Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
The Other Side of the Looking Glass - December 23, 2005
Search inside this topic:
The Matrix Online » Top » News and Announcements » Broadcast Depth Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  9  Next
Author Message


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8892
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
Offline

New hotbar looks good SMILEY



Jacked Out

Joined: Aug 18, 2005
Messages: 97
Offline

Hmmm yes interesting.


 


I guess we just need to wait now to test it our selves.


 


It did look rather odd though not seeing what your next move is going to be. I know I like that, atleast I can tell what move is coming next and what I'm just about to pwn someone with..... lol


 


oh well all hail TheWalrus


 


your truly a gent giving us a sneak peek


 


Merry Christmas to you all and have a good break. We'll still be here ready to bug ya when you come back.


 


xxxxxxxxxxxxxxxxxx




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
Offline

The fighting still looks like zero-sum, but that's probably by misfortune SMILEY

This will definitely be interesting.  Like Walrus said, it is a work in progress, so we'll see what happens.

Message Edited by ShadowSK on 12-23-2005 04:02 PM
Message edited by Shadow-SK on 12/23/2005 16:02:26.




Mainframe Invader

Joined: Aug 15, 2005
Messages: 1485
Location: West London
Offline

thats just awesome!!



i love the IL without the big combat UI. so sweet




Jacked Out

Joined: Aug 16, 2005
Messages: 2573
Offline

Who are all the people in the picture? Are they all devs or are there players there? I thought sgtclunk was a player...




Joined: Aug 15, 2005
Messages: 89
Location: Recursion
Offline

Hey, wait a moment. I am not trying to come off as a B****.... I
am just letting Walrus know what, at least, I am looking for. I'm not
complaining per se but I am offering my constructive critisism because
I am hungry for the knowledge. That is all. I am still looking forward
to the CR.



And yes, I like the new Hotbar. :smileyvery-happy:



-MM





Detrius_MXO wrote:
I think the video was to show
case how the animations look and how the new hotbar will function. I
don't think it was ment to show the actual inner mechanics of how the
rolls are won etc.  Maybe that's why there is no chatbox. 
And it's a sneakpeak, don't think it was ment to be an in depth
thing.  First we begged him into giving us vid then some complain
about it.  But  thats good constructive critisism i guess can
be good.







Joined: Aug 15, 2005
Messages: 89
Location: Recursion
Offline

Actually you can tell the next move, the icon in the hot bar does this
almost border flashing thing that is real unobvious. Just more
constructive criticism.



-MM

Message Edited by Midori-Megami on 12-23-2005 04:08 PM
Message edited by Midori-Megami on 12/23/2005 16:08:18.





Joined: Aug 15, 2005
Messages: 89
Location: Recursion
Offline

From what I understand 0 Sum combat would be when two people shot
each other simultaneously. That's not what I am seeing here.. I am
seeing two people taking turns. Which is what we have today.



Maybe you can explain how this equals zero-sum because I may be missing the point or misunderstood the meaning. :smileyhappy:



-MM

ShadowSK wrote:
The fighting still looks like zero-sum, but that's probably by misfortune SMILEY

This will definitely be interesting.  Like Walrus said, it is a work in progress, so we'll see what happens.

Message Edited by ShadowSK on 12-23-2005 04:02 PM





Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
Offline


Midori-Megami wrote:
From what I understand 0 Sum combat would be when two people shot each other simultaneously. That's not what I am seeing here.. I am seeing two people taking turns. Which is what we have today.

Maybe you can explain how this equals zero-sum because I may be missing the point or misunderstood the meaning.

-MM


According to Dev Journal 3:
Remove as much zero-sum combat as possible and create a standard round length. (“Zero sum” means there’s one winner and one loser each round; never two hits or two misses.)





Joined: Aug 15, 2005
Messages: 89
Location: Recursion
Offline

Heh, here the whole time I was thinking that they were trying to add it rather than remove it.

 

I stand corrected.  /formalbow :smileyhappy:



-MM




Ascendent Logic

Joined: Aug 15, 2005
Messages: 1240
Location: The Magical Kingdom of Eukarya
Offline

Interesting video. Not as fluid as I hoped, but certainly better than the current system. Looking forward to seeing how it turns out.





Joined: Aug 15, 2005
Messages: 294
Offline

Baseball cap?!?!


OMFGWTFJOOHAX1!!!!1!!!!111


Are we going to get those because that would rule(headbands would rock too)


Jacked Out

Joined: Aug 16, 2005
Messages: 1446
Location: The Clouds Above
Offline

SgtClunk was in a picture taken by Walrus! Oh the humanity! It burns, it burns!



Seriously, that guy has caused me and TGS so much grief in and out of game.



Other than that, looks pretty sweet. Shame we don't get to see the updates to data miner SMILEY





Joined: Aug 15, 2005
Messages: 43
Offline

Apparently the new name for Ranged Combat Tactics is Ballistic
Accuracy. And the pistol Walrus is using downgrades it by 3. Maybe
weapons will actually make since now, with pistols being less accurate
than rifles, which currently have a -5 combat tactics downgrade.



Jacked Out

Joined: Aug 15, 2005
Messages: 2734
Location: Gainesville, Florida
Offline

Meh, sgtclunks a pretty cool guy believe it or not.  Just likes to say noob alot.  It's a reflex.
 
The Matrix Online » Top » News and Announcements » Broadcast Depth Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  9  Next
Go to:   

Version 2.2.7.43