cloudwol wrote:Seems the general concenous is that they're a tad too easy but still a great leap forward in terms of balance, gratz devs!
Message Edited by Symmetric on 02-19-200605:34 PM
I think the close combat is a little tooo easy. but the free fire attack is wasy to easy. I fighted some NPC's that were two levels below me and they only did 1 point damage every time they hit me, untill we went into close combat then it was like normal. They should be a little harder.
I also think that the bug in which there is no visable weapons shooting, in the NPC's or my hands but we are doing a good simulation of it. like we have invisable guns. But it only happens sometimes, or mostly with the 88eightballs gang and not in the others.
In dannah Hieghts I went to fight Some NPC's and the ones that moved out of there spawning range to join into the fight wouldn't let me engage close combat with themm right off the back. I had to run away further and get them to follow me, then it would engage. Yes I did /bug everything!!!!
One more thing that I noticed was when I was missioning, my reputation never changed it stayed the same. But I think that is just a bug from /copy char on to the test server for that bug. but I figured that i would let you know any ways.
FINALTOM
T-Rev wrote:No its NOT too easy! Its perfect! I had my lvl 45 in Industry square and was killing lvl 41's. In live they are NO threat at all. Anything that cons blue and under never hits me in free fire. Now they almost ALWAYS hit me! They do very little damage but with 5 of them shooting thier SMGs constantly I took out two with my Rifleman loadout and then had to flee the others to regen. GREAT WORK! Please leave it like it is! I tried to solo Gargoyale in Widows Moor. I can do it in Live. Its not easy but I can. In QA I cant. Thats how it should be right?
I just soloed a PBox 1 wearing an inhumanely pimp outfit, and had a blast doing it!
http://img118.imageshack.us/img118/905/screenshot4599ic.jpg
Message Edited by Megaritz on 02-20-200610:44 PM
RockyB wrote:Sure, throw me a box 4 if you've got any more floating around. And if you can get my seraphim shoes and prison mastery device working again ... even better **bleep**, thinking about it, Tigers Gi and Prison Mastery device and going to be VERY important in the new game. They both buff damage resistance ...
I have a Box 4 about 10 of us should try to take this thing down in the next few days.
Freak3r wrote:the new settings are too easy for the higher level mobs. I ran assassin through creston, while some abilities seemed bugged, the most damage I took was 15 out of combat per npc shot, and 73 in combat.Hyperdodge seems to do nothing again, just like in live now. Same ratio of hits, whether used or not, and damage wasnt lowered, stayed 15.The problem still is, high level content, besides pb, all that is needed on those are more/all ma's, what else ya got to test this on?
Renesis13B wrote:Freak3r wrote:the new settings are too easy for the higher level mobs. I ran assassin through creston, while some abilities seemed bugged, the most damage I took was 15 out of combat per npc shot, and 73 in combat.Hyperdodge seems to do nothing again, just like in live now. Same ratio of hits, whether used or not, and damage wasnt lowered, stayed 15.The problem still is, high level content, besides pb, all that is needed on those are more/all ma's, what else ya got to test this on?Not sure why you dont think hyperdoge works in live but it does exactly what it says it does. Hyperdodge works on ep also its just our rolls are so random its hard to notice its effect. Hyperdodge on ep was never meant to stop you from getting hit...it just lowers the chance. With CR 2 you will get shot by free fire no matter how hard you try to stop it.Everyone wants content but making npcs harder isnt exactly what I call "content". Its still the same old missions we have all done thousands of times. As far as mobs go do you guys really want to fight difficult mobs all day with little to no reward and call this content? I think we deserve a little better than that.
Freak3r wrote:.Back to the mobs, if the mobs are harder at max level, it's something. The new and improved creston mobs should range from 50-55 for standard npc street mobs, the dungeon mobs should be from 55-60, with a well thought out drop from the boss. Even a redesigned dungeon would be nice. Something is always better than the usual nothing.