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[CR2.0 Focus Thread] Coder Bugs
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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Loading Construct - Coder Discussion Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
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Cal




Joined: Aug 16, 2005
Messages: 316
Location: Los Angeles, CA
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Programmer

Code Shaper

--

Please remember to /bug it if you encounter something weird, and confirm any bugs/oddities/etc. you find and report your own wierdo stuff in this thread.

Thanks.

Hacker Focus Thread
Operative Focus Thread


Perceptive Mind

Joined: Aug 19, 2005
Messages: 537
Location: Recursion (formally Method) - ITR Washington, DC
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Well it depends on what you mean for bugs.  We still have the coder
bug with the compiler in that it does not show the buffs or info on
the items in it when you mouseover the item.  This one is a real pain
and has been bugged numerous times without getting fixed.
There is also the changes to CR 2.0 buffs where an item lost
some of the coder attributes that it had before.  I.e. decompile +15
for old buffs to no Decompile with the CR 2.0 buffs.  Should of never
happened!!!



Ascendent Logic

Joined: Dec 23, 2005
Messages: 824
Location: Syntax
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hers a bug for you .... the patch daemons dont work ... they dont upgrade us.SMILEY



Virulent Mind

Joined: Nov 19, 2005
Messages: 120
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the bug regarding the mouse over in the compile window I asked 9mmfu about it one night he was standing at tabor answering some questions (for those that dont know (D.I.D) dev in disguise :o) and yes I was informed that this was an old bug, he came over as tho they actually cannot or will not find a fix for this, the only fix I can offer for this if you have multiple items of the same lvl/type is to go into the loading area, put the ones u dont want into your inventory, jack in ,, compile the one u left in the storage area and then re-upload the ones you didnt use..... agreed tho as quite a heavy coder myself it it severly annoying to me also...

Decompile, old cr1 decomp 50 +15 bonus,, this still does exist in cr2, in fact I have pants and a shirt with decomp buffs and if I stand next to a booster I have 50 decomp with +25 bonus giving me decomp 75. those are male right enough but I also do have a fem skirt and top which total a 20 point bonus also,, if your on syntax and need them please feel free to hit me up for these items, names in siggy SMILEY

now fixes I would very much like to see while crafting,,

1: being able to type/chat while coding items.

2: being able to cancel the item in making in case of emergency e.g. unlimit spawn....

3: repair seems to have been made ten times more dificult in cr2, should be made just a tad easier to repair items.

4: when cr2 first came out I managed to code some "items of insurpassable purity", where have these gone? I managed to make 2 (one shotgun 1 set of pants) when cr2 first went live but have never been able to reproduce one for months... on a further note to this if someone could tell me if its by design that these items do not lose purtiy or if its a bug, I have a lvl 50 cramer shotty I`ve been using since very very early cr2 that still has not dropped any purity at all even tho I use it everyday.

>Tz_

 

 




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6423
Location: SC|Sentience -973069242
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Tzah wrote:

1: being able to type/chat while coding items.

2: being able to cancel the item in making in case of emergency e.g. unlimit spawn....

Both are possible.



Virulent Mind

Joined: Nov 19, 2005
Messages: 120
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Bayamo wrote:
Tzah wrote:

1: being able to type/chat while coding items.

2: being able to cancel the item in making in case of emergency e.g. unlimit spawn....

Both are possible.


Could you elaborate further on this?

I`ve just tried hitting everything I could to cancel the coding in progress to no effect,, plus when you hit return or / to begin chatting ,, yes the chat box lights up but no it does not let you type.

so both are possible? please share your h4x :p lol

 




Jacked Out

Joined: Aug 17, 2005
Messages: 720
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You can cancel coding by trying to move.

As far as typing... there are a few ways to do it... but it should be allowed in the first bloody place... so...


Jacked Out

Joined: Aug 15, 2005
Messages: 1361
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Let's see.

The Sim Buffer (in the control panel) shows that buffs (power control...the one that adds ballistic damage) disappear before they actually do.  Problem:  can't tell if buff is gone or not

In the beginning of battle, passive and aggressive attacks attack the same way, that is both passive and aggressive are both defensive in the beginning.

Sometimes, Sims will not engage into interlock (no matter which class).

Sometimes, the control panel doesn't work, e.g. clicking attack or follow does nothing.

Sometimes, when you interrupt the proxy5 ability, the animation continues.

Will add more as they come to me.



Jacked Out

Joined: Nov 3, 2005
Messages: 1556
Location: Ireland
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a few bugs i came across

Code shaper : the ability has no buffer icon even though its an active sweep buff, and has to be turned off manualy in the moves window

daemon boost 2.0 : the system text mistakenly says when you first activate it "this ability boosts x y and you simulcrums viral transmission (cr1 relic)


Jacked Out

Joined: Aug 15, 2005
Messages: 1361
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Since the Patch 50,  after I've coded my first frag, I get the "busy" clock even when it isn't busy.  All I have to do is right click the next frag and it asks me if I wait to "write the code".  And, it works despite the fact the busy clock is active.  Right after I right-click it, the clock goes away.

Message edited by RainKingX on 03/11/2007 10:35:35.


Jacked Out

Joined: Aug 17, 2005
Messages: 720
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We still have that bug where the coding screen will often appear, and then disappear when trying to code an item. It often works fine on the second attempt.

This one as been around for almost a year now...


Jacked Out

Joined: Aug 27, 2005
Messages: 357
Location: Syntax: AlphaCoder Vector-Hostile: GuardianAngel
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I found with nuker sims (as well as enemy npcs in missions actually) that the hacker won't in fact follow through their offensive hack and therefore will cancel the attack before it hits or misses, and will then continue as if they have actually performed the attack.


Great if it's an enemy NPC, extremely annoying if it's your own nuker sim.


Ascendent Logic

Joined: Aug 16, 2005
Messages: 691
Location: Vector
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I'll start here first....

Anyone had the patcher sim buff enemies?

It's happen a couple of time already and I wanted to see if anyone has come across this.

I did a quick scan on the topics, so I apoligize if this has already been hashed out.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1856
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When you say buff enemies, are you talking about enemies which are hostile to you, or the generic operative who hasn't flagged for /pvp yet on recursion or syntax?



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6423
Location: SC|Sentience -973069242
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I've had hostile sims buff me on Vector, yeah.

 
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