Sniper, you are dead on (pardon the pun). Devs seem to jump into a variety of other topics featuring both positive and negative views of the CR... but I haven't seen a dev jump into any of the topics revolving around this issue... and there have been many topics about this issue.
If the devs are so sure about this manual buff thing being the way to go, then I think they should come out and tell us why they feel that way.
/agree
the problem seems to be.. imbalance =D clothes arent supposed to help us as much as our ab buffs do. but, our buffs have been nerfed. sort of.
but this probly turns the devs off. i promise its not about nerfing. sort of. its about gameplay. why should i have to hit a key over and over and over to keep upgrade attacks in effect ESPECIALLY CONSIDERING how long it lasts on live? why would anyone only want their dmg buffed for 10 secs or whatever it is now (dont remember but its VERY short)? for those bothersome zerg moments? hahaha.
devs, as i said in another post, cr2 isnt nearly ready to go live. pls pls pls postpone this. a few ppl may cry about it but those are simply the ppl who are restless about the game, having nothing to do but pk as a result of being a 50. for which only SOE is to blame (no live events). push back cr2 at least a couple months and get this tightened up. aim for some (high) % of EVERY issue raised on forum being fixed. all the positive changes that we see so far, we like. but some of the bad things are a deal breaker. the new ab system is fruity. you want the loading/unloading/invoking buffs thing kept to an absolute minimum. this is a game not a model train.. so why do we have to tinker around so much before every fight? =D
*tumbleweed rolls by*
Nice to see the devs taking this issue seriously...
Message Edited by ShadowSK on 03-15-200601:12 PM
Message Edited by ShadowSK on 03-15-200601:13 PM