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Unidentified broadcast - 7/20/07
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Ascendent Logic

Joined: Aug 15, 2005
Messages: 797
Location: The Shadow of The Code Stream
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CoffinsNail has been appearing more frequently on Vector, but does not seem to respond to any tells.  Well at least none of mine....
Broin spotted him in /who in Datamine the other day, so whoever can track him down and get anything out of him should post here.  He is exhibiting some signs that he may or may not be still connected to 991 in some way, so any info/intel would be appreciated...



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6416
Location: SC|Sentience -973069242
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Trans was at the EPN/Mech Vector event the other day. Participated in PVP in 01 and in Edgewater. Didn't say anything that I noticed.

*EDIT* I see Diced's page has a nice recap of the 991 stuff. I'll have to talk with him sometime, as I still work with the primary node interface when I have spare time.

Message edited by Bayamos on 04/09/2008 06:18:54.



Ascendent Logic

Joined: Aug 15, 2005
Messages: 797
Location: The Shadow of The Code Stream
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I had this encounter on August 18th at around 3pm EST.

I was monitoring the communications traffic outside the simulation when I detected Coffinsnail entering the simulation.  I gave him a call and greeting him warmly.  He took this to mean I was trying to get something from him.  I assured him I was sincere and just wanted to say hello.  I guess I convinced him and from this point on I have the rest logged here.





[Tell] CoffinsNail: I'll make you a deal.
[Tell] To CoffinsNail: Im listening
[Tell] To CoffinsNail: Still listening...  What kind of deal?
[Tell] CoffinsNail: Meet me in 01.
[Tell] To CoffinsNail: omw
[Tell] CoffinsNail: 80.30.10
[Tell] CoffinsNail: Just the two of us.
[Tell] CoffinsNail: Something wrong, Machete?
CoffinsNail: And I was just about to come looking for you.
CoffinsNail: Toes behind the line.
CoffinsNail: That's the deal.
Machete: I am behind the line
CoffinsNail: My side.
CoffinsNail: Your side.
CoffinsNail: Not this line. That one.
CoffinsNail: One fight. You win, we talk.
CoffinsNail: Ready?
Machete: See now I didnt come prepared for a fight
CoffinsNail: Ready or not?
CoffinsNail: Oho.
CoffinsNail: Bring it then.





Machete: Not my best work
Machete: but it works
CoffinsNail: Now we talk.
CoffinsNail: What do you want?



