Having tried all the classes now...I find MA the most fun for pvp.
Although, I do like to use hacks, but it just doesn't stand much chance when there are a few snipers around, and it can be oh so fustrating to have every hack deflected by anyone using Aikido. Another point is this new IS regen bug, which is mainly the reason I changed to something other than hacks.
I've been using Hacker and MA a lot for PvP. But however, lately I've been using SMG again.
I have to say I'm enjoying it so much more again.
Guns all the way, always will be due to it's versitlity the only gripe I have about Guns is it does have the lowest accuracy out of all the Tree's. I have no intention of using the others for these reasons
MA - Too reliant on Interlock and no easy way of bringing an opponent into IL unless it's a large PvP situation and they haven't noticed their evade was broken
Spy - Master Assassin doesn't look too bad but when you get the overly large accuracy buff for MKT it just makes the entire tree a large win button for any other build except it's own.
Hacker - Way way way overly reliant on initial attacks, Hacker can be stronger than most builds if you get the first lot of debuffs in, otherwise the worst spy on MxO can beat ya.
Denary wrote:
Guns all the way, always will be due to it's versitlity
Agreed.
I've been inbetween Guns and Hacker lately, only ones I'm good with now. lol
My favorite PvP class is MKT, You can kill off a zerg one by one and pis.s everyone off
MA all the way. Gotta love getting someone stated and bam, deaded Pretty much impossible to use against a zerg. May need to do a bit of pulling etc. No i ain't running from yous...
Mkt seems alright v a zerg but nothing beats sniper. Healer/hackers tend to go down the easiest with just a couple of shots. Others you need to work a wee bit but still easy.
One thing i hate is 'noob' snipers. Doing 1k dmg with the shot then 600 dmg freefire while your MA and interlocked with one of the others in the zerg is annoying lol
One thing i have been seeing a bit more recently is haxs, especially DoT's. Stay away till the fightin happens, jump down, slam on 5 DoTs, jump away...
WTB 2 FRIGGIN HYPERS
The_Bruceter wrote:
MA all the way. Gotta love getting someone stated and bam, deaded Pretty much impossible to use against a zerg. May need to do a bit of pulling etc. No i ain't running from yous...Mkt seems alright v a zerg but nothing beats sniper. Healer/hackers tend to go down the easiest with just a couple of shots. Others you need to work a wee bit but still easy.One thing i hate is 'noob' snipers. Doing 1k dmg with the shot then 600 dmg freefire while your MA and interlocked with one of the others in the zerg is annoying lolOne thing i have been seeing a bit more recently is haxs, especially DoT's. Stay away till the fightin happens, jump down, slam on 5 DoTs, jump away...WTB 2 FRIGGIN HYPERS
Serene calm.
Serene Calm is alright but without a hyper supporting it, its pretty useless. 50 IS for like 15 - 20 secs or something, meh i prefer using that 50 for overhead - efk or maki - mgf. Can't kill if you ain't doing dmg.
MKT Assassin hands down. I used to love MA in CR1 but cant stand it any longer. As far as hacking goes it can be fun but nothing beats a stealth class in which you can both freefire damage and do massive amounts of sneak interlock damage.
It gives me 84 viral defense, which is helpful enough! But yeh, the IS cost is huge, and un-justified considering the re-use timer.
Dam that is pretty much an extra hyper (think a hyper is 70 pts.) Gonna need to play about with it again now IS cost is huge, especially if you've missed state moves and/or high IS normal move. When i activate it, which isn't very often, i tend to block for a couple of rounds to try and gain that bit of IS back.
One thing i'v got a tendancy to do, when theres a zerg on and i'm the only one fightin i'll just dive down, wait to get interlocked and hit serene and block. Quite amuzing seeing all the misses lol but you can still normally get pummeled in seconds.
Priv, i'd say sniper > mkt. Once you've went for your punt or whatever, thats you pretty much stuck. Where as sniper you can jump but keep you're target locked on, E & E, conceal and back to the sniping. As long as you have the acc and dmg, you can take down 1 person at a time standin in a zerg
MA is defo a beast for even numbers or yous having the slight number advantage.
I ain't read through all this but has anyone actually said heal/buffer? lol bloody worst tree in pvp. Can make a good 6 v 6 down to a 3 v 6 cause people get bored
Dam that is pretty much an extra hyper (think a hyper is 70 pts.) Gonna need to play about with it again now IS cost is huge, especially if you've missed state moves and/or high IS normal move. When i activate it, which isn't very often, i tend to block for a couple of rounds to try and gain that bit of IS back.One thing i'v got a tendancy to do, when theres a zerg on and i'm the only one fightin i'll just dive down, wait to get interlocked and hit serene and block. Quite amuzing seeing all the misses lol but you can still normally get pummeled in seconds.Priv, i'd say sniper > mkt. Once you've went for your punt or whatever, thats you pretty much stuck. Where as sniper you can jump but keep you're target locked on, E & E, conceal and back to the sniping. As long as you have the acc and dmg, you can take down 1 person at a time standin in a zerg MA is defo a beast for even numbers or yous having the slight number advantage.I ain't read through all this but has anyone actually said heal/buffer? lol bloody worst tree in pvp. Can make a good 6 v 6 down to a 3 v 6 cause people get bored
I totally see the logistical advantages of sniper. It just so happens that Im HORRIBLE and I mean utterly HORRIBLE at guns. I have been playing a fairly respectable MKT for years now and its something I have grown used to and dare I say Im fairly good at.
Im curious though how is snipers defense compared to an MKT Assassin setup?
privaronT wrote:
The_Bruceter wrote:Dam that is pretty much an extra hyper (think a hyper is 70 pts.) Gonna need to play about with it again now IS cost is huge, especially if you've missed state moves and/or high IS normal move. When i activate it, which isn't very often, i tend to block for a couple of rounds to try and gain that bit of IS back.One thing i'v got a tendancy to do, when theres a zerg on and i'm the only one fightin i'll just dive down, wait to get interlocked and hit serene and block. Quite amuzing seeing all the misses lol but you can still normally get pummeled in seconds.Priv, i'd say sniper > mkt. Once you've went for your punt or whatever, thats you pretty much stuck. Where as sniper you can jump but keep you're target locked on, E & E, conceal and back to the sniping. As long as you have the acc and dmg, you can take down 1 person at a time standin in a zerg MA is defo a beast for even numbers or yous having the slight number advantage.I ain't read through all this but has anyone actually said heal/buffer? lol bloody worst tree in pvp. Can make a good 6 v 6 down to a 3 v 6 cause people get bored I totally see the logistical advantages of sniper. It just so happens that Im HORRIBLE and I mean utterly HORRIBLE at guns. I have been playing a fairly respectable MKT for years now and its something I have grown used to and dare I say Im fairly good at.Im curious though how is snipers defense compared to an MKT Assassin setup?
Snipers defense does not match up to that of an mkt.But the mobility of being a sniper is what makes it work.You are free from interlock to retreat and reload at will..It's a major plus if outnumbered.