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Hyper jump idea.
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Mainframe Invader

Joined: Aug 15, 2005
Messages: 409
Location: Glasgow, Scotland
Offline

How about putting it on a timer,so from the second you press the keys to hyper jump, a tiemr bar would appear and would be interuptable.  The higher the HJ skill you have, the less chance you have at being interupted, thus making hyper jump items (such as berrets) more usefull.

 

 

Just a thought.





Joined: Sep 12, 2005
Messages: 8
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how bout they make you have to get a running start instead

thats just MY idea



Redpill

Joined: Aug 26, 2005
Messages: 4
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I already did a CCR about the hyper jump timer about 3 months ago, No
reply but they might  stick it in at christmas....hopfully anyway.
Im getting annoyed of people doing it.



Jacked Out

Joined: Aug 20, 2005
Messages: 449
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I have posted about this before but the general reaction was "just deal with it" you can't really understand why it is so annoying until it keeps happening to you time after time... I appreciate the idea....


Mainframe Invader

Joined: Aug 15, 2005
Messages: 3716
Location: 127.0.0.1
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I'm pretty sure the lowbies trying to desperatly escape from gankers wouldn't appreciate your idea.



Jacked Out

Joined: Oct 2, 2005
Messages: 284
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another idea for hyperjump....to make it an attack outside of interlock
for MA's? MA's dont really have any attack outside of interlock so that
would be cool....to stomp on ur enemiesSMILEY:smileyhappy:





Joined: Oct 17, 2005
Messages: 128
Location: Los Angeles, CA
Offline

I brought this idea up on teamspeak tonight actually, basically the
idea was to have it be a skill that you level just like now that when
you land it would cause a damage field. Nothing huge, but it would
cause some grief to people who get hit by it . Also, there would be a
timer to effect its use. Having people jump from roof to roof is great,
but there has got to be a limit. Why have subways when you can hyper
jump like a madman.



So to sum it up, damage on landing, and a timer so as to stop people from using it so much.



Jacked Out

Joined: Sep 5, 2005
Messages: 1983
Location: Sheffield, England
Offline

I use it 3 times max to escape, most i have seen use it about 30 times to get really really far away.



Jacked Out

Joined: Aug 25, 2005
Messages: 245
Location: Cali
Offline

Hyperjump is fine I say leave it as is and just put on some Hyperspeed. Catch them and beat the **** out of em:smileyhappy:. Or thats what I do.

 
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