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Designer Journal 3, Part 2 - Feedback Thread
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Joined: Aug 16, 2005
Messages: 214
Location: Where no elevator can go, and no stair can reach.
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The way I read that article, it didn't even occur to me that they would be removing our abilities from us. It read to me that all of our abilities would be set to level one and we'd be refunded all the cash we spent on levelling them. That way, if we don't like the way an ability has been changed by the upgrade (remember kids, it helps to play on QA to find this out so we don't hear people angry about how they spent their refund on the same abilities and wasted a lot of money), we can sell it or trash it instead of pumping info into it.
 
It would make absolutely no sense at all to remove all of everyone's abilities, because not only would we have to recode them, but we'd have to reaquire the coder tree. There are very few people in this world who are stupid enough........well, let me stop myself right there before I say something I will regret. We'll see what happens.
 
Also, I will be very happy to recieve all my info back that I put into Data Miner. I only wish someone would have told me sooner than they did.


Jacked Out

Joined: Aug 25, 2005
Messages: 245
Location: Cali
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Will all of the stats have the same effects as they did before? For Example...

Vitality
Ability Increase Per Point Spent
Health Sitting Regen Rate 0.5
Health Regen Rate 0.25
Maximum Health 10

And losing all the abilities everyone is talking about would really turn this game off for me...... with my current schedule I dont believe I would have the time to collect and remake everything again. Please clarify all that is to happen. Try not to make it like 100 pages long, I have to read enough for college.



Enlightened Mind

Joined: Nov 27, 2005
Messages: 21
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i'm sorry but why was this done in the 1st place there was not a thing wrong with combat been on a yr as of jan 6-05 ,it just seens that u would have but more time in to live event's. that's what game the is about, not combat not ever heard a word from anyone about the it not being good to go,or it was messup.but live event's i'm sorry to say the last 2-3 of them rated 1-10 was a 3 most did'nt even mess with them.and if your lv 50 that's all-all-all u wait for.I'm sorry but you should have but the time an our money in to the event's,combat was good to go.1 last thing yall should have let everyone know that u was going to put a cap the abit's,because now if u put most on 1 or 2 u r done. and know way to fix it ,this was messup:smileysad::smileysad:


Perceptive Mind

Joined: Aug 20, 2005
Messages: 486
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Parknback,

That is a very good point you made. Something often overlooked in the forums. It should be sticky(d)(ied)
thumbtacked?



Detriuis,

I'm with you on the hyper-jump beta thing I feel your pain.


and for those who...... wonder yes I am crazy.....they don't lock you up for being crazy they lock you up for acting crazy. Who are they? you ask ....the proverbial rhetorical question.

.....everyone thats not we.....duh!


Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3274
Location: Lost in La Mancha
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Yeah the devs have weird priorities at times.  Even back in beta right before release they were tweaking the insides of clubs so for example you could see smoke rise off the cigarettes on the tables of Club Succubus.  Nice, but bugs were overlooked in the process.   Then they reflowed Richland and the Slums which was okay I guess, but I might have limited it it to Richland.  The rapid decay rate without telling us was handled poorly.  Now we have combat upgrades, and though I've never played any other MMO's people told me that SWG was ruined after some kind of similar revamp (correct me if I'm wrong).  So I worry about the Law of Unintended Consequences.....looks nice but....

Anyways two things make this game enjoyable, storyline and choice within the Matrix.  As far as storyline, I know the Live Events team took a dive, so there's not much to do there but wait for new crits (oh and the Pandora's Box idea was great....I'm finally doing them and they are really challenging and enjoyable!).

As far as choice what I like about MxO is you're not locked into one "class" forevermore like other MMO's, by being able to switch loadouts.  I'm concerned that by placing super emphasis on your stats that will eventually limit your choices.  If you want to be a good MA, you put as much as you can into Perception, but if you switch loadouts you're screwed / you'll get pwned.   So you're stuck as a MA, thereby limitimg choice in MxO.  Not a good thing.




Perceptive Mind

Joined: Aug 19, 2005
Messages: 534
Location: Kaede
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I like alot of what I read and of course am unclear on some things that will become very clear when QA goes live so I'll wait until then for more judgemental statements.

I like that attributes will be given more emphasis and the cap makes it so characters will be forced to develope multiple attributes instead of maxing one out. So the value of using different loads will be more emphasized as well.

One question no one has asked is whether we're going to get another attribute hack. Seems like we have to since attributes will have a cap and lotsa peeps will be over that cap when CR2.0 it is implemented.

A list of the new attribute bonuses is essential. I assume they are changing since the gist is to give them more influence. So please give us the new specs so we can make the best decisions.

I like that attribute buffs on apparel will be converted to reflect their impact. So it sounds like (for the sake of a nice round number) +10 focus might turn into + 2 Viral Deflection +1 Ranged Cpmbat Tactics +2 Disguise Duration +4 Force Combat +2 Invisibiility Duration +5 Noise Level Buff Target  and + 5 Stealthe. Might make the buff text on the apparel busier but sounds like a good way to handle the transition to emphasizing attributes more. Again I'll have to see how that really works when QA is up.

I am concerned about the 'penalty' for changing styles in combat as my Duelist/Aikido loads and SMG Specialist/Duelist are two of my favorites. Seems severe if I lose a round of DPS switching from a Dual HG special to a SMG or Aikido special. If this is so, then it will effectively nerf hybrid loads which have been the greatest strength in MxO. I know we'll still have the choice of using any loadout we want but if hybrid loads aren't worth using because of this effect, then there will be a lot less choice and variety which will make me sad.

