Why cant we have a single server like walrus mentioned with no updates and just run by players?
I mean I know alot of people who would stil play and surely 2 servers wiped would give ample room for another games data? We are only a small game surely in comparison to the Larger MMO of late?
SINGLE SERVER DEMANDS HERE!
The game is dead just let it go already.
The only way I see this happening is illegally. If it were official, no one would ever be able to agree or accept who would be in charge of running it.
And honestly... I'd rather it die than stay on permenant life support with SOE.
Ra2za wrote:
Why cant we have a single server like walrus mentioned with no updates and just run by players?I mean I know alot of people who would stil play and surely 2 servers wiped would give ample room for another games data? We are only a small game surely in comparison to the Larger MMO of late?SINGLE SERVER DEMANDS HERE!
1. SOE* sees no sense in operating any servers for MxO, because the generated income does not outweigh the cost.
2. A SINGLE SERVER would require one or more Developers (or manpower) to merge the databases. If they're not going to pay to keep us operating in any fundamental way, then paying one or more people to come in and merge the databases is out of the question.
(* constitutes Smedley, Walrus, SOE's Legal Department, whoever.)
I see.
I am no expert just saw that walrus mentioned he had looked into it.
I personally love this game but like mentioned earlier life support is no way to go.
He's dead Jim.
Fen wrote:
The only way I see this happening is illegally.
An emulator for The Matrix Online will never exist. And yes, Fen, I know you weren't really talking about one, per se, so don't think I'm arguing with you, just pointing out a fact to everyone.
1. Out of all of the emulator projects that I've witnessed/been part of, for The Matrix Online, nobody has been able to get past the whacked out encryption going on in the packets sent between the client and the server. An inability to crack the encryption means that the process can't be reverse-engineered or duplicated.
2. SOE will also never release the files to the public, in any degree. Mainly because even if they wanted to (it's not something they're known for doing, for one), it isn't their property to be releasing to the public. It belongs to Warner Brothers Interactive Entertainment. SOE has just been the baby-sitter for the better part of the last four years.
Now, if you want to look for ways to keep MxO going, there is an incredibly faint, so-tiny-its-almost-insignificant glimmer of hope... and that is to contact WBIE and talk to whoever's in charge over there about continuing production of The Matrix Online, under a new company's name.
If, by some snowball's chance in hell, they agree to negotiate it with you, you'll only have two real concerns...
Link or it didn't happen.
deimoslvov wrote:
Ra2za wrote:I am no expert just saw that walrus mentioned he had looked into it.Link or it didn't happen.
Yes, as the producer, it does ultimately land on me when things go wrong for MxO. I won't argue that fact or point fingers in other directions. If I inject a bit of humor at this point, it's because I'm disappointed as well--both in the ending of MxO and in not finding ways to change the direction of the game.
Is there more I could have done? I'm sure there was. Hindsight can bring things into unfortunate and painful clarity at times. So I try to remember all the good things about this game and it's community and hope to learn from past mistakes so I can do better in the future. Too late for MxO, sadly. But not too late for any future projects I'm responsible for.
I wish we could keep at least one server open. The option was looked into, but it wasn't feasible. So we have to retire the game and that makes me immensely sad. I understand the anger completely.
Now we just need Keith01 to log on and say "I blame Walrus" to complete the circle. - walrus
http://forums.station.sony.com/mxo/..._id=36300028712 page 4
deimoslvov wrote:Ra2za wrote:I am no expert just saw that walrus mentioned he had looked into it.Link or it didn't happen. Yes, as the producer, it does ultimately land on me when things go wrong for MxO. I won't argue that fact or point fingers in other directions. If I inject a bit of humor at this point, it's because I'm disappointed as well--both in the ending of MxO and in not finding ways to change the direction of the game.Is there more I could have done? I'm sure there was. Hindsight can bring things into unfortunate and painful clarity at times. So I try to remember all the good things about this game and it's community and hope to learn from past mistakes so I can do better in the future. Too late for MxO, sadly. But not too late for any future projects I'm responsible for.I wish we could keep at least one server open. The option was looked into, but it wasn't feasible. So we have to retire the game and that makes me immensely sad. I understand the anger completely.Now we just need Keith01 to log on and say "I blame Walrus" to complete the circle. - walrus
Man you're fast. I just found it one minute ago myself and was going to make my previous message null.
