Will all of the stats have the same effects as they did before? For Example...
VitalityAbility Increase Per Point SpentHealth Sitting Regen Rate 0.5Health Regen Rate 0.25Maximum Health 10
And losing all the abilities everyone is talking about would really turn this game off for me...... with my current schedule I dont believe I would have the time to collect and remake everything again. Please clarify all that is to happen. Try not to make it like 100 pages long, I have to read enough for college.
Yeah the devs have weird priorities at times. Even back in beta right before release they were tweaking the insides of clubs so for example you could see smoke rise off the cigarettes on the tables of Club Succubus. Nice, but bugs were overlooked in the process. Then they reflowed Richland and the Slums which was okay I guess, but I might have limited it it to Richland. The rapid decay rate without telling us was handled poorly. Now we have combat upgrades, and though I've never played any other MMO's people told me that SWG was ruined after some kind of similar revamp (correct me if I'm wrong). So I worry about the Law of Unintended Consequences.....looks nice but....
Anyways two things make this game enjoyable, storyline and choice within the Matrix. As far as storyline, I know the Live Events team took a dive, so there's not much to do there but wait for new crits (oh and the Pandora's Box idea was great....I'm finally doing them and they are really challenging and enjoyable!).
As far as choice what I like about MxO is you're not locked into one "class" forevermore like other MMO's, by being able to switch loadouts. I'm concerned that by placing super emphasis on your stats that will eventually limit your choices. If you want to be a good MA, you put as much as you can into Perception, but if you switch loadouts you're screwed / you'll get pwned. So you're stuck as a MA, thereby limitimg choice in MxO. Not a good thing.
I like alot of what I read and of course am unclear on some things that will become very clear when QA goes live so I'll wait until then for more judgemental statements.
I like that attributes will be given more emphasis and the cap makes it so characters will be forced to develope multiple attributes instead of maxing one out. So the value of using different loads will be more emphasized as well.
One question no one has asked is whether we're going to get another attribute hack. Seems like we have to since attributes will have a cap and lotsa peeps will be over that cap when CR2.0 it is implemented.
A list of the new attribute bonuses is essential. I assume they are changing since the gist is to give them more influence. So please give us the new specs so we can make the best decisions.
I like that attribute buffs on apparel will be converted to reflect their impact. So it sounds like (for the sake of a nice round number) +10 focus might turn into + 2 Viral Deflection +1 Ranged Cpmbat Tactics +2 Disguise Duration +4 Force Combat +2 Invisibiility Duration +5 Noise Level Buff Target and + 5 Stealthe. Might make the buff text on the apparel busier but sounds like a good way to handle the transition to emphasizing attributes more. Again I'll have to see how that really works when QA is up.
I am concerned about the 'penalty' for changing styles in combat as my Duelist/Aikido loads and SMG Specialist/Duelist are two of my favorites. Seems severe if I lose a round of DPS switching from a Dual HG special to a SMG or Aikido special. If this is so, then it will effectively nerf hybrid loads which have been the greatest strength in MxO. I know we'll still have the choice of using any loadout we want but if hybrid loads aren't worth using because of this effect, then there will be a lot less choice and variety which will make me sad.
So three questions:
1) Do we get another attribute hack?
2) Can we have a list of the new attribute bonuses?
3) When is QA server going up so we can check out all this stuff and see what it's really about?
parknback wrote:i'm sorry but why was this done in the 1st place there was not a thing wrong with combat been on a yr as of jan 6-05. not ever heard a word from anyone about it not being good to go,or it was messup.
digitize wrote:parknback wrote:i'm sorry but why was this done in the 1st place there was not a thing wrong with combat been on a yr as of jan 6-05. not ever heard a word from anyone about it not being good to go,or it was messup.No offense, but have you been living under a rock? Combat has been FUBAR since the start. I agree live events are important too, but live events are 'special' occurrences. Combat and the Matrix go hand in hand and is a much bigger part of the game than live events ever will be.
Digitize is completely right.
Parknback where have you been buddy? Combat in MxO right now blows chunks its almost has bad as combat in SWG.
If MxO didn't have hackers then this game probably wouldn't even need this upgrade but it does and they are here to stay. And right now VT trumps all other forms of combat tactics and as long as that is combat in MxO will be uninteresting and one sided towards hackers.
Because even an Anti Hacker is still a hacker.
And has far as Live Events go...
This game doesn't need live events. What it needs are server wide mission events that induce pvp. And randomly generated pvp missions for high lvl characters. Not someone behind a computer pretending to be Niobe but a automated system widely available to everyone on the server to give people something to do other than get all the hardlines.
BRONIK wrote:Will all of the stats have the same effects as they did before? For Example...VitalityAbility Increase Per Point SpentHealth Sitting Regen Rate 0.5Health Regen Rate 0.25Maximum Health 10And losing all the abilities everyone is talking about would really turn this game off for me...... with my current schedule I dont believe I would have the time to collect and remake everything again. Please clarify all that is to happen. Try not to make it like 100 pages long, I have to read enough for college.
so this may have been said already but im gonna say it again.
what about us that have every tree in the game???
refunding all those bits and frags and $$$
1. i dont think theres enough inv space to fit all the code
2. thats like around 50 levelable skills times 8 mill to get it to 50 thats around 400 million $i !!!!!!!11!!!!! (not including the cost for all the other abilities
3. WOW thats alot of $$$$$