Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Improving solo playability
Search inside this topic:
The Matrix Online » Top » Development Discussion » Development Roundtable Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
Author Message


Matriculated Mind

Joined: Oct 30, 2006
Messages: 28
Offline

"Problem" I have with some of the new stuff is that they're not vey soloable as a lvl 50 and is even annoying when with a group. I would like to have this changed , at least taken into account in next stuff.

Problem cases:

- the GM ninja box in Sati's playground... at lvl 50 the last ninja is level 70 (ranging from 60 to 70). Last night we did such a box with 7 lvl 50's and in the end it became plain annoying.

- Captain Raeder in the SSR quest... also level 70. Normally you can never solo this.

- Elite commando's

I can understand that for some stuff you need to do some grinding, but I think it should still be possible to do all content solo as lvl 50. Also the new stuff feels different qua experience than the old group-based things. E.g. a pandora box 4 end box you can't do on your own, but get 7 lvl 50's together and it doesn't feel like doing a GM ninja box.

Solutions:

- Don't overdo the level on the bosses... do it as in the original constructs ... lvl 60 e.g. as maximum (for a lvl 50) but with a lower drop rate. If you're with many you can do them more quickly, but you can still solo them.

- Allow for more ways to get the "good" gear. E.g. in the SSR Quest you have to have 10 earpieces of the boss to get the SSR glasses... what about uptrading things (as in the pandora boxes). You could do the 10 captain Raeders, or when soloing e.g. you could do 10 lower guys, uptrade those 10 for 1 captain Raeder earpiece, ... This would make a bit more grinding for single lvl 50's but it would be doable solo.

The second option would even be easily implementable I think in the current game without disturbing balance.

Exception on the above are e.g. the 11.3.x missions which are very well playable solo as lvl 50, the hell boots for the merv organization takes some grinding, but it doesn't feel like you need to fight superman for it. This I do like.



Jacked Out

Joined: Dec 21, 2006
Messages: 337
Location: The green hut, Waterside :P
Offline

the whole point of the boxes, commandos, and Raeder being high lvl NCP's is so that you need team work to do them...hence why you get owned doing them solo.

i prefer the group activites, ask mashoe SMILEY



Enlightened Mind

Joined: Mar 3, 2008
Messages: 241
Online

The harder something is to get, the more valuable that something is.




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
Offline

GM Ninja box: I did it with 2 50s the other night, was a little slow and ended up timing out at the 68. Triple cliented and did another no problem. Not quite "soloing," but not 7 50s either.

SSR shades: You can easily solo this, with several different methods. If necessary you can dual client and then it goes even quicker.

Elite Commandos: This has to be the easiest. The 55s should be absolutely straightforward. For the 60, load Weapons Boost and Full Auto. Profit.

It's also possible to solo a Pandora Box 4, Sleepwalker Box Stage 3, so on and so forth.

 

----

 

Solutions: You need to examine your methods. GM Ninjas have insane resistance/defense to everything but melee. You need a "tank" MA on team, and then supporters who state the ninja for him/her. Wooden Dummy Drill on power/with UGM will do about 130 damage to a level 70, whereas shooting from out of interlock does like 11 damage. It adds up significantly.

Likewise for the other stuff... if you're having problems soloing, I suggest you change the loadout you're using, and if you can't find the one(s) that work, ask around.




Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1012
Offline

No to making things soloable. Everything can be done with 3 or 4 people. Obviously the more the easier. The only one i would like to see would be the melee pills. Its a one time use so i'm not for wanting to pull people out of grinding other things, for something for me.




Perceptive Mind

Joined: Sep 29, 2006
Messages: 680
Offline

Most MMOs are about team work. So you know..



Jacked Out

Joined: May 27, 2008
Messages: 1519
Offline

Weskie wrote:

Most MMOs are about team work. So you know..

Most MMOs actually have a descent amount of people log on to participate in their content. So you know..