Machete: I want to know what you know
CoffinsNail: Don't know anything.
Machete: You knew enough to bring me here and challenge me to a fight
Machete: So obviously it was for a reason
CoffinsNail: You see what age does to you?
Machete: Yes I see
Machete: Your hair wasnt that color before
CoffinsNail: Hey, get back there.
Machete: I think we are beyond borders at this point
CoffinsNail: I don't think so.
Machete: fine
Machete: so jumpy
Machete: Ok well I will give this a shot
Machete: You have been haunting this place long enough
CoffinsNail: You're gonna make me go away?
Machete: I am sure you are aware of the things going on around you
Machete: Have you heard of this mysterious crew popping up all over the matrix?
CoffinsNail: No.
Machete: The names 6414, Kabarr, and Caigne have no meaning to you?
CoffinsNail: None.
CoffinsNail: Humans?
Machete: Diced, Torofurioso, Kusoku, Phasmata,?
Machete: Yes humans
CoffinsNail: Don't care.
Machete: 6414 has a connection to The Oracle
CoffinsNail: Why did you come to me for this?
Machete: I didnt come to you specifically for this
Machete: I was curious
Machete: Ok well have you heard of these thermal image fragments?
Machete: or an exile named Unese?
CoffinsNail: No.
CoffinsNail: I think you came with the wrong questions.
Machete: Why are you still here?
CoffinsNail: These people... these things... why are they important to you?
Machete: Because there seems to be more at stake than people realize
Machete: Some could care less
CoffinsNail: Always a doomsday speech coming.
Machete: You are good at those no?
CoffinsNail: Find the One, find Sati, find the Oracle.
CoffinsNail: BS.
CoffinsNail: What's important?
Machete: to me?
CoffinsNail: What's important? Is anything important?
Machete: Survival of all species
CoffinsNail: Oh, life is important.
Machete: Man, Machine, Exile, everyone
CoffinsNail: They don't care about you.
CoffinsNail: They don't care if you live or die.
Machete: Never asked them to care about me
Machete: I don't care if I live or die
CoffinsNail: You are a toy to them.
Machete: I know
Machete: I'll be a toy, but a toy with a mission
Machete: and if I get myself destroyed... I can say at least I tried to make the effort
Machete: Thats more than others can say
CoffinsNail: 991... the rest... they don't care about life.
Machete: You sure?
Machete: 991 seemed to care about life
CoffinsNail: They are machines.
CoffinsNail: 991 cared about self-preservation.
CoffinsNail: Cared about its own life.
Machete: that it did
Machete: But it still cared about something
CoffinsNail: It didn't care about other lives.
CoffinsNail: It cared about the lesson and the game.
CoffinsNail: Did you know that?
Machete: That I didnt
Machete: all I know about that program was from the nodes that were discovered
CoffinsNail: It learned everything that there was for it to learn.
Machete: Yes
Machete: and its ability to do what was amazing
CoffinsNail: And then it decided that there was only one way to learn anything else.
Machete: Eliminate everything else in its way?
CoffinsNail: The game.
Machete: The game involving the Jokers
CoffinsNail: You remember Smith? Smith's goal was destruction.
Machete: Yes
CoffinsNail: 991 didn't care about destroyinig things.
CoffinsNail: It didn't want to be left alone in an empty room talking to itself.
CoffinsNail: It needed pieces for the game.
CoffinsNail: There are invisible threads everywhere, you know.
CoffinsNail: They go all over this place.
CoffinsNail: And there's one tied to each of our arms and each of our legs and they all manipulate us.
CoffinsNail: And it's all part of the game.
CoffinsNail: The goddamn %&$#ing game.
CoffinsNail: Do you know how many people died to set that board?
Machete: Wow
Machete: No I did not
CoffinsNail: I have spent half of my life dedicated to making that thing dead.
Machete: and its taken its toll on you
Machete: As I can see
CoffinsNail: And one day, I wake up, and people tell me it's gone. They killed it.
CoffinsNail: They say I was in a coma.
CoffinsNail: But the b*tch of it... is it dead? Am I here talking to you?
Machete: How did you get in a coma?
Machete: No program ever "dies"
Machete: if memory serves me..
Machete: 991 was constantly self replicating himself
CoffinsNail: Maybe it finally got me.
Machete: You think it could have injected its code in you?
CoffinsNail: Maybe this is the next board for me.
CoffinsNail: A fantasy world where 991 is supposedly dead and gone.
CoffinsNail: So it can watch and see what I do next.
CoffinsNail: Sunrise...
CoffinsNail: Kill me.
Machete: The Tower..
CoffinsNail: Kill me!
Machete: The Tower...
Machete: So be it
Machete: It didnt have to be like this
[Tell] To Privaront: I might have killed him
[Tell] To Privaront: for good







R.I.P.  Coffinsnail....

Message edited by machete on 08/25/2008 23:32:06.



Encrypted Mind

Joined: Jul 10, 2008
Messages: 673
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Why do you believe he is gone for good?


Ascendent Logic

Joined: Aug 15, 2005
Messages: 797
Location: The Shadow of The Code Stream
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Yes, I have a feeling we haven't seen the last of Coffinsnail.  He supposedly died before, so who knows....



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6416
Location: SC|Sentience -973069242
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Now we wait.
Message edited by Bayamos on 09/27/2008 18:50:32.



Virulent Mind

Joined: Sep 2, 2005
Messages: 131
Location: maryland
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Elephant Gambit

I finally got around to doing the Chessman's new mission the other day. I was startled to see the mission
name as it sparked some old memories. Consider these pictures from the days of Joker lore.

http://z11.01mainframe.com/sk397m/t...93_files/04.jpg

http://z11.01mainframe.com/sk397m/t...25_files/26.png


One of the loose ends in the Joker node search were the three Leigh Lines that did not terminate in a Node.
One of these lines happens to run through Tabor Park. Another runs through Camon Heights and into Eschean
Projects. The third was in downtown and ran off the map into Creston Heights.

