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No Item Details in the Code Compiler...
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Mainframe Invader

Joined: Aug 16, 2005
Messages: 379
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After being away for a while, I jacked in and found one of my favorite (read: Irritating) bugs was still there.

Mousing over an item in your Code Compiler still doesn't show the item details the way it used to.  Makes it real irritating especially now that there are several identically named items with differring buffs...

But I'm not bitter... SMILEY



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 1625
Location: HvCFT Holy Warriors Ex Zion
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Well, quite frankly, it is easier to just go into your loading area and compile anyways, it is instant and doesn't require and code compiling skill. And it shows the stats, I am pretty sure. :smileyvery-happy:



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6423
Location: SC|Sentience -973069242
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You miss out on the extra purity with clothing then that way. I agree, this would be nice if it was fixed.



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 1625
Location: HvCFT Holy Warriors Ex Zion
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Bayamo wrote:
You miss out on the extra purity with clothing then that way. I agree, this would be nice if it was fixed.






Pssh, purity's overrated. Just make another! :smileysurprised:



Jacked Out

Joined: Aug 17, 2005
Messages: 1017
Location: looking over your shoulder
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It's also 10% cheaper to compile everything in the loading area because of another nice little bug.. try it out. 



10% adds up when your high level enhanced clothes cost 100k plus.. and you code a lot..



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1056
Location: Mexico City, Mexico
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l0ri wrote:
It's also 10% cheaper to compile everything in the loading area because of another nice little bug.. try it out. 



10% adds up when your high level enhanced clothes cost 100k plus.. and you code a lot..






Yeah, the bug is still there since QA, hitting you every time you're in The Matrix. Nevertheless, at the dishes you get a 4% discount when compiling and the purity dot too. SMILEY

TekMon, The New Order



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2634
Location: The Matrix
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...regardless of all those "features" the details should be added to the compiling tool...



Clairvoyant

Joined: Aug 19, 2005
Messages: 56
Location: Atlanta, GA
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I have to agree. I've been out of the MxO community for five months, I come back, my compiler still has items with charges left in it - I'm like "what the eff are their stats now".

As opposed to going to the loading area to see the stats and/or traversing the code analyzer - it'd be nice to have the roll-over stats pop up on the code compiler's charges.

And for those in the know, the radar/satellite dishes freaking rock and compiling items in loading area is fast for consumables.

SMILEY


Code Breaker

Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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This is a long standing known issues.

GuS


Jacked Out

Joined: Sep 16, 2005
Messages: 625
Location: 01 - Trying to hitch a ride back to reality
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NoRepro wrote:
This is a long standing known issues.



Yep .... sooo ummm Any updates ... lol


Jacked Out

Joined: Aug 17, 2005
Messages: 1017
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Mastatec wrote:
...regardless of all those "features" the details should be added to the compiling tool...

Don't want to be snippty, but check out your "Coder" ability.  It's not a feature, it's an ability.  The roll-over details would be a feature.



But yes, NoRepro.. all known issues... 



for a long time..


Mainframe Invader

Joined: Aug 16, 2005
Messages: 379
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I might wind up missing some of these old "Dawn of Time" issues if they went and fixed them... 

 
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