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Update 52 Discussion
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Jacked Out

Joined: Aug 17, 2006
Messages: 556
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Exactly what I am saying.  Plus you have to deal with kill stealers who like to wait and once you IL one of your guys, just sit back and sniper for a good 800-1000 damage and steal your kill.  so in actuallity you might have to fight about... 5000?  give and take of course, depending on ones skill level and how fast they open a con on one of those dudes.

i vote for 125% drop rate on the decaying code.


Systemic Anomaly

Joined: Oct 10, 2005
Messages: 2459
Location: SyntaxXx
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Rarebit, any chance that the "broken hotbar" will be fixed soon? It happens everytime a player Hyper-jumps away and you are in combat with his corrupted?



Jacked Out

Joined: Dec 18, 2006
Messages: 926
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cloudwolf wrote:
Wait does that mean that on average we have to double the amount we need to kill? Doesnt that bring the number up to 4000 odd? ¬.¬



We have to kill so many of the blighters it seems only fair to have em a 100%. Plus maybe a little more for a 2 drop...
a few days back I teamed up with a bunch of people and, god help me, I hung around killing those things for about 2 and a half hours just to see what i'd get.

know what i got?

a handful of useless corrupted code fragments with messages relating to the assassin on them, while EVERYONE ELSE kept getting the frags needed to trade in with the fumigator.

awesome waste of time, hurray!

if the stupid spawn rate, drop rate and necessity for having to wait round doing nothing before you get started hadn't already put me off, thats pretty much nails in coffin time, right there.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Without help, you would need 2,300 Corrupted Frags to get the Patcher's Headergear.

Yikes.



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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Chainer wrote:
Exactly what I am saying.  Plus you have to deal with kill stealers who like to wait and once you IL one of your guys, just sit back and sniper for a good 800-1000 damage and steal your kill.  so in actuallity you might have to fight about... 5000?  give and take of course, depending on ones skill level and how fast they open a con on one of those dudes.

i vote for 125% drop rate on the decaying code.

Actually, I think that you need an AWEFUL lot of items to get the patcher headgear is a good idea.
MxO's always been (since cr2 and it's updates) an easy-'rare'-item game. You wanted a special drop? Buy it, there are enough around. You wanna get one as a lowlvl? The droprate is high enough! Collectors items? Just some easy tokens.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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I agree. All of the "rare" loot in MxO is not really rare. The Area K Trench everyone had one within a couple of weeks. I like the idea of loot that not everyone on the server will have within a few weeks.

However I don't really like the way to get the Patcher's Headgear. Just sit and wait for spawns all day. If it was implemented in some type of a quest format (ala Pandora's Box) then it would make it more interesting and then drop rates could be guaranteed since the player would delve into a quest rather then just dancing around waiting for spawns and possible kill stealing.



Jacked Out

Joined: Sep 21, 2005
Messages: 415
Location: Maryland
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I noticed Sim still don't receive area heals while i have not been able to play. And I still disagree with non team patcher area heals (restore group 1 and physician heal) only affect team mates.  BAAAAAHHHHHHHHHHHHHHHHHHHHHH

 MrMatador



Mainframe Invader

Joined: Dec 9, 2005
Messages: 329
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I agree with the statements about having an event where everyone won't get the top reward in the first few days of the event. The corrupted event is not content heavy. It doesn't seem to relate that much to the story line, but, every event doesn't have to.

What I don't like has already been mentioned: others stealing your loot, which seems to be fixed because not the "killer" and teammates only can loot for a certain period of time.

The drop rate on corrupted frags, every corrupted does not drop a frag. I wish they did, but again, people would get the rewards quickly and complain there is nothing new to do.

It appears that killing the big fly guy was designed to be a team undertaking. Very difficult for one person to do I hear. Saying that it means that the teams would have to stick together and repeat gathering the insecticide until every team member has the rewards. Take a long time? Yes it would.

We managed with the Area K coat to form teams and work together very well to accomplish getting 10 heads each. A lot less work and time than getting the insecticide to kill the big fly guy will take.

I'm rambling, sorry about that. My point... positives and negatives to this "event," if that is what it's called. Each person's choice what they want to do about killing corrupted and how far they want to go in working to earn that big reward. You pays your money and you takes your chances, eh?




Mainframe Invader

Joined: Jan 6, 2007
Messages: 801
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I agree with everyone but i think they should lower the lvl of the big guy. I think 100 lvl is too much. By the way....Is this thing permanent? Cause i am asking around and no one knows.



Jacked Out

Joined: Aug 16, 2005
Messages: 735
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caillech wrote:

I agree with the statements about having an event where everyone won't get the top reward in the first few days of the event. The corrupted event is not content heavy. It doesn't seem to relate that much to the story line, but, every event doesn't have to.

What I don't like has already been mentioned: others stealing your loot, which seems to be fixed because not the "killer" and teammates only can loot for a certain period of time.

The drop rate on corrupted frags, every corrupted does not drop a frag. I wish they did, but again, people would get the rewards quickly and complain there is nothing new to do.

It appears that killing the big fly guy was designed to be a team undertaking. Very difficult for one person to do I hear. Saying that it means that the teams would have to stick together and repeat gathering the insecticide until every team member has the rewards. Take a long time? Yes it would.

We managed with the Area K coat to form teams and work together very well to accomplish getting 10 heads each. A lot less work and time than getting the insecticide to kill the big fly guy will take.

I'm rambling, sorry about that. My point... positives and negatives to this "event," if that is what it's called. Each person's choice what they want to do about killing corrupted and how far they want to go in working to earn that big reward. You pays your money and you takes your chances, eh?

Finding a team is nearly *CENSORED* impossible if most of your friends or faction members are either asleep (my faction is mostly full of Italian players, while Stack, Haraden, Randac, and I are the only U.S.-side players) or are busy elsewhere (i.e. PVPing, RPing, or whatever the hell they're doing.)


Femme Fatale

Joined: Aug 15, 2005
Messages: 1187
Location: Vector-Hostile
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Perhaps it's time you networked. Just a suggestion.

And yes i don't think i have it in me to get this item. I'm not that patient.

 
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