http://i33.tinypic.com/15i2991.gif
One would almost be afraid to ask.
so iunno
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We are all individuals and we deal with illness in our own unique way. Three or four people with the same chronic illness will have a different experience; a different perspective of that illness because of their gender, age, social class, or because of their ethnic origin or sexual orientation. They may be in employment or they may be precluded from working because of the debilitating nature of their illness which will keep them out of the workforce. And that is because we still view people on the basis of what they cannot do, rather than looking at what they are able to do. As Tom Shakespeare has stated, it is often impossible to tell what people are able to do on the basis of their disability or chronic illness alone (Shakespeare, 199.
http://forums.station.sony.com/mxo/..._id=36300019736
/// <summary> /// Remove all meteors /// </summary> private void RemoveAllMeteors() { for (int i = 0; i < Components.Count; i++) { if (Components[i] is Meteor) { Components.RemoveAt(i); i--; } } }
#4 -- Grinding is not content. Content is content.I think the big game that made this boo boo is Age of Conan. When Gaute Godager let it slip that the average Conan player will reach level 80 in 250 hours, eyebrows were raised. That would have been 3 hours per level, sans level curve distribution. So what was the player going to do in those 3+ hour sessions?Well the answer was a big fat nothing. It seems the player was basically being asked to grind themselves silly on monsters instead of being immersed in content. This use to be an acceptable practice -- let me stress the phrase "use to be."In a world after World of Warcraft, you can't leave these gaps in content. The player needs to feel immersed and needs to feel that each time they log in, they're going to do something different. If they start realizing that all they're doing is killing monster after monster for absolutely no reason, they're going to get bored and they're going to want to go find another game. Which leads me into my next point...
file:///C:/Temp/Win_Server_2003_ENT...VER_2003_EN.iso
Bay says:http://www.thekittycitygazette.com/...age-passes.htmlSeymour says:...
http://www.cnn.com/2009/SHOWBIZ/Mus...ref=mpstoryview
Saint Valentin devint très populaire en Allemagne pour une raison bien amusante. Les pèlerins allemands, arrivant à Rome par la voie Flamina, avait pris l'habitude de faire une halte dans l'église Saint-Valentin. La ressemblance sonore du nom de Valentin et du verbe allemand "fahlen" (tomber) avait valu au saint la réputation de guérir les blessures de ceux qui avaient fait une mauvaise chute.
X says:With Persephone. She felt sick and a little trapped with having to be encased in a machine body. Grippers and static arms and never being allowed to actually come near to the process.X says:And so married the Merovingian so that she could enter the Simulation and become a very seductive and sensual persona and personality - so that she could experience that side of things which she never before could..X says:But then without the other drones to rebel against, without being encased in a metallic shell to escape from, she eventually forgot that this sensual and seductive individual was just her trying out all the things she never before could - that it was the other extreme and not really true to herself.X says:Yup X says:Which leads us to the Gothic Persephone.X says:That the sex and kissing and being seductive around Operatives did not mean anything to her anymore with true, genuine and consenting emotion (which was returned) from the individual she was with.X says:The -one- individual, because that is what feels right for her.X says:Not to sleep around, quite the opposite.X says:However, having by this stage being married to the Merovingian who was not capable of showing her this, she fell out of love with him but was trapped because to leave him meant to go back to her old machine life.
X says:I am wondering if the Oligarches were a reference to the players who simply wanted to jack in, no RP, no philosophy, no fashion sense...X says:And have shiny objects and dev powers :P
X says:Which is to say, I actually really like Rare's development of the Persephone character and am still amazed by how some things within the Simulation tie together so well, especially for an allagory or metaphor for real life.
Cap: I have renewed faith in my fatheer figure.Arkiya: Isn't that sort of thing usually a build-up to crushing disappointment and life-long self-loathing?Cap: Perhaps, perhaps. Perhaps.Cap: But we've alrady been through that.Cap: He turned up tonight out of the blue at my work wearing an icehockey jersey bearing gifts of pie and a joint.Cap: And a very impressive white beard. I asked him what he'd been up to "Usual. Dancing, trucking. Oh, and I was a wolf in Estonia for 3 weeks"