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The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Environment Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3
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Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3286
Location: Lost in La Mancha
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Renesis13B wrote:


Everyone wants content but making npcs harder isnt exactly what I call "content".  Its still the same old missions we have all done thousands of times.  As far as mobs go do you guys really want to fight difficult mobs all day with little to no reward and call this content?  I think we deserve a little better than that.



Exactly.  Great points.  Let's not go nuts clamoring for an increase in difficulty across the board, it's the easy way out for bored 50's.  You can always add higher-end content like the Pandoras Boxes.  But don't forget the lower levels, if you want new players they have to have a chance to make it without quitting in frustration.  As Walrus pointed out once, he felt the con bar system should stay relatively the same.

You can always add an Extra Hard setting if you want to battle con reds or something.  But lowbies and others should still be able to solo missions still if they want to or if they have no alternative.  I have two lowbies an another srver with enough rep points to run the Zion and Machine Crits and I'll still need to solo these and survive.  Err on the side of easy (not that I think it is, I think it's perfect), until we all become acclimated to the new system.  Then you can tweak settings later if need be.






Joined: Oct 3, 2005
Messages: 199
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Villemar wrote:


Renesis13B wrote:


Everyone wants content but making npcs harder isnt exactly what I call "content".  Its still the same old missions we have all done thousands of times.  As far as mobs go do you guys really want to fight difficult mobs all day with little to no reward and call this content?  I think we deserve a little better than that.



Exactly.  Great points.  Let's not go nuts clamoring for an increase in difficulty across the board, it's the easy way out for bored 50's.  You can always add higher-end content like the Pandoras Boxes.  But don't forget the lower levels, if you want new players they have to have a chance to make it without quitting in frustration.  As Walrus pointed out once, he felt the con bar system should stay relatively the same.

You can always add an Extra Hard setting if you want to battle con reds or something.  But lowbies and others should still be able to solo missions still if they want to or if they have no alternative.  I have two lowbies an another srver with enough rep points to run the Zion and Machine Crits and I'll still need to solo these and survive.  Err on the side of easy (not that I think it is, I think it's perfect), until we all become acclimated to the new system.  Then you can tweak settings later if need be.



I don't think anyone is suggesting making the NPCs harder across the board, and I'm pretty sure the Devs don't have any plans on that. Hard should be hard, Easy should be easy. As your level goes up you obviously fight harder mobs and they stay challenging enough across the board...until you hit 50. When you hit 50 and have a good loadout and gear only PBoxes are difficult.




Joined: Aug 15, 2005
Messages: 706
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Yeah, I'd have to say this one did a pretty good job, althought I believe maybe the NPCs are a little weak now. I know it took 6 level 48s from Creston about 2 min to bring me down, and killed two in the process. They're pretty close to level 50, though they are just regular mobs, so maybe they shouldn't be as powerful as a redpill at 50.






Joined: Sep 27, 2005
Messages: 166
Location: The Fallen Angels
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    Personally I do not see any differance at all.  My charecter on the test server is a level 15, and i went to the park in Eshean and just ran through and picked up about 8 NPC's which conned yellow and blue.  Then i stopped and started fighting and I only had to use a health pill twice just in case and i litterally kicked butt.  The only NPC that was doing any real damage to me was the one i was in close combat with, all others that were shooting me was  doing only 1 point damage if and when they hit me.  In the end I faught 12 NPC's total. 

My mellee resist is 26, and my ballistic resist is 60.

I agree that the strength of the NPC's in the live server is set just right.  Its almost like youall should reset the test server to the same way as the live server, then implement the special features of the new CR2.0. 

 

FINALTOM



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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I just noticed you can stack bonuses from different trees.  Im going to tweak my build some more and head back to creston.  I may have to retract my previous statements on mob balance. 



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
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Even with the bonus stacking I think the balance is fine.  One thing that will probably change my mind is the enhanced items we are still missing.  With the extra health/is regen and even more ballistic/melee damage resistance from these items it might make things too easy.

 
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