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Mainframe Invader

Joined: Nov 23, 2005
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i like these new groups like 2mech2merv2zion vs 1cyph - FAIL

EDIT: who complained about lack of hostility in there again?


Message edited by Silenci0 on 02/25/2008 20:57:15.



Veteran Hacker

Joined: Aug 26, 2005
Messages: 48
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Rarebit wrote:
Trinite wrote:

...if you are going to class balance, then  the hacker vs ma  issues need to be addressed. 

 

You talking about hacker vs MA in general, one on one, or in a zerg situation? My impression has been that so far in this thread, it's hackers in a zerg that the MAs and gunmen are concerned about, not so much one-on-one.

Another question I have is, do people use Hackers as anti-zerg? I mean, I'd think that if you were being attacked by a gang of people, you'd want crowd-control, and the offensive AOEs in the Hacker trees would be a way to get that. But maybe it doesn't work out that way? Or is it just that these are the MAs and gunmen chiming in on the small-end-of-the-zerg side?

(^ The above example of ability-related ignorance is why I'm not involved in ability changes. SMILEY<img src=" width="15" height="15">

I meant 1 vs 1

In a duel or 1vs 1  Pvp, Hackers suffer tremendously on their rolls.  The Interlock Accuracy bonus is far in the negatives, because they're a ranged class.   A Hacker should stay out of interlock as long as they can, but still be able to hold their own.  When faced against an MA (a class that is interlock-only), duels become one-sided for a reason.  The only caveat here is the same one in PvP (Network Attacker). 

There's quite a few factors that go into balancing Hacker, and the change they made with this patch is for the better, in my opinion.  This change makes Hackers more effective in PvP, since everyone isn't running Hyper-Deflect all the time.  In a duel or 1 vs 1 pvp, it won't change a thing.  I would lessen the accuracy penalty on all viral attacks other than the ones in Network Attacker, and see how it works.  It can't be more than 5 points, I would think.


Message edited by Trinite on 02/25/2008 22:58:59.


Ascendent Logic

Joined: Aug 16, 2005
Messages: 735
Location: Valencia - Spain Faction: Priorato de Sion - EPN HvCFT: Profecia de Antares (CAPTAIN)
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What about level 255 agents in the new construct? Is it a bug or not...? >_>  and... How many time will be info boost? I have toons of chinesses waiting to work on there lol (j/k)

One idea... put an Assassin simulacra in the Assassin's boat as a boss U_U (Assessin mask for the drop....1% drop chance....uhh...)  ^.^  kkthx!





Jacked Out

Joined: Aug 18, 2006
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Yeah I was thinking the place needed a boss as well, and the reward for taking down the boss should fall above the top tier lootable items in the game because you have to face free for all pvp, random tapping spawns etc...The place is really tough. If you were to make the boss an Assassin clone I wouldn't give the mask as the drop though they would flood the market in a matter of days even if the drop was 1%. The Assassin was also know for his weapons. I'd make the drop (provided the boss was the Assassin or some other guntoting person of uber note) The System magnum, and now before everyone cries only the Mechs can use it...Have variants. There are three variants per sex per boss drop in every hide out, just make 3 versions of the gun..The original mech one and zion and merv hacked versions. The gun isn't so uber it would unbalance (its only 15-15 with a buff) Good construct boss material.


Jacked Out

Joined: Apr 3, 2006
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Vedren wrote:
Yeah I was thinking the place needed a boss as well, and the reward for taking down the boss should fall above the top tier lootable items in the game because you have to face free for all pvp, random tapping spawns etc...The place is really tough. If you were to make the boss an Assassin clone I wouldn't give the mask as the drop though they would flood the market in a matter of days even if the drop was 1%. The Assassin was also know for his weapons. I'd make the drop (provided the boss was the Assassin or some other guntoting person of uber note) The System magnum, and now before everyone cries only the Mechs can use it...Have variants. There are three variants per sex per boss drop in every hide out, just make 3 versions of the gun..The original mech one and zion and merv hacked versions. The gun isn't so uber it would unbalance (its only 15-15 with a buff) Good construct boss material.

Ha ha, "system magnum" no. Assassinators, liek awesomes.


Systemic Anomaly

Joined: Oct 10, 2005
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So far I think the new construct is cool. I like the thing, that you need to watch around you for posible attackers or snipers/MKT....and you get a little paranoid lol. And when you run around the corner you never know someone just spawned a Wasteland Monster, and you Zapped.

Are there Luggable's in the new construct??

 

EDIT: forgot something....


Message edited by Mindsweep on 02/26/2008 02:02:27.



Ascendent Logic

Joined: Mar 1, 2006
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Datamine = great for ganking and pvp!!



Systemic Anomaly

Joined: Aug 16, 2005
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Vedren wrote:
I'd make the drop (provided the boss was the Assassin or some other guntoting person of uber note) The System magnum, and now before everyone cries only the Mechs can use it...Have variants. There are three variants per sex per boss drop in every hide out, just make 3 versions of the gun..The original mech one and zion and merv hacked versions. The gun isn't so uber it would unbalance (its only 15-15 with a buff) Good construct boss material.
-_-

Leave our gun alone. It's fine as it is.



Femme Fatale

Joined: Aug 16, 2005
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The datamine place is beautiful and wonderful but I think I love the new email even more! SMILEY Thanks!!



