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Technical question about EtM
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Systemic Anomaly

Joined: Nov 17, 2005
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While playing EtM, there were often unreachable areas right before you or at some distance that I somehow desired to access.

Has anyone tampered with the game's files or something to make that possible?

A crazier question, is it imagine to turn off gravity there? I mean completely. I know there is a cheat code to reduce it, but it doesn't work anyway.



Fansite Operator

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zeroone506 wrote:


A crazier question, is it imagine to turn off gravity there? I mean completely. I know there is a cheat code to reduce it, but it doesn't work anyway.



   Actually, several EtM codes on the Internet are fake and haven't been removed from the sites that list them, despite the fact that the game is almost four years old now.  The "taxi driving" code is a good example because it has an "M" in it.  All the EtM codes can be used at the official Matrix site's hex code entry page to access hidden content, and it only goes up to "F".

   Anyway, as a person who still plays all three Matrix games, I can give you a fun piece of advice.  When you're on a ledge, drop or fire a grenade below you, and hyperjump before it explodes.  If you do this correctly, it will increase your jump immensely and get you into a ton of interesting areas.  If it doesn't work at first, just keep practicing.  In my opinion, it's a lot easier to do this with a grenade launcher, since you can aim it at the ground and know where it's going.


Jacked Out

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What's in these areas?


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PascaI wrote:
What's in these areas?


   It varies.  The game isn't designed to let you hyperjump a huge distance.  You may jump over a building and end up in an area of complete darkness and take an endless fall to your death.  You may end up in an area that isn't complete, since no one is supposed to be there, so you'll see places that have missing walls.  Or places where changes in the camera angle cause the walls, floors, and objects to disappear (but they still exist, so floors disappearing won't kill you).

   I recall doing things such as hyperjumping over to the bridge where Ballard and his crew are located at the end of the sewer level, and running around near or on the rooftops of the "Get to the Hard Line" and "Reactor Construction" sections of the game.  Once I was even able to jump over the large gate that Niobe/Ghost walk through in a cut scene at the beginning of "Nuclear Shipping".

   It's pretty interesting where you can go, in my opinion.  Once you get the "blow up a grenade below you as you hyperjump" trick (for some reason I refer to it as a "kinetic hyperjump" ) down, the only limits are places that are blocked by invisible walls, are too far away from ledges, or levels that have no ledges to begin with (though I've been able to set up two or more grenades to help me get past the second problem).

Message edited by Othinn1 on 02/11/2007 10:50:41.


Systemic Anomaly

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Thanks, that's very interesting. I'll probably return to EtM in quite some time, but I'll remember to try this out.

As for incomplete areas - I've already been able to jump to a certain place on the roofs in one Smith level where I saw a large black screen in front me.
Kind of disappoinging that they didn't complete those, but meh.

Is there no way of tampering with game files to deactivate invisible walls? I'd very much like to take a look at the airport outside...

And another question - not all levels have explosives in them, and I think when you enable cheats, you cause your character to throw each grenade automatically until you have none. How do I deal with that?


Message edited by zeroone506 on 02/11/2007 11:31:40.


Jacked Out

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Othinn1 wrote:
   Anyway, as a person who still plays all three Matrix games, I can give you a fun piece of advice.
Holy Jebus.  I have some fun advice too.  Stop playing the other two games.SMILEY 


Systemic Anomaly

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Stop trolling threads.
 
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