MotorZ wrote:I think it's dumb Zion somehow doesn't know the Oligarchs are behind OuroborosI'd have to agree, it can annoying when the story's having to catch up to what players already know. Then again, it must be difficult balancing OOC/IC knowledge, not only between all three orgs but over the period crits are written for as well. You've also gotta be careful of continuacy errors (one jumps to mind where a Zion mission comments on the Machines dumping the cheat codes in the aquaduct but Zion never really found that out, canonically. I think it was retroactively explained that they heard it from external sources but it was still a bit of a cop-out.)
I think it's dumb Zion somehow doesn't know the Oligarchs are behind Ouroboros
Rarebit wrote:Darn, I always forget some detail of how I have to set those up to avoid that looting & goal-reappearing problem (note to self: make visible goal a Fakeout goal, make corresponding hidden Optional goal, add new Required goal at end, if necessary). I'll have that fixed for the archived version, at least, although now you'll be required to kill the guards who appear.Hehe... Not like I leave a trace of hostility behind. Which I don't. More loot be it items and info is grand by me ^_^. Seeing how the game runs on it. And also Neoteny is right on that 8.2.2 Archive is doing it as well. Ill go get pics when i can tho. Some proof is better then none in all honesty.
Darn, I always forget some detail of how I have to set those up to avoid that looting & goal-reappearing problem (note to self: make visible goal a Fakeout goal, make corresponding hidden Optional goal, add new Required goal at end, if necessary). I'll have that fixed for the archived version, at least, although now you'll be required to kill the guards who appear.