Last night I revisited the Pamela feed and verified my Leigh line data. I was chagrined to learn that I had
recorded the Downtown Leigh line incorrectly having made a significant error in the X vector component of the
Hampton Green #3 Leigh Line. After correction this Leigh Line now converges at the Torah Construction Node at
1 time units. There is still a bit of an anomaly in the Outgoing frequency however. In all other cases the
outgoing frequency of the Leigh Line was an even multiple of of the Node's Query Frequency. The Hampton Green
3 Leigh Line does not factor in a manner consistent with the a Query frequency of 21.8925 for the -769,30,550
node. Seems Pamela might have made an error in recording an outgoing freq of 4351.7475.

Given that Pamela is capable of error perhaps the Tabor Park 1 Prime line should have terminated in the
Camon Height's Church Node. This particular target was of a deleted Joker. Which minutes before had
been alive and well and allowed a precise triangulation to the church and a location in Roger's Way.
There is that pesky business of the strange outgoing frequency of the Tabor Park 1 Prime line as well.

That leaves the line running to the NNE from Mara into Tabor Park and out into the Aquaduct.
The Leigh Line vectors are all correctly recorded and the possible node locations correctly plotted.
The outgoing frequency also doesn't correlate with any of the other known nodes.

This may all be a coincidence.  But then again in the Matrix is there any such thing? What does Sammy Wein
know and does in pertain to the return of the Joker? My recon of the building containing "The Vault" turned up nada.

Inquiring minds want to know !

Con

 


Message edited by Conrac on 11/17/2008 09:43:24.


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6416
Location: SC|Sentience -973069242
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Speaking of chessboards, still waiting on this bad boy.




Jacked Out

Joined: Sep 18, 2005
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So did anyone Actually ever get to the bottom of this? I've been trying to read up on it all but the content and information listed (not to mention stuff that people havent posted) is extensive.

No plans to pick up another attempt to crack it?



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6416
Location: SC|Sentience -973069242
Online

Nothing's going to happen since the Joker's dead... so here's the death answer, from this Joker node.

"Kaput! Knight to Red 17!"

Pick the red knight, aka RN.png. The password is 17.

The form sends a mail to

[email protected]

which, of course, has never replied.




Vindicator

Joined: Nov 30, 2005
Messages: 2894
Location: Zion room #777
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Can these please be Declassified now that we can't pretty much dig deeper down our rabbit hole???




Transcendent

Joined: Sep 14, 2005
Messages: 199
Location: ITALY
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The problem here is 01mainframe is gone, so we are waiting for Re-upload the pages elsewere.

But what you want to know about?

 




Vindicator

Joined: Nov 30, 2005
Messages: 2894
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SEPET wrote:

The problem here is 01mainframe is gone, so we are waiting for Re-upload the pages elsewere.

But what you want to know about?

 

well how to decipher those 1-9 codes




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2127
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mantra777 wrote:

Can these please be Declassified now that we can't pretty much dig deeper down our rabbit hole???

 

If you have any questions about the story, you can have them answered by its creator here: http://forums.station.sony.com/mxo/..._id=36300028810

Before the game ends, I'm willing to answer any remaining questions about my stories. Although some questions about Keep Your Eyes Open will have to remain unanswered until the release of the final puzzle.




Vindicator

Joined: Nov 30, 2005
Messages: 2894
Location: Zion room #777
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10011 wrote:

mantra777 wrote:

Can these please be Declassified now that we can't pretty much dig deeper down our rabbit hole???

 

If you have any questions about the story, you can have them answered by its creator here: http://forums.station.sony.com/mxo/..._id=36300028810

Before the game ends, I'm willing to answer any remaining questions about my stories. Although some questions about Keep Your Eyes Open will have to remain unanswered until the release of the final puzzle.

I speak of those Error messages that once decoded a series of spaced numbers from 1 thru 9 and HAVE NO ZEROS at all...


 
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