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Mech and Merv spawns to match Agent spawns.
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Systemic Anomaly

Joined: Aug 15, 2005
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Okay the truce is over blah blah blah Agents can now freely stop Zionites from freeing bluepills. How about spawns for Mech and Merv Ops, I just find it interesting that Zion is getting all this play and we get nothing. How about Zion spawns on Mech and Merv ops, but make them like Datamining spawns (since zion is the zerg org). Spawn like 10 Zionite with there lvls matching the players So if your lvl 50 a bunch of 50's would spawn on you. I think this would make the whole element of the no truce think alot more effective. Having just Agent attack Zionite and Merv and Mech sit around in the safe zone doesn't make much sense to me. Why is there no danger element for them? I say Merv spawns Mech, Mech spawns Zion, Cyph spawns EPN. Discuss.



Vindicator

Joined: Jul 27, 2007
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I wouldn't mind a few pushover zionites coming after me. All in a bit of fun.



Jacked Out

Joined: Aug 18, 2005
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Zerg zions against mechs wouldn't be so bad, but the Merv isn't at war really, soo I dunno about that.


Jacked Out

Joined: Aug 21, 2005
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I agree with the topic.


MC Photographer

Joined: Nov 17, 2005
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Location: La Tour de Merovee, Outpost Segur
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-Collbard- wrote:
Zerg zions against mechs wouldn't be so bad, but the Merv isn't at war really, soo I dunno about that.

More like Zion/Cyph/Mech/EPN zerg swarms against Merv, but I agree with you.



Femme Fatale

Joined: Oct 27, 2007
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Who owns the Matrix?



Matriculated Mind

Joined: Oct 17, 2007
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zion doesnt have the resources to send out zion people to get murdered by who ever there attacking :\ and for the merv i can see that happening since he seems to have unlimited amount of exiles at his hands.



Vindicator

Joined: Oct 22, 2005
Messages: 8296
Location: Ye Olde Hole Ine The Tree
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Machines:
Downtown > Lvl 100 Agent  vs. Merv/Zion
International > Lvl 70 Kalt Captain spawns vs. Merv/Zion
Westview (if they can do that, dunno) > Lvl 53 Tactical Security vs. Mervs+Zion

Zion
Downtown > Lvl 100 Decelerator+Lvl100 Advanced Runtime (spawns player level +45) vs. Machines/Mervs
International > Lvl 70 Accelerated Simulacrums vs. Machines/Mervs
Westview > Level 100 Runtime Program vs. Machines/Mervs

Merv
Downtown > Lvl 100 Dire Lupines vs. Machines/Zion
International > Lvl 70 Blood Drinkers vs. Machines/Zion
Westview > Lvl 53 Elite Commandos vs. Machines/Zion


Maybe sometime in the future there can be quests to put a certain neighborhood under an Org control. It'd probably have to be in Live Events or events monitored by liaisons, though.

Message edited by ZippyTheSquirrel on 06/11/2008 22:15:30.



Systemic Anomaly

Joined: Aug 16, 2005
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I'm not against the idea of spawns for the other orgs from a gameplay perspective; I mean, it's only fair.

But it wouldn't make sense.

As Remixermike said, Zion doesn't have the resources to do something like this. I don't reckon the Merv has the resources either though. Sure, he's got a load of Exiles, but there's probably a limit to how many high level Exiles he has working for him.



Perceptive Mind

Joined: Aug 19, 2006
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Would be nice yeah,
But again from a storyline point of view it doesn't make sense.


Jacked Out

Joined: Dec 27, 2006
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Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Remixermike wrote:
zion doesnt have the resources to send out zion people to get murdered by who ever there attacking :\ and for the merv i can see that happening since he seems to have unlimited amount of exiles at his hands.

I agree on the Zion part, they wouldn't have the resources plus risking going after the odd Machinist when Agents are looking out for them, it wouldn't make sense. I don't agree with the Merv part. There is no profit in it. The Merv wouldn't want to be in a war, he'd want to benefit from it, that means trying to manipulate both sides subtley.

Besides if Zion NPC's spawn I'd just wait for the Agent NPC spawn to kill them, NPC's or Operatives, neither are permitted inisde the simulation. Not everything in war is equal.


Message edited by Croesis on 06/12/2008 01:47:49.


Systemic Anomaly

Joined: Aug 16, 2005
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Here's a bit of a radical idea, instead of the access nodes buying you immunity from border agent attacks, why not change it so it will only give you more time in an area, say half an hour or so, before agents try to lock on?

Nobody will be excluded from agent attacks then!




Jacked Out

Joined: Aug 29, 2005
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Procurator wrote:
I'm not against the idea of spawns for the other orgs from a gameplay perspective; I mean, it's only fair.

But it wouldn't make sense.

As Remixermike said, Zion doesn't have the resources to do something like this. I don't reckon the Merv has the resources either though. Sure, he's got a load of Exiles, but there's probably a limit to how many high level Exiles he has working for him.
Haven't you noticed that a lot in this game doesn't make sense? Just as few examples the whole hacker tree... 30 meters snipe... ridiculously high HJ... cowboy hats...

Message edited by The Leo on 06/12/2008 03:28:08.


Systemic Anomaly

Joined: Aug 16, 2005
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True, but that's no excuse to make it worse.



Jacked Out

Joined: Aug 29, 2005
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Procurator wrote:
True, but that's no excuse to make it worse.
Depends on the view. Gameplay wise it's better. RP wise it's worse, but I can't recall a zionite going to DT to fight any agents just for RP...
 
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