cloudwolf wrote:Website ranking board.Simple as.I asked Rarebit about this at Fan Faire, as I recalled he mentioned something about it.Again, the responsiblity lies with the web team if I remember correctly. Which is...Yeah great news.>_>
Website ranking board.Simple as.
I asked Rarebit about this at Fan Faire, as I recalled he mentioned something about it.
Again, the responsiblity lies with the web team if I remember correctly.
Which is...Yeah great news.
>_>
or why not make a CQ Store/Shop
FM-1500 Cost: 50k CQ points
Blue Headlamp Cost: 10K CQ points
several other MMO games have these types of token and have a 'store/shop' to trade them in. I know id rather kill 5K for a special item rather than mission to death for them.
or why not make a CQ Store/ShopFM-1500 Cost: 50k CQ pointsBlue Headlamp Cost: 10K CQ pointsseveral other MMO games have these types of token and have a 'store/shop' to trade them in. I know id rather kill 5K for a special item rather than mission to death for them.
give us a new cq count....
and 5000 would be for a FM or something....
If your thinking about them sorta CQ's the game will be dead before anyone ever got to that for a fm-1500 The person with the most CQ in the game doesnt even have close to that.
To My Knowledge...
CQ Leader Pharaoh420nels - 29k Syntax <Exploits> - Cyph.
MXOMastatec wrote:or why not make a CQ Store/ShopFM-1500 Cost: 50k CQ pointsBlue Headlamp Cost: 10K CQ pointsseveral other MMO games have these types of token and have a 'store/shop' to trade them in. I know id rather kill 5K for a special item rather than mission to death for them.If your thinking about them sorta CQ's the game will be dead before anyone ever got to that for a fm-1500 The person with the most CQ in the game doesnt even have close to that. To My Knowledge...CQ Leader Pharaoh420nels - 29k Syntax <Exploits> - Cyph.
supremegonkage wrote:MXOMastatec wrote:or why not make a CQ Store/ShopFM-1500 Cost: 50k CQ pointsBlue Headlamp Cost: 10K CQ pointsseveral other MMO games have these types of token and have a 'store/shop' to trade them in. I know id rather kill 5K for a special item rather than mission to death for them.If your thinking about them sorta CQ's the game will be dead before anyone ever got to that for a fm-1500 The person with the most CQ in the game doesnt even have close to that. To My Knowledge...CQ Leader Pharaoh420nels - 29k Syntax <Exploits> - Cyph.Untouchable on vector has more. Can't remember how much exactly though. (Around 30-40) Also ILLFACE i *think* has just a few more than phar.
Lastime i checked Illface was just over 16k and Eps was just over 20k
And i was Comparing "To Date".
Lastime i checked Illface was just over 16k and Eps was just over 20kAnd i was Comparing "To Date".
From what i hear from others Untouchables just has over 10k.
And all of the players mentioned and there CQ counts dont compare so until someone steps up and shows more CQ i would proclaim him the CQ leader.
Anyway back ontopic!
Yes a class sytem would be great and surely it could be interprated using some sort of parameters engine, the question is would this be faesible if put to the situation? Maybe use a picture for each 'class' like that of the hovercraft ranks on the RSI boards or a army fleet (eg picture is; 3 gold lines means class 3, 4 gold lines is class 4) or simply have it show up on the details background underneath the CQ count. Another idea could be like that of the level-identifying system. A player 50 would flag up as pink on their name if you click on them, and green if its lowbie (cant remember the right colours, but you get the idea?) add on some new colours; people with over 10k CQ will con as SILVER, a player with over 20k CQ as GOLD, etc etcThoughts?
Sphairo87 wrote:Yes a class sytem would be great and surely it could be interprated using some sort of parameters engine, the question is would this be faesible if put to the situation? Maybe use a picture for each 'class' like that of the hovercraft ranks on the RSI boards or a army fleet (eg picture is; 3 gold lines means class 3, 4 gold lines is class 4) or simply have it show up on the details background underneath the CQ count. Another idea could be like that of the level-identifying system. A player 50 would flag up as pink on their name if you click on them, and green if its lowbie (cant remember the right colours, but you get the idea?) add on some new colours; people with over 10k CQ will con as SILVER, a player with over 20k CQ as GOLD, etc etcThoughts?I'd love something like that! And it would be kick *CENSORED* to *trade* CQ's in for items. Even if it was guns, clothes, pills. Something useful for PvP. But not normal buffed clothes, guns or pills. Make them useful for PvP, like defense, damage, IS regen, ect. Extra Perception Points FTW!
Sphairo87 wrote:Yes a class sytem would be great and surely it could be interprated using some sort of parameters engine, the question is would this be faesible if put to the situation? Maybe use a picture for each 'class' like that of the hovercraft ranks on the RSI boards or a army fleet (eg picture is; 3 gold lines means class 3, 4 gold lines is class 4) or simply have it show up on the details background underneath the CQ count. Another idea could be like that of the level-identifying system. A player 50 would flag up as pink on their name if you click on them, and green if its lowbie (cant remember the right colours, but you get the idea?) add on some new colours; people with over 10k CQ will con as SILVER, a player with over 20k CQ as GOLD, etc etcThoughts?I'd love something like that! And it would be kick *CENSORED* to *trade* CQ's in for items. Even if it was guns, clothes, pills. Something useful for PvP. But not normal buffed clothes, guns or pills. Make them useful for PvP, like defense, damage, IS regen, ect.