Controller

Joined: Jul 21, 2006
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Silenci0 wrote:

i like these new groups like 2mech2merv2zion vs 1cyph - FAIL

EDIT: who complained about lack of hostility in there again?


Really?  I'm rather fond of the 4zion1mech vs 1zion - FAIL

Do I sound bitter? You betcha.  At first I liked the idea of the new construct but won't be going back.  I find it personally distasteful to see the total destruction of the whole org vs org thing in there and seeing certain zions who will remain nameless (as they deserve), targeting nothing but other zions and teaming up with the other orgs to do it.  It was really disappointing.

 I do like the email changes though.  Thanks for that.



Systemic Anomaly

Joined: Oct 10, 2005
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FenicFox wrote:
Silenci0 wrote:

i like these new groups like 2mech2merv2zion vs 1cyph - FAIL

EDIT: who complained about lack of hostility in there again?


Really?  I'm rather fond of the 4zion1mech vs 1zion - FAIL

Do I sound bitter? You betcha.  At first I liked the idea of the new construct but won't be going back.  I find it personally distasteful to see the total destruction of the whole org vs org thing in there and seeing certain zions who will remain nameless (as they deserve), targeting nothing but other zions and teaming up with the other orgs to do it.  It was really disappointing.

 I do like the email changes though.  Thanks for that.

You was warned before entering the construct that it is a FFA area, so I really can't see why you complain?? Even with the FFA, we still had some good fights in the construct (Zion+EPN vs eveybody else) and that was fun. Total destrcution og the whole organization over this...then our Dev's really have destroyed the game, is that what you are saying??

 




Jacked Out

Joined: Aug 17, 2005
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Yeah um.  Calm down people.

FFA = Free For All.

No rules.  Do what you want.

 



Controller

Joined: Jul 21, 2006
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Mindsweep wrote:
FenicFox wrote:
Silenci0 wrote:

i like these new groups like 2mech2merv2zion vs 1cyph - FAIL

EDIT: who complained about lack of hostility in there again?


Really?  I'm rather fond of the 4zion1mech vs 1zion - FAIL

Do I sound bitter? You betcha.  At first I liked the idea of the new construct but won't be going back.  I find it personally distasteful to see the total destruction of the whole org vs org thing in there and seeing certain zions who will remain nameless (as they deserve), targeting nothing but other zions and teaming up with the other orgs to do it.  It was really disappointing.

 I do like the email changes though.  Thanks for that.

You was warned before entering the construct that it is a FFA area, so I really can't see why you complain?? Even with the FFA, we still had some good fights in the construct (Zion+EPN vs eveybody else) and that was fun. Total destrcution og the whole organization over this...then our Dev's really have destroyed the game, is that what you are saying??

 

LOL.  Nope.  Never said it was destroyed for the whole game.  I said it was destroyed "in there."  Although I have to admit it does kinda destroy it for me outside when I see those same people at mara wanting help from those same zions.  Guess I won't feel disposed to help them out any. Kinda changes my whole view of things.   But that's just me.  I'm glad you all like it so much.  And I'm sorry, but I must have missed it.  I never saw any Zion+EPN against everybody else.  All I saw was zion+mech teamed up against all other zions.  They weren't attacking the other orgs that I could see, so yes, I found it very disappointing.  And yes, I was warned.  Guess I just tend to underestimate the treachery of some folks.  My bad.  And no, I won't be going back.

 Edit:  I should clarify, I'm referring to the blurring of the IC vs OOC in there.  I'm one of those idealistic weirdos I guess and it just goes against the grain to see people calling themselves Zion intentionally targetting other Zions with no regard for the story whatsoever. To coin a phrase, it ruins my immersion.  But I guess every game has those types.  I just choose to stay as far away from them as is possible in a game like this.


Message edited by FenicFox on 02/26/2008 07:59:55.



Systemic Anomaly

Joined: Aug 16, 2005
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FenicFox wrote:

LOL.  Nope.  Never said it was destroyed for the whole game.  I said it was destroyed "in there."  Although I have to admit it does kinda destroy it for me outside when I see those same people at mara wanting help from those same zions.  Guess I won't feel disposed to help them out any. Kinda changes my whole view of things.   But that's just me.  I'm glad you all like it so much.  And I'm sorry, but I must have missed it.  I never saw any Zion+EPN against everybody else.  All I saw was zion+mech teamed up against all other zions.  They weren't attacking the other orgs that I could see, so yes, I found it very disappointing.  And yes, I was warned.  Guess I just tend to underestimate the treachery of some folks.  My bad.  And no, I won't be going back.

 Edit:  I should clarify, I'm referring to the blurring of the IC vs OOC in there.  I'm one of those idealistic weirdos I guess and it just goes against the grain to see people calling themselves Zion intentionally targetting other Zions with no regard for the story whatsoever. To coin a phrase, it ruins my immersion.  But I guess every game has those types.  I just choose to stay as far away from them as is possible in a game like this.

Unfortunately there is a knock on effect and the contradictions do add up, content is out of sync with the story and both are out of sync with the environment - "do you believe that is oxygen you are breathing!" SMILEY SMILEY SMILEY


Ascendent Logic

Joined: Mar 1, 2006
Messages: 753
Location: England
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lol is it meant to randomly place you inside a building O.o I got stuck SMILEY



 
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