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Hyper jump idea.
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10/04/2005 11:26:27
Subject:
Hyper jump idea.
kanjo
Mainframe Invader
Joined: Aug 15, 2005
Messages: 409
Location: Glasgow, Scotland
Offline
How about putting it on a timer,so from the second you press the keys to hyper jump, a tiemr bar would appear and would be interuptable. The higher the HJ skill you have, the less chance you have at being interupted, thus making hyper jump items (such as berrets) more usefull.
Just a thought.
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10/04/2005 16:24:51
Subject:
Re: Hyper jump idea.
133pants
Joined: Sep 12, 2005
Messages: 8
Offline
how bout they make you have to get a running start instead
thats just MY idea
10/10/2005 19:36:15
Subject:
Re: Hyper jump idea.
DjWakko
Redpill
Joined: Aug 26, 2005
Messages: 4
Offline
I already did a CCR about the hyper jump timer about 3 months ago, No
reply but they might stick it in at christmas....hopfully anyway.
Im getting annoyed of people doing it.
10/14/2005 02:54:05
Subject:
Re: Hyper jump idea.
DarkMagician
Jacked Out
Joined: Aug 20, 2005
Messages: 449
Offline
I have posted about this before but the general reaction was "just deal with it" you can't really understand why it is so annoying until it keeps happening to you time after time... I appreciate the idea....
10/16/2005 21:47:03
Subject:
Re: Hyper jump idea.
krytical
Mainframe Invader
Joined: Aug 15, 2005
Messages: 3716
Location: 127.0.0.1
Offline
I'm pretty sure the lowbies trying to desperatly escape from gankers wouldn't appreciate your idea.
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10/19/2005 15:40:02
Subject:
Re: Hyper jump idea.
Shady0314
Jacked Out
Joined: Oct 2, 2005
Messages: 284
Offline
another idea for hyperjump....to make it an attack outside of interlock
for MA's? MA's dont really have any attack outside of interlock so that
would be cool....to stomp on ur enemies
:smileyhappy:
10/19/2005 22:35:50
Subject:
Re: Hyper jump idea.
Spartan
Joined: Oct 17, 2005
Messages: 128
Location: Los Angeles, CA
Offline
I brought this idea up on teamspeak tonight actually, basically the
idea was to have it be a skill that you level just like now that when
you land it would cause a damage field. Nothing huge, but it would
cause some grief to people who get hit by it . Also, there would be a
timer to effect its use. Having people jump from roof to roof is great,
but there has got to be a limit. Why have subways when you can hyper
jump like a madman.
So to sum it up, damage on landing, and a timer so as to stop people from using it so much.
10/20/2005 06:18:42
Subject:
Re: Hyper jump idea.
Twaggy
Jacked Out
Joined: Sep 5, 2005
Messages: 1983
Location: Sheffield, England
Offline
I use it 3 times max to escape, most i have seen use it about 30 times to get really really far away.
10/22/2005 03:25:58
Subject:
Re: Hyper jump idea.
BRONIK
Jacked Out
Joined: Aug 25, 2005
Messages: 245
Location: Cali
Offline
Hyperjump is fine I say leave it as is and just put on some Hyperspeed. Catch them and beat the **** out of em
:smileyhappy:
. Or thats what I do.
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