Message Edited by Zachar1as on 03-16-200601:29 PM
Message Edited by Zachar1as on 03-16-200601:34 PM
Message Edited by Zachar1as on 03-17-200607:31 AM
Message Edited by Renesis13B on 03-17-200610:48 AM
I too have problems understanding the DPS system, it just over complicates things. Why not just have a system whereas all buffs etc are calculated and an estimated damage output is shown rather than a DPS.
Besides, if i was a n00b then i'd look at DPS (4) and think *CENSORED*, thats pathetic!
DPS values for abilities are added to your base style's DPS. This does NOT take into account buffs that may modify this or you infulences that modify your dps. A better way to look at your damage output is looking at your status panel for your damage type then adding the abilities dps to that value this will give you a better feel (not an exact number) of where your dps would be if the ability was instant. But as we know that most abilties aren't instant they either have cast timers or are restricted by the 4 second combat round from interlock combat. (dps * time = damage) "roughly". There are more factors involved but this should be a ball park figure.
If all else fails simply try out the ability on the Test Server. :smileywink: There is no substitute for experience.
NoRepro wrote:DPS values for abilities are added to your base style's DPS. This does NOT take into account buffs that may modify this or you infulences that modify your dps. A better way to look at your damage output is looking at your status panel for your damage type then adding the abilities dps to that value this will give you a better feel (not an exact number) of where your dps would be if the ability was instant. But as we know that most abilties aren't instant they either have cast timers or are restricted by the 4 second combat round from interlock combat. (dps * time = damage) "roughly". There are more factors involved but this should be a ball park figure.If all else fails simply try out the ability on the Test Server. :smileywink: There is no substitute for experience.
Message Edited by Zachar1as on 03-17-200609:26 AM
If the time it takes to do the ability is shorter then the ability could conceivable do less damage. for example
10 dps * 2 seconds = 20 damage
5 dps * 6 seconds = 30 damage
Higher dps damage does less per hit because it has a shorter use timer. however if used over a longer period the 10 dps ability should deal more over all damage because it takes 1/3 the time to use in my example.
So single use of an ability is a poor judge of that abilties over all effectiveness when you are talking about a dps system.
So with this as an example, the one with 10dps still is more effective seeing as you can use it 3 times (not using a reuse timer seeing as its just an example) in the same time the 5dps one does 1 attack. So the 10dps one does 60 damage in 6 seconds and the 5dps one 30.Whoa, I think I get it now
Siros7 wrote:10 dps * 2 seconds = 20 damage5 dps * 6 seconds = 30 damageSo with this as an example, the one with 10dps still is more effective seeing as you can use it 3 times (not using a reuse timer seeing as its just an example) in the same time the 5dps one does 1 attack. So the 10dps one does 60 damage in 6 seconds and the 5dps one 30.Whoa, I think I get it now
KK, big question here
Why cant a script be written to simply display these estimates (DPS*Cast time) rather than just DPS? Would solve the problem of 'how much is this actually gonna hurt?' as well as streamline the whole experience.