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Halloween Update Discussion
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Jacked Out

Joined: Dec 26, 2005
Messages: 176
Location: Las Vegas, NV Server: Syntax
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I've personally gotten 4 tengus, 2 gargoyles, 5 succubus, 4 francines, in league of rare masks.


Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Personally I'm very happy with how things are going.  Sure there's a couple of bugs, like missing zombie animations and invisible boxes, but those can be overcome.  I don't know what problems others are having (or rather why), but I seem to be running fine. 
Within a few minutes of logging in I found four different masks and after spending a couple of days on it I've collected all the commons and two out of three rares.  Some dropped really often, like Balthial and Ethereal while others dropped seldom like Succubus and Nightmare - in fact I ended up scrounging a Nightmare from a friend.  I've got two assassins and a Gargoyle but I've had no luck finding Tengu.  This is a good thing.  Could you imagine the complaining if everyone had found every mask in the first hour or two of play?  Before the first day of the event was out people would have been bored with it already - "Oh I've got all the masks and I'm sick of fighting Zombies let's go do something else."  Having rare masks provides a challenge to keep players interested for the length of the event. 
Overall I think the team did a great job on this event although I could wish it were a little brighter so I could still see where I'm going when I run missions, but hey, it's only for a week.  Thanks guys!



Jacked Out

Joined: Nov 17, 2005
Messages: 5141
Location: Germany
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I must admit, I was quite surprised that the zombie animations were fixed so quickly. I really had thought these problems originated in the complexity of a totally new animation style and already wanted to start "ranting" about how we could now see how difficult melee weapons would be to implement, etc..

But it was adjusted in a hotfix a few days later. That's great.

The zombie style is actually quite exciting and believeable -- sick is the best word. Combined with the awesome character models and the zombie mood (seriously, I was like "wow, that rocks" when I saw them), we basically have extremely convincing and impressive MxO zombies here.

However, on the second look, their animations are by far not as perfect as any of the other five styles. It's exciting to see them crawling on the floor, desperately fidgeting at you with the arms and making some sort of awry, rough throws for a time, but after some time, I stopped really enjoying it and chose a MA style whenever I was a zombie.
While I've been seeing the Lupine and MA styles more than for a year and still enjoy them the same.

They need some tempering. Characters constantly merging into each other instantly arising from the floor after having crawled on it (Speed attack mostly) -- in the other Melee styles, that happens between the animations but hardly within.

Would rock if it were adjusted for the next time.

 
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