Phrack wrote:
Fen wrote:The only way I see this happening is illegally.An emulator for The Matrix Online will never exist. And yes, Fen, I know you weren't really talking about one, per se, so don't think I'm arguing with you, just pointing out a fact to everyone.1. Out of all of the emulator projects that I've witnessed/been part of, for The Matrix Online, nobody has been able to get past the whacked out encryption going on in the packets sent between the client and the server. An inability to crack the encryption means that the process can't be reverse-engineered or duplicated.2. SOE will also never release the files to the public, in any degree. Mainly because even if they wanted to (it's not something they're known for doing, for one), it isn't their property to be releasing to the public. It belongs to Warner Brothers Interactive Entertainment. SOE has just been the baby-sitter for the better part of the last four years.Now, if you want to look for ways to keep MxO going, there is an incredibly faint, so-tiny-its-almost-insignificant glimmer of hope... and that is to contact WBIE and talk to whoever's in charge over there about continuing production of The Matrix Online, under a new company's name.If, by some snowball's chance in hell, they agree to negotiate it with you, you'll only have two real concerns... Covering operation costs; and...Paying Licensing/Royalty fees to Warner Bros.If it were me, and WB said yes, I'd make the game free-to-play, like Freerealms is now. I would create new in-game items that could be micropurchased, and I would sell advertising space (in-game billboards, anyone?) to cover costs.But yeah...Bottom line?That's the closest anyone is ever going to come to keeping MxO alive.
Well why not? There is the myFC project where 50,000 fans were guided to club together to take over a football club just below the football league in England.Maybe it is something worth looking into, a full plan, gain the intrest of players, spread word to other gamers the chance to invest in their own game and turn it something they want to play.
If WIBE can make money from something that would otherwise be siting in storage, i am sure they would.
Fen wrote:The only way I see this happening is illegally.An emulator for The Matrix Online will never exist. And yes, Fen, I know you weren't really talking about one, per se, so don't think I'm arguing with you, just pointing out a fact to everyone.1. Out of all of the emulator projects that I've witnessed/been part of, for The Matrix Online, nobody has been able to get past the whacked out encryption going on in the packets sent between the client and the server. An inability to crack the encryption means that the process can't be reverse-engineered or duplicated.2. SOE will also never release the files to the public, in any degree. Mainly because even if they wanted to (it's not something they're known for doing, for one), it isn't their property to be releasing to the public. It belongs to Warner Brothers Interactive Entertainment. SOE has just been the baby-sitter for the better part of the last four years.Now, if you want to look for ways to keep MxO going, there is an incredibly faint, so-tiny-its-almost-insignificant glimmer of hope... and that is to contact WBIE and talk to whoever's in charge over there about continuing production of The Matrix Online, under a new company's name.If, by some snowball's chance in hell, they agree to negotiate it with you, you'll only have two real concerns...Covering operation costs; and...Paying Licensing/Royalty fees to Warner Bros.If it were me, and WB said yes, I'd make the game free-to-play, like Freerealms is now. I would create new in-game items that could be micropurchased, and I would sell advertising space (in-game billboards, anyone?) to cover costs.But yeah...Bottom line?That's the closest anyone is ever going to come to keeping MxO alive.
Phrack, thanks for the definitive information on that.Clinging on to false dreams or living in a pleasant illusion has been illegal at least since 1999 (and especially in THIS environment).
1. Out of all of the emulator projects that I've witnessed/been part of, for The Matrix Online, nobody has been able to get past the whacked out encryption going on in the packets sent between the client and the server. An inability to crack the encryption means that the process can't be reverse-engineered or duplicated.2. SOE will also never release the files to the public, in any degree. Mainly because even if they wanted to (it's not something they're known for doing, for one), it isn't their property to be releasing to the public. It belongs to Warner Brothers Interactive Entertainment. SOE has just been the baby-sitter for the better part of the last four years.
I know someone, who is most definitely not me, that would be willing to pay any SOE employee to release the above information to certain individuals.
Phrack wrote:1. Out of all of the emulator projects that I've witnessed/been part of, for The Matrix Online, nobody has been able to get past the whacked out encryption going on in the packets sent between the client and the server. An inability to crack the encryption means that the process can't be reverse-engineered or duplicated.2. SOE will also never release the files to the public, in any degree. Mainly because even if they wanted to (it's not something they're known for doing, for one), it isn't their property to be releasing to the public. It belongs to Warner Brothers Interactive Entertainment. SOE has just been the baby-sitter for the better part of the last four years.I know someone, who is most definitely not me, that would be willing to pay any SOE employee to release the above information to certain individuals.
Hmm, how soon could it be done?
"I know someone, who is most definitely not me, that would be willing to pay any SOE employee to release the above information to certain individuals."Uh, didn't he say it belonged... nvm.Sounds quite... I'll just stay stuned for whatever's gonna happen.