Vinia wrote:It's still strange to me that people are loving the barge. Perhaps it's nostalgia...I admit I wasn't around for the assassin events, so to me it's just a rubbish barge, i.e. a small boat with rubbish on it... Like Shinryu.. I'm more interested in the surrounding area and if any of that is new and explorable...I do hope there is a new area to explore, new exiles/characters to learn about, new NPCs to fight.It also seems that every wednesday until this is patched, we are going to be teased with a little bit more " width="15" height="15" />
It's still strange to me that people are loving the barge. Perhaps it's nostalgia...I admit I wasn't around for the assassin events, so to me it's just a rubbish barge, i.e. a small boat with rubbish on it... Like Shinryu.. I'm more interested in the surrounding area and if any of that is new and explorable...
I do hope there is a new area to explore, new exiles/characters to learn about, new NPCs to fight.
It also seems that every wednesday until this is patched, we are going to be teased with a little bit more " width="15" height="15" />
SolidRevolver wrote:Vinia wrote:It's still strange to me that people are loving the barge. Perhaps it's nostalgia...I admit I wasn't around for the assassin events, so to me it's just a rubbish barge, i.e. a small boat with rubbish on it... Like Shinryu.. I'm more interested in the surrounding area and if any of that is new and explorable...I do hope there is a new area to explore, new exiles/characters to learn about, new NPCs to fight.It also seems that every wednesday until this is patched, we are going to be teased with a little bit more " width="15" height="15" />I hope so cuz that will make it SO much better.
I bet adding a whole new district would result in just as large a patch as redoing a district would be.
Wow, this is probably the most excited I've been about a patch since... ever. (assuming this will be in the next patch in 5 weeks.)
Well, actually it looks like it will be classified as outdoor due to the ability to jump around there, and there seems to be some sort of elevated platform (the bridge?) that will be accessible, judging from the first picture.
Oh, and I'd heard there was some sort of Chinese-themed construct thats pretty pwn as well.
The Assassin arc is tired, IMHO.
On another note: looks cool! I just hope there's no corrupted npcs--ugh. Then again, this isn't where the Assassin's barge is. The assassin's barge is off Uriah's wharf, unless for the sake of content, they're changing it.
kou_urake wrote:deviljonny wrote:The Aquaduct hmmm? Oh! And like, the enemies can be Unlimit-ish things from the vials!No, please, no more unlimits. Or corrupted. I'm really hoping this is an entirely new area to explore, and not simple eye candy like the org areas. New hardlines to sync up, new NPCs to take down, mmmmaybe some new "phat lootz" to obtain? If this is being developed to that extent, it may be safe to think of this as MxO's first official expansion. But to be on the safe side, I don't want to get my hopes up.
deviljonny wrote:The Aquaduct hmmm? Oh! And like, the enemies can be Unlimit-ish things from the vials!
The Aquaduct hmmm?
This area (or district..?) appears to be a mammoth task that would require development time that I can't imagine Rare alone would have. How did you do it, man? How??
The bridge, cranes, and wall elements look similar to Mercer Canal, but the barge is from Uriah... definitely a new area, hmm " width="15" height="15" />(unbuffed assassin mask drop PLZ)
I wouldn't want an unbuff'd assassin mask. It'd seem pretty pointless to me.
What i'd go for (since it's not a reward item), is a touch'd up Assassin Coat. Preferabley redesigned in some way as not to be the Assassin's Coat, but something similar to its current design (non-penguin coat ftw!)