Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Unofficial MxO NPC EXPLOIT tread
Search inside this topic:
The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Environment Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
Author Message


Jacked Out

Joined: Jun 20, 2006
Messages: 792
Offline

no.


Jacked Out

Joined: Aug 25, 2005
Messages: 260
Location: Columbus, Ohio
Offline

as a hacker you say? but that makes it easier, try it as an MKT or an MA without using health pills or antibiotics, especially if they are the hacker unlimits.


Systemic Anomaly

Joined: Sep 2, 2005
Messages: 3511
Location: HvCft Lion
Offline

MrMatador1 wrote:

Unlimit Reactors have been using their hacks even while powerless.  Also, there are times during IL, the NPC goes though the wall and I receive the error cannot see your target or too far away.

Yes, you leave the mission area, sit down to heal.. then BAM

Unlimit reactor's logic canon 2 does 3,435 damage to you, lol. You leave the area but because they ability is cast, it follows through for some reason.

Also NPC's love to rollout out and in of interlock lately. Rollie pollie galore xD

Just a few additions! SMILEY

spha x




Vindicator

Joined: Oct 15, 2005
Messages: 321
Location: HvCFT Libertas Faction: Furious Angels Organization: Zion Server: Vector-Hostile Operative Level: 50
Offline

Im an MKT, I don't find the Unlimits that hard to deal with. If just depends on what type of MKT you are. I mean really, a Crippling throw and a punt its very effective. If you don't like to punt, with the right load out you can throw about .... 4-5 knifes in a row. Thats alot of damage depending on your damage output clothes and tactics. Heck I won't even get in the DoT build, but it deals with them ok.

------ 

 

Since the release of CR 2.0 the NPC Hacker attacks have been bugged. If they get a chance to  initiate an attack it will always finish. You can still be hit by or block the attack, but it does get a little annoying at times. You could be attacked by a spawn between mission area, see a group of NPC's decide to jump cause you don't want to fight, and still be hit by the attack even though you 150m in the air and way out of their range.

I suggest when in the mission area observe what going on. Me personaly I know every attack just by the sound of it, ive been playing since day 1 beta so im just used to sounds and reoccuring situations. If you want to sit down out of the mission area, wait a couple of seconds, then sit. If you do get hit when standing you have a better chane to survive than sitting.

With the NPC rolling, I've only had that trouble if someone hit the NPC I interlocked before I actually interlocked them. They roll out and go after who started the fight pretty much.

 

 


Message edited by TheSorrows on 10/31/2006 10:58:51.



Perceptive Mind

Joined: Aug 19, 2005
Messages: 537
Location: Recursion (formally Method) - ITR Washington, DC
Offline

9mmfu wrote:

  • NPCs shooting through mundane objects - This is intended as you can do it also Trees, dumbsters and what not do not block a player's LoS either (Line of Sight)
  • NPCs shooting through walls - There is currently a bug where openned doors do not appear as open allowing NPCs to fire throught them. This gives the appearance that NPCs can magically fire through them however a player can return fire if you can target the mob in question. I have done it on my RSIs several times.

As to these two, I get the message that I can't see the target, yet they are firing at and hitting me.
The other one that you can see in creston heights hideout is them firing thru doors.

In addition to this, NPCs firing beyond the limit of their weapons.  Ie a pistol from them
is hitting me when my rifle tells me that I am not in range and we both are standing still




Vindicator

Joined: Oct 15, 2005
Messages: 321
Location: HvCFT Libertas Faction: Furious Angels Organization: Zion Server: Vector-Hostile Operative Level: 50
Offline

Well to go along with that, even if your LoS is blocked and there still in your range you can click the unhighlighted icon and the move will still go .. untill they moved out of range or was already killed. Lots of little evils hiding in thie game, one day we will get them all ironed out.
Message edited by TheSorrows on 10/31/2006 18:19:50.



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
Offline

Some of these things are by intention.  Unlimit hacks for instance seem to be uber in order to keep with the storyline i.e. Unlimits are using cheat codes so their hacks will pwn even when they shouldn't. 



Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
Offline

GypsyJuggler wrote:
Some of these things are by intention.  Unlimit hacks for instance seem to be uber in order to keep with the storyline i.e. Unlimits are using cheat codes so their hacks will pwn even when they shouldn't. 
Why do you make me repeat myself AGAIN. The sploits were there before the unlimits and are still here for all other npc's exept unlimits. Unlimits have no limit so their "bugs" are ok with me.


