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Construct Lag?
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MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
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Yeah... I've been in Widow's Moor (Syntax) and Data Mine (Recursion) and it's saying I'm moving. When I goto move back a little, my character jumps forward a step everytime and its making it impossible to data tap in Datamine. This been happening to anyone else? Virrago, find someone to fix this please if its not just me, thanks!

Also, I'm posting this here so it'll see the light of day instead of the "Feedback Forums".


Message edited by Gerik on 05/09/2009 04:47:29.



Free Mind

Joined: Sep 16, 2008
Messages: 125
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Not sure. For some reason there's been a lot of complaints in game on recrurs. about construct problems as well.


Transcendent

Joined: Dec 1, 2006
Messages: 171
Online

I had the same problem in 01 on Syntax.

Probably have to wait for the server restart for it to be fixed.



MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
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Bah, so much for farming XP Amps today. -_-




Veteran Operator

Joined: Nov 29, 2007
Messages: 270
Location: The Emerald City
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I experienced a little lag in Ashencourte (Syntax) last nite, but not too bad.



MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
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CODEMAN wrote:

I experienced a little lag in Ashencourte (Syntax) last nite, but not too bad.

Yeah, was the same for me in Widow's Moor, but Datamine on Recursion is just horrible. You can't do anything unless you're there to just farm gum as MA or Guns. You can't use any abilities outside interlock, can't find the taps or use them.




Transcendent

Joined: Feb 6, 2007
Messages: 181
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Yes I had the same problem too. I was in Sati's Playground today and the lag was really bad. My latency bar was full.




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3275
Location: Lost in La Mancha
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On Vectior a few weeks ago Datamine was FUBAR for a while, we had to wait until the weekly restart for it to work again.




Fansite Operator

Joined: Aug 15, 2005
Messages: 2210
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   This is happening on Syntax in Zero One.  Apparently the game thinks you're still moving forward even if you're standing still.  I did some testing and found that if you walk into a wall, this effect will stop and you will regain the use of your abilities.




MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
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Well that worked, too bad the taps in Datamine on Recursion are missing. -_-




Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1012
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Villemar_MxO wrote:

On Vectior a few weeks ago Datamine was FUBAR for a while, we had to wait until the weekly restart for it to work again.

Yeah, since the devs ain't really doing anything, weekly restart will need to be waited for it to be fixed. Only construct i'v been in is Yuki's on Vector, everything has been working fine there. When things went fooked up on Vector, there was like multiple luggables kicking about but couldn't be used or anything, dodgy stuff.

As Othinn said, jump/walk into a wall and it should sort it out, but thats only the ab's it sorts out, if your free fire is bugged, your fooked  (if i remember rightly anyways)

Oh yeah, i did experiance really bad lag on vector at mara just after the restart. Me and the guy couldn't do a single thing lol Ended up rolling and logged onto my lowbie for Yuki's.


Message edited by The_Bruceter on 05/11/2009 04:11:55.

 
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