 

Soloable content needs to be evaluated and put into the game. Statistics show there are many solo MMO players and I can empathize with why. Seriously man take a look around this community or whats left of it after the last few years. I dont even thiink Vector has managed 5 Daimyo boxes total and if it has it's been by the same couple of factions that retain numbers and skilled reliable player bases which in this game is like a needle in a haystack.

Content should be variied something should be offered for everyone at least every few patches. However this MMO is really starting to evolve into a game where the top factions are able to log on ten people tops at once and thats just not going to cut it when your arguing that this MMO should be about teamwork.



Perceptive Mind

Joined: Sep 29, 2006
Messages: 680
Offline

privaronT wrote:

Weskie wrote:

Most MMOs are about team work. So you know..

Most MMOs actually have a descent amount of people log on to participate in their content. So you know..

 

Soloable content needs to be evaluated and put into the game. Statistics show there are many solo MMO players and I can empathize with why. Seriously man take a look around this community or whats left of it after the last few years. I dont even thiink Vector has managed 5 Daimyo boxes total and if it has it's been by the same couple of factions that retain numbers and skilled reliable player bases which in this game is like a needle in a haystack.

Content should be variied something should be offered for everyone at least every few patches. However this MMO is really starting to evolve into a game where the top factions are able to log on ten people tops at once and thats just not going to cut it when your arguing that this MMO should be about teamwork.

Yes, you do have a very good point. I was just saying how *most* MMOs are about team work. Even so, if there isn't all that many players playing MxO at this time.  As for Vector goes, I don't know much about how many players are on there. I only ever log on there once in a blue-moon. But however, from what I've seen from Syntax we have a very good player base, so there's always teams around to help with things. (At the right time zones). Like I said, that's just from Syntax. I don't know about other servers.



Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
Offline

Massive Multiplayer Online Role Playing Game




Jacked Out

Joined: May 27, 2008
Messages: 1519
Offline

Ballak wrote:

 Failed Massive Multiplayer Online Role Playing Game

I thought that would put it back in perspective. Another fun little analogy for you.

You dont throw a demotivated toddler into the deep end of a swimming pool when they cant even walk.



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3275
Location: Lost in La Mancha
Offline

privaronT wrote:

Ballak wrote:

 Failed Massive Multiplayer Online Role Playing Game

I thought that would put it back in perspective. Another fun little analogy for you.

You dont throw a demotivated toddler into the deep end of a swimming pool when they cant even walk.


Oh let Ballak get his forum cq's.  To your point, I'd be surprised of we have 500 full time subscribers left total.  That's what, 1/200,000th the player base of WoW?

In a perfect world I'd say, team up noob, but that would be on a cruise ship, and were clinging to an inner tube.

 


Message edited by Villemar_MxO on 11/15/2008 23:24:38.



Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
Offline

So you're saying we shouldn't help each other out, and we should just be able to do everything by ourselves. Okay.




Encrypted Mind

Joined: Jul 10, 2008
Messages: 673
Offline

Weskie wrote:

Most MMOs are about team work. So you know..

^ Pretty much says it.

But I do agree on the part about the GM boxes being annoying. Things like that aren't challenging, they're just time consuming.


Message edited by eval on 11/16/2008 00:33:58.


Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3275
Location: Lost in La Mancha
Offline

Ballak wrote:

So you're saying we shouldn't help each other out, and we should just be able to do everything by ourselves. Okay.


Keep going for the forum cq's big guy.  Maybe you can trade them in for a medal or something once the servers shut down for good. 

Seriously the OP is wrong in his premise, but other posters have pointed out maybe we need to start thinking about getting away from heavy team requirement content considering our status as a Massively Hemhorraging Online Role Playing Game.

 


Message edited by Villemar_MxO on 11/16/2008 00:39:01.



MC Photographer

Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
Offline

There is a trick to doing the boxes in Sati's Playground, but I'd probably have to kill you if I told it to you...


 
The Matrix Online » Top » Development Discussion » Development Roundtable Go to Page: 1 , 2  Next
Go to:   

Version 2.2.7.43