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 04/24/2006 15:09:26
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Development
Joined: Aug 15, 2005
Messages: 1539
Location: The Oyster Bed
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This thread is for discussing Update 43 Hotfix, scheduled to release Tuesday, April 25, 2006. You can find the notes here.
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 04/24/2006 15:35:36
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Systemic Anomaly
Joined: Aug 19, 2005
Messages: 3804
Location: UK
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Small patch, nice to see the other emotes being fixed. 
Are you going to post this in the fancy new players bit as well? :p
Jeffers
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 04/24/2006 16:11:01
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Vindicator
Joined: Oct 22, 2005
Messages: 8293
Location: Ye Olde Hole Ine The Tree
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"Weapons now give a major Accuracy nerf without the proper Abilities"
DAMMIT! :robotmad:
Oh well.
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 04/24/2006 19:13:39
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Jacked Out
Joined: Aug 16, 2005
Messages: 735
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Walrus, I am happy for the update, but the reversion of the red frag is going to infuriate the coders more instead of making the game challenging. The drop rate feels unrealistic since anyone can spend as much as five hours just to not get a red frag. Not every single can play the game 24-7 since at least half of the players have jobs to work at just like you. Isn't there any way to make a balance with the "Spring Break" frag drops?
Another question that I've been asking for the past three updates, and no answer was given *AT ALL*. Are the staff members *EVER* going to program in the subtitles for the 4.2 and 4.3 cinematics?
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 04/24/2006 20:04:41
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Virulent Mind
Joined: Aug 22, 2005
Messages: 126
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So there's a major Accuracy nerf if you use, say, an SMG, without having SMG Specialist loaded???
Great.
Congratulations, SOE, you just nerfed practically everyone in the game. Especially hackers and proxy users.
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 04/24/2006 20:49:31
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Jacked Out
Joined: Aug 16, 2005
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Does that also mean that if I fire a rifle with my Expert Rifleman tree loaded, I am *GUARANTEED* a hit? If not, then this move is idiotic.
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 04/24/2006 21:31:57
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Joined: Aug 16, 2005
Messages: 165
Location: Northwest GA
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Red frag drops are not going to be a problem for a long long time if you used this past week to your advantage. However, they honestly didn't drop that infrequently for me before the boost. Now granted, I couldn't hang out in one area and kill 20 people and get 20 frags like this past week, but the rate was not all that bad. And I too have a job and do not play 24-7.
To answer your subtitle question *THAT HAD* been answered already:
Rarebit wrote: Our art lead tells me that adding subtitles is indeed the plan. When we hit 5.1, all the pre-chapter-5 cinematics are going to be converted into movie file format (just recorded from the current in-game versions, I mean), and at that point we'll go through and add subtitles to those that don't have them yet.
And to Ms. Zipper, I don't think that the patch notes imply that using a SMG without SMG Specialist loaded will cause the accuracy nerf. Maybe using Dual SMGs without the Dual SMG ability loaded is what Big Wally is talking about. I hope so at least - if not, you are right, they did just nerf everyone in the game.
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 04/24/2006 21:42:11
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Jacked Out
Joined: Aug 16, 2005
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Sulfox, thanks for giving the text. I feel somewhat relieved about the reponse regarding the subtitles. I still stand by my position on the red frags though.
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 04/24/2006 22:00:41
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Jacked Out
Joined: Aug 16, 2005
Messages: 920
Location: Stuttgart, Germany
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Sulfox is right I believe. This only means that you can't use handguns effectively without at least having the "Handguns" ability loaded. I believe this is for all the people who i.e. use the "Rifleman" or "Sniper" upgrade to affect their accuracy on ANY gun they use. Now if you want to be able to effectively use Rifles, SMGs and /or Handguns you need to have at least the basic ability for those type(s) of gun(s) loaded , which in my opinion makes absolute sense.
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 04/24/2006 22:19:54
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Matriculated Mind
Joined: Apr 9, 2006
Messages: 29
Location: Central New Jersey
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What does the weapon accuracy change mean to the under 10 crowd?
(and there goes my Q-gun hacker defense).
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 04/24/2006 23:19:50
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Jacked Out
Joined: Sep 15, 2005
Messages: 218
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Dual guns can't be used without the specific dual handgun/SMG ability loaded. I think it's as you said, without at least one of the gunman abs loaded you get the penalty.
Other than that, nice little patch. Pity the shield exploit hasn't been fixed though.
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 04/25/2006 03:45:27
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 8892
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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Thanks for the update, finally an end to a Megacity full of farmers 
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 04/25/2006 04:19:06
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Jacked Out
Joined: Aug 16, 2005
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Location: Stuttgart, Germany
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Aquatium wrote:
Thanks for the update, finally an end to a Megacity full of farmers 
Too bad the Update didn't come though.....AGAIN! And Aquatium - every time I was at the dish coding you were there too - sooooooo? 
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 04/25/2006 04:19:19
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Jacked Out
Joined: Aug 16, 2005
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Location: Stuttgart, Germany
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OMG I double posted for the first time
Message Edited by Miggesch on 04-25-2006 02:19 PM
Message edited by Miggesch on 04/25/2006 04:19:53.
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 04/25/2006 04:36:43
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 8892
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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Miggesch wrote:
Aquatium wrote:
Thanks for the update, finally an end to a Megacity full of farmers 
Too bad the Update didn't come though.....AGAIN! And Aquatium - every time I was at the dish coding you were there too - sooooooo? 
lol yea I remember seeing you there a lot too 
But still, a lot of people got focused on making info, and I can understand that, but at least it ends and other stuff can be worked on.
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