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Corruptor Encounter
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The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Environment Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1  ... 9 , 10 , 11 , 12 , 13 , 14 , 15
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Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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I just hope our feedback and bug reports here will actually be taken into account, without a test server to put these things on first their initial patch cycle should be considered test and tweak time.

If something is flawed and not fun it needs fixing, simple as, no matter the schedule.


Transcendent

Joined: Mar 9, 2007
Messages: 1824
Location: Eshean West
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Aquatium. wrote:
Simply that trading in for XP is a % based on your lvl, so its not 500 xp for a lvl 1 or a lvl 50, it will be, for example, 1% of your total xp.. etc

Also the spawns are not restricted to night/day, they will spawn at anytime.

Anyone know what the actual XP amount is for a code archive or a corrupted bile or whatever?


cloudwolf wrote:
I just hope our feedback and bug reports here will actually be taken into account, without a test server to put these things on first their initial patch cycle should be considered test and tweak time.



If something is flawed and not fun it needs fixing, simple as, no matter the schedule.
My biggest problem is still having the corrupted code frags in there; if they were all decaying codes I'd be getting them nearly twice as fast. Personally, it's not that bad for me, because I've learned how to solo them if need be as a lvl 31. I wouldn't want to do so to get the Headgear, but in a team I've sometimes gotten 10 decaying codes in nearly as many minutes.



Mainframe Invader

Joined: Aug 9, 2006
Messages: 411
Location: Australia
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Im not sure how much xp you get from turning in code archives, im using an alt to farm corrupters for the xp and i have to say its the single best way to get xp. In a good team you can see the waves for 20-30k xp roll in. that sound low but considering eventually they start spawning non stop in groups of 12 that ends up being 200k+ each wave. Seeings im getting such good xp i prefer to keep the codes for the bandanna or headgear.



Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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Why don't the NPCs follow u after u die and recon? They just stand there even if u shoot em and to kill em u get biled and die within 1 minute again, and it becomes an endless circle. They also tend to respawn before the just killed corrupted r looted so you never get the chance to sit and heal and after 6 encounters if u don't have a healing tree u inevitably die, not to mention also the table. 100% for one code shud be done since u gotta kill like 2k of those guys.


Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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The corrupted also hit trough a fence, IL trough a fence, and what not...
 
The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Environment Feedback Go to Page: Previous  1  ... 9 , 10 , 11 , 12 , 13 , 14 , 15
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