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The Other Side of the Looking Glass - December 23, 2005
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Vindicator

Joined: Aug 15, 2005
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Haha, to all those previous hotbar complainers, I told you to wait until you saw it yourselves SMILEY





Joined: Aug 15, 2005
Messages: 2122
Location: Viral Humanity
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Awesome work on the video, and the pics.  Just curious
though...are those pics from QA or from a live server, and are just
doctored?





Joined: Dec 6, 2005
Messages: 377
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MoKap wrote:


The 2-hotbar system is a must, and I'm very glad they've finally decided to impliment it.  However, a couple things bugged me about the video.  The devs said they wanted to make interlock faster, but they've added two more animations for the power and speed attacks, which takes it last longer.  It basically looks exactly like the system we have now, except now with no way to tell what your rolls are. 


Also, this has been discussed before, but the fact that your basic attacks take up half your hotbar is also odd.  Yes, the 2-hotbar system will help, but it's still a little inconvenient.  If one of the main things they've changed is the interlock hud, then I must say that it's something that didn't really need to be changed or removed.


Of course, I'll have to actually test it out myself to get the bigger picture :smileyhappy:







I actually like it alot better and with the 2 hotbar's this will simplify things even more... Also with the old combat UI it would cover up Downgrades on you so you had no idea when they were ending... Now you have a clear picture to whats going on including whats going on around u


Jacked Out

Joined: Aug 15, 2005
Messages: 2734
Location: Gainesville, Florida
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lol, I just noticed the awesome hat walrus is wearing in the Video.  I just got happy. Also in the second hotbar pic its obviously the live version since I see SgtClunk and a few others.  Just think they were just feet from the famous Walrus and never knew it.  lol!  I like the new animations and I like how interlock has a more "airy". By that i mean it doesn't feel like your trapped in a box of interlock.  I think I'll like this change.


Also Walrus, will we be able to see our rolls somewhere?



 

Message Edited by Detrius_MXO on 12-23-2005 03:41 PM
Message edited by Detrius_MXO on 12/23/2005 15:41:51.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4016
Location: Texas
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It seems as though now that the npcs do more damage they are starting to figure out the base of the problem, but the Baseball hat...I WANT!!!



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11597
Location: New Zion
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Those pics and video rock Walrus! Nice one!



And omgwtfbaseballhats!!!111oneoneoneshiftone



The Animations could still be smoothened out a little bit but it still rocks!






Joined: Dec 6, 2005
Messages: 377
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Walrus howcome you werent using the new hotbar's in the video?? are they still in development?




Joined: Aug 16, 2005
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LOL look at the floor its like were playing smack down. SMILEY do we press R2 to select a new opponent?? LOL sorry it made me laugh. I kinda like it but it dose look the same, not quite as fluid as I would have hoped. I dunno about faster. 


also that is really a pain that your normal attacks cannot be placed using the directional buttons. So what will directions be used for? I like the idea of 2 bars but I use the numbers a lot so what am I meant to do when using 2 bars. Press one button and have 2 things happen at once? Unlikely. hmmm I really want to try this for myself because that video left an awful lot to the imagination.




Jacked Out

Joined: Aug 29, 2005
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this reminds me of beta, pre CU

ohh 4 the ppl that where not in beta before dec 04, before the drop down window in interlock that we have now.....




Joined: Aug 15, 2005
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At the risk of posting an unpopular opinion, here was my intial thoughts.



While without an explanation, the screenshots are interesting but not
much I can say about that until I know what all the button do.



2nd the Video:



Besides the obvious part of being faster, smoother and less starts and stops, there is a lot mentioned before that is not showcased here:



How is this different than what we have now?



I'm not seeing 0 sum combat... (at least I think I am not)



Where is the melee combat? (Free Fire Melee - Whatever you want to call it)



You turned off your chat UI so that we can not see the system messages that tell us more about what is going on behind the scenes in the game mechanics.



I think this video gives the wrong impression about what the CR is
really about. To me this just looks like a cleaned up UI release. Don't
get me wrong, I like the cleaner UI... but I ask my self.... where is
the meat?



To me, I just hope this just requires a better explaination of what is
really going on. Screenies and Video is not enough. A Voice over
explaining would have done nicely. But I know, no time.



Please ENJOY the holidays and lets worry about this later. :smileywink:



-MM























Joined: Aug 15, 2005
Messages: 12
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OMG...



What the....



where are the rolls!?



Interlock without rolls....what a bizzarre universe...



Jacked Out

Joined: Aug 15, 2005
Messages: 721
Location: Oklahoma
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Nice Baseball hat Walrus!


Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3804
Location: UK
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Twister1352 wrote:
Walrus howcome you werent using the new hotbar's in the video?? are they still in development?




Probably because they are a concept and haven't been implemented fully yet. Walrus did say that the concept probably wouldn't be released at the same time as the combat upgrade (although with it being delayed now, who knowsSMILEY)

I must say watching interlock without seing the interlock toolbar looked weird and will probably take the most getting used to. Looks good though, a lot more fluid and does seem to be pretty fast paced. Just hope we get to test it soon after you come back! SMILEY

Concept for the hotbars looks good, although I'd like it to look a bit more solid arround the edges like the current one then the flimsy looking frame, but thats just me. :p

Nice long (cheeting but we appreciate it) looking glass. Have a good christmas!

Jeffers





Joined: Aug 16, 2005
Messages: 149
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Thank god Maori, finally some one who just like me dose not see *rainbows lollipops and* *cough* sorry. Recompose myself but it dose seem ll to familiar its like combat is now with CRT+U and CRT+T that's all I see and some annoying hud that is wasted with speed, power, block and throw.

 

I'm hoping when we get to play it will be a lot different. wulrus really should have gone in to a fight with a few NPCs so we could see how the new ability to attack more than one person thingy works.


Jacked Out

Joined: Aug 15, 2005
Messages: 2734
Location: Gainesville, Florida
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I think the video was to show case how the animations look and how the new hotbar will function. I don't think it was ment to show the actual inner mechanics of how the rolls are won etc.  Maybe that's why there is no chatbox.  And it's a sneakpeak, don't think it was ment to be an in depth thing.  First we begged him into giving us vid then some complain about it.  But  thats good constructive critisism i guess can be good.
 
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