Rarebit wrote:GoDGiVeR wrote:((That last screenshot is typical for the situation the story is in. It's war, but nobody seems to remember that. And actually nothing in the game supports a war at all, closest to it is Vector, but that'd be only "natural" (uh uhh someone's flagged, so what? PvP does not reflect a state of war). Ah well.))Until we make every server enforced PVP and perma-death, I think that's just something you'll have to live (pun!) with.There is no way to stop unexpected no affiliated organizations from showing up for a live event unless RB decides to block off an area for non org affiliates for the live event. But there isn't a reason for them not to show up either to either help or defend depending on there personal orgs oppinion on what's happening. Every live event should be for everyone to enjoy since they are a rare opportunity. Personally I think every live event area should have automatically flagged for pvp.
GoDGiVeR wrote:((That last screenshot is typical for the situation the story is in. It's war, but nobody seems to remember that. And actually nothing in the game supports a war at all, closest to it is Vector, but that'd be only "natural" (uh uhh someone's flagged, so what? PvP does not reflect a state of war). Ah well.))Until we make every server enforced PVP and perma-death, I think that's just something you'll have to live (pun!) with.
((That last screenshot is typical for the situation the story is in. It's war, but nobody seems to remember that. And actually nothing in the game supports a war at all, closest to it is Vector, but that'd be only "natural" (uh uhh someone's flagged, so what? PvP does not reflect a state of war). Ah well.))