As far as NPCs go, I think we'll stick to the current menagerie that pops out of nodes... There will be some NPCs added to the Datamine itself in a few spots for questy type stuff.
So like Rare " width="15" height="15">
When shall we expect these changes to come into play? Is the $info nerf going to be at the server restart tomorrow.
Not tomorrow. Possibly when the Anniversary Event goes out, which I think is a few weeks before chapter 10.1 comes along. If necessary to SAVE THE ECONOMY! we may have to reduce $info payout before then, but eh until that happens, enjoy the fat data loot.
Don't react to the complaints of those who will always find something to complain about. The worries about the economy are unfounded and overzealous, it'll balance out soon enough (as it always does). You know this to be true.
I figured the info would be progressively lowered to accomodate the economy and for the novelty wearing off. Don't go all screaming sirens on it just because of a few constant whines.
Message edited by exsuscito on 02/27/2008 14:24:06.