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Unique items conversion
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The Matrix Online » Top » Development Discussion » Feedback Forums » Items and Clothing Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  9  Next
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Joined: Aug 16, 2005
Messages: 759
Location: The Black Widow's Web
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ShadowSK wrote:
Rarebit, promise us you will be changing the Taskmaster Beret to do something useful or scrapping it for another item all together. :smileyhappy:

Just for reference:

Taskmaster's Beret
Super Jump 60pts
Non-Sellable
Non-Tradeable

We all know it's pointless, especially since hyper-jump unofficially caps at ~ level 30.

Message Edited by ShadowSK on 02-12-200603:02 PM



Actually, I've done the math, it caps at precisely Level 25.


Virulent Mind

Joined: Aug 15, 2005
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Removing buffed items could mean removing some content. But that doesn't mean that it would be removing quality content. Instead of flooding the database with different buffed clothes flood it with different clothing styles, some that are rare. I obviosuly understand I am asking a lot and some sacrifice but somtimes it is good to think outside the box and try ideas that other games won't.

An even better solution would be to make a better crafting system. One where you could move buffs around and decompile buffs from drops. For some reason it is always said that our system isn't setup like that. Well no kidding it isn't. That is why the devs need to sit down and use their object orientated programming skills and make it so you can transfer x-amount of buffs to a specific clothing item without sacrificing personal matrix style.

Message Edited by lithium on 02-12-200608:59 PM


Message edited by lithium on 02/12/2006 17:59:36.



Systemic Anomaly

Joined: Aug 15, 2005
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I agree with Lithium. Assassin's are supposed to look bad-*CENSORED* with sleek fitting clothes to make them look dangerous, but the best clothes available to an Assassin are... A black bandanna, a Black Leather Jacket, a Suit, a pair of bright-purple pants, and a pair of weird ninja shoes... oh and the yellow-grey gloves. Does that sound like a bad-*CENSORED* look to you? Either let us change the buffs around, or remove 'em completely.



Clairvoyant

Joined: Aug 15, 2005
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Off the top of my head, things that could be include the regular collector items (trade in gang drops for them at a collector), event collector items (traded in documents during hunt for Morpheous at org specific collector), legacy items that were removed from the game entierly (Speed buffed Gi, ect.)  legacy items that were removed and replaced with a newer version (the richland dungeoun drops I think), archive boss drops, regular dungeoun boss drops, Pandora's Box items, plus you should tack on some buffs to the Beta gear and flaming eye trench.  ::Grins::

~ CheshireCat



Systemic Anomaly

Joined: Aug 15, 2005
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Turn the Taskmaster Beret into a Taskmaster Baseball Hat and I'll call it even.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1922
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how about making the fly virus imunity work against the corpution pulse? asuming the pulse is still in 2.0 that is.





Joined: Aug 17, 2005
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Well if u are working on the clothing and adding the buffs could you please let us trade the items to anyone and then just make sure each collectors clothing matches the lvl of the area. 

Otherwise the clothing is in your hands and is up to you. 



Jacked Out

Joined: Aug 17, 2005
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lithium wrote:
I've said it before and I will say it again. Probably won't do much good but here it goes.

Just remove every piece of buffed clothing. Let players choose their style rather than forcing their style based on what clothing has the best buffs. Special drops should be redesigned to be unique looking rather than unique buffs.

Unless every style of clothing has an equal buff in it's color, personal style will never exist. The matrix online needs to focus back on individual style rather than who can wear the uglist clothing with the biggest and most favorite buffs.

Message Edited by lithium on 02-12-200606:23 PM



Yes, yes, yes, yes, yes!

I don't want to rely on my out fit to keep me alive. Let me just tell you what that is right now in CR2.0 shall i :

Brown pants
Pink shirt
Green Trench
Brown hat.

Now that is U.G.LY. I want to wear what ever i like in combat and not be restricted to stupid buffed, ugly clothes!


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1673
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lithium wrote:
Removing buffed items could mean removing some content. But that doesn't mean that it would be removing quality content. Instead of flooding the database with different buffed clothes flood it with different clothing styles, some that are rare. I obviosuly understand I am asking a lot and some sacrifice but somtimes it is good to think outside the box and try ideas that other games won't.

An even better solution would be to make a better crafting system. One where you could move buffs around and decompile buffs from drops. For some reason it is always said that our system isn't setup like that. Well no kidding it isn't. That is why the devs need to sit down and use their object orientated programming skills and make it so you can transfer x-amount of buffs to a specific clothing item without sacrificing personal matrix style.

Message Edited by lithium on 02-12-200608:59 PM



 

/raiseglass

Here here!

Our strength in the matrix should come from being able to bend it to our will.  Not bend it to our clothes' will.  SMILEY




Jacked Out

Joined: Aug 15, 2005
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If you can Rarebit, do something about the Masens rifle falling apart in the players hand after 2 shots!!!!


Mainframe Invader

Joined: Sep 15, 2005
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I know you said you won't change appearance, but please for the love of god, make the Sakura for females a bandana!  I don't want to have to go S+M style for nice buffs.

PLEASE!!!





Joined: Aug 16, 2005
Messages: 767
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thort it was a ninja mask, not a gimp mask?



The_Wendigo wrote:
I know you said you won't change appearance, but please for the love of god, make the Sakura for females a bandana!  I don't want to have to go S+M style for nice buffs.

PLEASE!!!




Asa


Vindicator

Joined: Sep 15, 2005
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No it's definatly a gimp mask.



Transcendent

Joined: Aug 16, 2005
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A couple of things I'd like to mention...

#1 Definitely look at the "item balance"...the best handgun in the game is the Lancet...level 30 min.  Why aren't the level 40-45 guns at least comparable?  Arguably the best pants for MA are the +9MCT Red Derin Sheen pants...level 20 min (I think)...again higher level items should have better buffs IMO.  (I know this was brought up in previous posts...just thought I'd weigh in.)

#2  01 Drops...set the loot tables on these robots to drop the top tier items from the dungeons and previous constructs. 

What this would do...

give level 50s something to do (until more end-game content is added) and a reason to go in there (right now it is a ghost town)

give a purpose to PvP...if these items were only available to higher level players in 01, I'd imagine that a lot of these players would be working together to "control" this construct to allow farming of these items. 

Set the drop rate at around 1-2% to prevent the marketplace from being flooded, but not so rare that people don't think that it's not worth the effort to get in there and try to get them.  Killing 50-100 mobs will net you something, it might not be what you are looking for or the correct gender, but at least there is a chance that we could pick up some of these rare items.  If "flooding the marketplace" is a major concern then make these items non-tradeable, non-sellable. 







Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3225
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Hopefully, could we have like 10-20+ different style t-shirts with the same buffs, same with al the cothing in fact so its possible to have the same bufed clothing as someone else and look compleatly different.
As at the moment im still worried that the majority of people will begin to look the same after a few weeks once they learn whats the best clothing.

so loads and loads of different style clothing with the same buffs is a must

 
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