Ascendent Logic

Joined: Sep 12, 2005
Messages: 653
Location: HvCFT Veritas Faction: Furious Angels Organization: Zion Instance: Vector-Hostile Rank: CDR
Offline

I love how the npcs in widow's moor behave, unless you do a special move on them immediately or time your subsequent specials just right, they bug interlock so it becomes a staring contest for several seconds, then they roll out with no immunity timer and hop right back in, again, you must do a special immediately, or they will keep doing this. In addition, if you switch to block tactics, they'll stay in interlock with you, but never ever ever ever hit you (let it got for 30 minutes with gargoyle).What's even more fun? 16 female caps to 1 male after 6 hours of farming. Which means either lupines are all crossdressers or the droprate is *CENSORED*.



Systemic Anomaly

Joined: Oct 29, 2005
Messages: 4481
Location: Shinjuku Organization: Mero Faction: Les Enfant Terribles Server: Vector
Offline

WM's Npcs = the most anoying thing ever. roll in, roll out... :/



Vindicator

Joined: Sep 22, 2005
Messages: 700
Location: Kentucky, USA Organization: Machines Specialization: All around operative.
Offline

I must say the one thing that still annoys the living crap out of me: The no reuse timer on NPC interlock. It's easy to replicate if the devs need examples. Just enter into a group of NPCs, aggro them and sit back. They'll attempt to interlock about 4 times in less than 2 seconds, it's just one right after another. You see about 3-4 'You resisted an attempt to draw you into interlock' (or whatever it says). After about 4, if they're not in, they resort to free fire again. But after a bit, they'll repeat the process.

It's just annoying, especially if you're hacker or something: an NPC breaking your shield and forcing you into interlock in almost no time at all. I thought the reuse timer on interlock was like 5 seconds?




Systemic Anomaly

Joined: Aug 17, 2005
Messages: 5036
Location: JoKeRz
Offline

On many occasion lag has caused MY game to tell me an NPC is clearly on the other side of a wall and therefore untouchable as I stand around getting pounded by gunfire.....


Jacked Out

Joined: Aug 17, 2005
Messages: 620
Location: In Ookami's pack.
Offline

Ntrails wrote:
On many occasion lag has caused MY game to tell me an NPC is clearly on the other side of a wall and therefore untouchable as I stand around getting pounded by gunfire.....

I find it often occurs when an NPC tries to IL you, and as usual flips off you, but through a wall, and then gives up trying to IL you, and shoots you. But even if that bug doesnt happen, it still bugs because they keep knocking your evade shield down through the wall =S

Message edited by DragonStorm on 12/16/2006 14:15:13.


Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
Offline

I like this thread because the name of it was spelt wrong SMILEY

RANDOM USELESS NONSENCE 4TW, also theres a problem with the luggables, some ruddy annoying thing that they can be hidden and they won't show by using the locator unless your within a certain area, which makes it stupid because then it takes an age to look for it.




Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
Offline

Aquatium. wrote:
9mmfu wrote:
  1. NPCs using abilities above their level - As far as I am aware this is by desgin. However if you see a level 10 using the Destroyer Debuff though you should probably mention it. And for the most part the ability wont be more than 5-10 levels above them but also remember the effectiveness of many abilities are directly linked to their Style level.
  2. NPCs walking out of mission areas - Definately a bug, unfortunately we dont have a solid repro case making it very difficult to fix.
  3. NPCs having faster reuse timers for weapons - I dont think this is occuring as such. Remember what you see on your client in a lag situation may effect animations and/or you chat window. However a stop watch is the best way to tell as all weapon types have the same reuse timers. (Pistols, Rifles, Submachine Guns, Shot Guns, ect.)
  4. NPCs not obeying the reuse timer for initiating Interlock I haven't seen this issue nor been able to repro it. More information would be helpful. "Mission Name, character level, opponent names among other things."


2. Try missions 5.3.5 or 5.3.4, in both those missins the final stage of the auto spawned mobs causes them to be leave the mission area.

4. Its every mob, goto stratford, keep free firing a mob until they attack, then you will notice they attempt I think its 4 interlock breaks, all without more or less no timer at all. There is a small timer, but not what even we have to deal with. I say 4 attemtps, because Ive noticed if they cant on the 4th try they reset to freefire.

Another good one for that is the robots in 01 archive.

Talking about the Zion Archives?  Its only happening in the slums come to find out.  I had given up and gone to downtown with its warehouses

As for the interlocking npcs...just make some npcs on QA w/o a freefire, forcing them to interlock.. you'll see they're quite determined to sploit.
I'll make a video tonight after dinner SMILEY

 
The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Environment Feedback Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
Go to:   

Version 2.2.7.43