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Image Retrieval - January 16, 2008
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Jacked Out

Joined: May 20, 2006
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Nice.


Jacked Out

Joined: Mar 22, 2007
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SolidRevolver wrote:
Vinia wrote:
It's still strange to me that people are loving the barge. Perhaps it's nostalgia...

I admit I wasn't around for the assassin events, so to me it's just a rubbish barge, i.e. a small boat with rubbish on it...
Like Shinryu.. I'm more interested in the surrounding area and if any of that is new and explorable...


I do hope there is a new area to explore, new exiles/characters to learn about, new NPCs to fight.

It also seems that every wednesday until this is patched, we are going to be teased with a little bit more SMILEY<img src=" width="15" height="15" />


I hope so cuz that will make it SO much better.


Transcendent

Joined: Mar 9, 2007
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MetaDisc wrote:
SolidRevolver wrote:
Vinia wrote:
It's still strange to me that people are loving the barge. Perhaps it's nostalgia...

I admit I wasn't around for the assassin events, so to me it's just a rubbish barge, i.e. a small boat with rubbish on it...
Like Shinryu.. I'm more interested in the surrounding area and if any of that is new and explorable...


I do hope there is a new area to explore, new exiles/characters to learn about, new NPCs to fight.

It also seems that every wednesday until this is patched, we are going to be teased with a little bit more SMILEY<img mce_tsrc=" width="15" height="15" />


I hope so cuz that will make it SO much better.
Especially cuz that'd mean there's a lot of stuff.

I was wondering the same, Proc. Is this a collaboration?



Systemic Anomaly

Joined: Aug 15, 2005
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I'm pretty confident this is a separate world (in game terms--not story), meaning it's like a district--downtown, richland/westview, international, sakura, etc...

It's not physically connected to any part of the world.  If it were added on to a current district (I highly doubt), that district would have to be rebundled, which would result in a big patch, so I think it's safe to say this is another "world".

On another note: looks cool!  I just hope there's no corrupted npcs--ugh.  Then again, this isn't where the Assassin's barge is.  The assassin's barge is off Uriah's wharf, unless for the sake of content, they're changing it.

The Assassin arc is tired, IMHO.

Message edited by Shadow-SK on 01/16/2008 16:44:27.



Systemic Anomaly

Joined: Aug 21, 2005
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I bet adding a whole new district would result in just as large a patch as redoing a district would be.

Wow, this is probably the most excited I've been about a patch since... ever.  (assuming this will be in the next patch in 5 weeks.)




Systemic Anomaly

Joined: Nov 11, 2005
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/nosebleed



Vindicator

Joined: Aug 16, 2005
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Well, actually it looks like it will be classified as outdoor due to the ability to jump around there, and there seems to be some sort of elevated platform (the bridge?) that will be accessible, judging from the first picture.

Oh, and I'd heard there was some sort of Chinese-themed construct thats pretty pwn as well.




Mainframe Invader

Joined: Dec 27, 2006
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Shadow-SK wrote:
The Assassin arc is tired, IMHO.

I wasn't there, but yeah, I agree with you.



MC Photographer

Joined: May 26, 2006
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Shadow-SK wrote:
On another note: looks cool!  I just hope there's no corrupted npcs--ugh.  Then again, this isn't where the Assassin's barge is.  The assassin's barge is off Uriah's wharf, unless for the sake of content, they're changing it.
Assassin Zombies? SMILEY lol



Vindicator

Joined: Aug 15, 2005
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ManicV wrote:
kou_urake wrote:
deviljonny wrote:

The Aquaduct hmmm?

 


Oh! And like, the enemies can be Unlimit-ish things from the vials!

No, please, no more unlimits.  Or corrupted.  SMILEY

I'm really hoping this is an entirely new area to explore, and not simple eye candy like the org areas.  New hardlines to sync up, new NPCs to take down, mmmmaybe some new "phat lootz" to obtain?  If this is being developed to that extent, it may be safe to think of this as MxO's first official expansion.  But to be on the safe side, I don't want to get my hopes up.  SMILEY
I agree with this ^^ verbatim. This area (or district..?) appears to be a mammoth task that would require development time that I can't imagine Rare alone would have. How did you do it, man? How??



Vindicator

Joined: Nov 30, 2005
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shinpseudo wrote:
This area (or district..?) appears to be a mammoth task that would require development time that I can't imagine Rare alone would have. How did you do it, man? How??
Simple...Rarebit's lesser-known alter-ego is, in fact, Lee Majors.  SMILEY

Message edited by LoTekGhost on 01/16/2008 17:04:16.



Systemic Anomaly

Joined: Aug 19, 2005
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GOOD LORD! O.O



Systemic Anomaly

Joined: Aug 15, 2005
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...just when I unsubbed, I have to sub again.

Figures: The Matrix has me.



Systemic Anomaly

Joined: Dec 20, 2005
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The bridge, cranes, and wall elements look similar to Mercer Canal, but the barge is from Uriah... definitely a new area, hmm SMILEY

(unbuffed assassin mask drop PLZ)



Mainframe Invader

Joined: Feb 16, 2006
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Bayamo wrote:
The bridge, cranes, and wall elements look similar to Mercer Canal, but the barge is from Uriah... definitely a new area, hmm SMILEY<img src=" width="15" height="15" />

(unbuffed assassin mask drop PLZ)


I wouldn't want an unbuff'd assassin mask.  It'd seem pretty pointless to me.

 What i'd go for (since it's not a reward item), is a touch'd up Assassin Coat.  Preferabley redesigned in some way as not to be the Assassin's Coat, but something similar to its current design (non-penguin coat ftw!)

 
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