So three questions:

1) Do we get another attribute hack?

2) Can we have a list of the new attribute bonuses?

3) When is QA server going up so we can check out all this stuff and see what it's really about?

 

 



Matriculated Mind

Joined: Nov 13, 2005
Messages: 27
Location: Vancouver. B.C. Canada
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They stated:
 Styles largely define what your combat Attributes are and what your character is capable of doing in combat. Switching Styles causes Attributes defined by the Style to switch as well, so in certain situations it’s wise to alter the order you’re executing Abilities so that your enemies cannot exploit your weaknesses.
 
would this not mean you attributes change so we will have several attribute combinations? Are they automatic or do we set them? As you can see it can be that no Attribute hack will be needed. I guess we will see, but it is a shame MXO is working on this priority over a story line priority right now. I am happy with the combat the way it is but we are all needing access to memory points and a higher lvl. Seems there is no mention on increasing our lvl which is a must need in this game for a proper combat loadout to work. We also need more inventory space for us long term players but it seems this is another low priority.

The number one complaint I get is their is no storyline or live event or when is the live event. Can't Sony work on that first, I could have used 4 months of live events over waiting for a new combat system that is still being tested.
 
I look forward to the test server and I really look forward to the next live event as it seems that should be the main concern for keeping players from leaving this game of constant missions to level.  Turn up the heat and make MXO the hot game it once was.
 
Rollguy Out!





Joined: Aug 21, 2005
Messages: 150
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parknback wrote:
i'm sorry but why was this done in the 1st place there was not a thing wrong with combat been on a yr as of jan 6-05.  not ever heard a word from anyone about it not being good to go,or it was messup.

No offense, but have you been living under a rock?  Combat has been FUBAR since the start.  I agree live events are important too, but live events are 'special' occurrences.  Combat and the Matrix go hand in hand and is a much bigger part of the game than live events ever will be. 




Joined: Aug 19, 2005
Messages: 9
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digitize wrote:


parknback wrote:
i'm sorry but why was this done in the 1st place there was not a thing wrong with combat been on a yr as of jan 6-05.  not ever heard a word from anyone about it not being good to go,or it was messup.

No offense, but have you been living under a rock?  Combat has been FUBAR since the start.  I agree live events are important too, but live events are 'special' occurrences.  Combat and the Matrix go hand in hand and is a much bigger part of the game than live events ever will be. 


Digitize is completely right.

Parknback where have you been buddy?  Combat in MxO right now blows chunks its almost has bad as combat in SWG. 

If MxO didn't have hackers then this game probably wouldn't even need this upgrade but it does and they are here to stay.  And right now VT trumps all other forms of combat tactics and as long as that is combat in MxO will be uninteresting and one sided towards hackers.

Because even an Anti Hacker is still a hacker.

And has far as Live Events go...

This game doesn't need live events.  What it needs are server wide mission events that induce pvp.  And randomly generated pvp missions for high lvl characters.  Not someone behind a computer pretending to be Niobe but a automated system widely available to everyone on the server to give people something to do other than get all the hardlines.



Jacked Out

Joined: Aug 17, 2005
Messages: 102
Location: USA - CA
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wow... Cant wait.... Im going to be rich... .Rich I tell you.... :smileyvery-happy:


Virulent Mind

Joined: Aug 16, 2005
Messages: 118
Location: Murrieta, California
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BRONIK wrote:

Will all of the stats have the same effects as they did before? For Example...

Vitality
Ability Increase Per Point Spent
Health Sitting Regen Rate 0.5
Health Regen Rate 0.25
Maximum Health 10

And losing all the abilities everyone is talking about would really turn this game off for me...... with my current schedule I dont believe I would have the time to collect and remake everything again. Please clarify all that is to happen. Try not to make it like 100 pages long, I have to read enough for college.


From what I've read stats will be more important now to a player's overall effectiveness in combat then enhanced items, so I assume they will be changing stats around to much better settings so it actually makes a huge difference in combat.



Perceptive Mind

Joined: Aug 15, 2005
Messages: 680
Location: Syntax
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so this may have been said already but im gonna say it again.

 

what about us that have every tree in the game???

refunding all those bits and frags and $$$

1. i dont think theres enough inv space to fit all the code

2. thats like around 50 levelable skills times 8 mill to get it to 50 thats around 400 million $i   !!!!!!!11!!!!!   (not including the cost for all the other abilities

3. WOW thats alot of $$$$$




Vindicator

Joined: Aug 15, 2005
Messages: 3484
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I wouldn't worry about the Abilites until we get a better explanation.  I heard that we would have some options.



Jacked Out

Joined: Aug 20, 2005
Messages: 78
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This will be ok I guess, somthing new. Just rember one thing I pwn you all with this MA and it will continue to happen with the new MA. SMILEY
 
HOLLA!!


Jacked Out

Joined: Aug 25, 2005
Messages: 245
Location: Cali
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Mike get off your high horse. You think you are great but I see no one backing you. What is the deal with u always try to rave on how good you are. If you were that good everyone would know. By the way last time I dueled u ...... well u know what happened. :smileyvery-happy:
 
Devs, I would like to keep the beta hyper jump because well lets just say I bough the game for 3 times the cost now, when it was released for beta. I paid like $ 69...... and tested the hell out of beta. I would like also the see what all the states do so I can set em accordingly.
 
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