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Designer Journal 3, Part 2 - Feedback Thread
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Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Well, I have every ability in the game uploaded, and all abilities to level 50 or maxed that can be, so I'm looking forward to seeing a ton of Info in my inventory (hopefully I don't get jipped lol), but I'll cry if I have nothing uploaded in my archive.. it would take days to get everything back.. and I like to have everything because I'm a perfectionist! :smileyvery-happy:



Jacked Out

Joined: Aug 25, 2005
Messages: 27
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Villemar wrote:

 

One thing I'd like to see is a toggle to shut off the more cartoony effects of combat and the red damage numbers that always pop up.  Kinda like the toggle that lets you remove the nametags when you're frapping or something.  That would give you a hella immersion effect!!!   Wow.





In the options, you can already turn-off the damage numbers (called Combat Text, I believe).  There's also a separate option for turning-off Visual Effects (i.e., the cartoony effects which I personally can't stand).  However, there's currently a bug which ties that setting to combat sound effects, so when you turn off the visual effects you also can't hear gun shots or melee hits/swooshes; and that's not a very good trade-off since I want the sound effects.


But that's for another thread.


Still, I agree: much more immersion if we could remove them.



Fansite Operator

Joined: Aug 15, 2005
Messages: 317
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Surprisingly, I haven’t seen anyone asking about Abilities
and Ability Codes. The decisions regarding Abilities were more difficult than
those about items. Simply put, we are refunding the Information values of all
the Abilities on your characters and the cost of leveling them (if they are
levelable).

I understand this is not an ideal choice for everyone, but
it is the most logical and feasible. All Abilities with any combat value have
been touched, so the odds are that a few players may no longer want a
particular Ability for one reason or another. Refunding Information gives
everyone a clean slate to make new choices.

Obviously, the big question on everyone's mind is does this mean they are exchanging our abilities for info?  The "this is not an ideal choice for everyone" statement makes me think that is the case.  If so, this needs to be optional.  While information is hard to come by, farming red frags is definitely the hardest part of obtaining abilities.  It took me a very long time to create all of my abilities, and asking all of us to do that again is  not reasonable.  We need a clarification on this, please.




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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Ive been farming red frags in anticipation of this.  They didnt mention how coding was changing at all so they may end up being useless although i doubt they would do that.  If your worried about red frags, start getting them now.

Message Edited by Renesis13B on 01-05-2006 11:46 PM
Message edited by Renesis13B on 01/05/2006 20:46:43.




Jacked Out

Joined: Aug 15, 2005
Messages: 213
Location: Stranded in the Real
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Simply put, we are refunding the Information values of all
the Abilities on your characters and the cost of leveling them (if they are
levelable).
so that means we're finally going to be refunded for our levelled Data Miner tree?!?!



OMGWTFBBQ



talk about answering to what the community requests :smileyvery-happy:




Joined: Aug 15, 2005
Messages: 3403
Location: Wichita
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So....while you guys are in the mood to refund, how about that DEADLY AIM refund?

Still waiting for that 15+mil :smileyvery-happy:


Jacked Out

Joined: Aug 15, 2005
Messages: 2235
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Locking Stats into the leveling process ensures that no
one can ever raise all of their Stat scores to 30, so Stats are a “sacred
cow” in CR2.0. Therefore, removing Stats from equipment is important to the
new combat system balance.

This makes me wonder how valuable the Troll's Hide will be.

What I look foward to the most with CR2.0 will be to figure out the new uber PvP template to kick some Zionist *CENSORED* with SMILEY




Joined: Aug 15, 2005
Messages: 706
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Well, this is some pretty deep stuff...so deep...we might just have to try it out to figure it out...

QA! QA! When!?



Oh yeah, what about assassins and stuff...how are they working in this system?

Message Edited by {SoG}Esky on 01-05-2006 11:39 PM
Message edited by {SoG}Esky on 01/05/2006 21:39:28.





Joined: Aug 15, 2005
Messages: 171
Location: Rome
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great update.. if a little obscure (all the DPS part)... can't wait to test it on the new test server, BRING IT ON!


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1673
Location: Vector-Hostile
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The three battle "rings" sound excellent! Can't wait to test it out.





Joined: Jan 3, 2006
Messages: 202
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So those mellee abilties with stun may actually be useful now?   *choir music*


Jacked Out

Joined: Aug 15, 2005
Messages: 2734
Location: Gainesville, Florida
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ol
Locking Stats into the leveling process ensures that no
one can ever raise all of their Stat scores to 30, so Stats are a “sacred
cow” in CR2.0. Therefore, removing Stats from equipment is important to the
new combat system balance.

olink: This makes me wonder how valuable the Troll's Hide will be.
What I look foward to the most with CR2.0 will be to figure out the new uber PvP template to kick some Zionist *CENSORED* with

Isn't that the point? To make so the items you are wearing don't determine your skill?





Joined: Aug 16, 2005
Messages: 255
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Ok, all of that suff was bla bla bla to me untill I read that
Bullet-Time will be more frequent and you will see the Bullet-Doge more
often.



Now I am a happy Operative. SMILEY



Mainframe Invader

Joined: Aug 15, 2005
Messages: 2218
Location: Vancouver, BC, Canada
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I'd really like an answer to that ability question on whether or not we get to keep the abilities themselves. I have one that can't be replaced. :smileysurprised:



Jacked Out

Joined: Sep 6, 2005
Messages: 228
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I have my reserves about two issues mentioned by the journal:

- the Refund (Matrix Refunded, anyone?). As has been mentioned, this will certainly be a headache for many of us. Heck, I'm only Lv15, and I already have a few Abilities I needed to have someone code for me/bought on the Marketplace, I can't imagine how it'll be for Lv50s and Ability collectors. There's an obvious suggestion - for about a month or so (and, obviously, during QA testing), having Ability Vendors have every Ability (obviously, the higher abilities would only be available in more remote vendors).. or if it's too hard to just switch off the extra abilities after the period, have special vendors (like the Collectors that appear in some events) sell the new ones

- the Influenced clothing. Now here, the sentence that struck me the worse was "Even though items no longer change your Stats, the resulting values are roughly equal to what you’re currently used to.". Maybe I'm reading it wrong, but that sounds like the clothing will have about the same effect as it did before, which I've been hearing from a while that would be changed. I was actually eager too, since it solved lots of problems about the game, such as people dressing the most horrible stuff so they could be buffed better instead of going around wearing what they actually like. I'm still hoping for this to come true as they hinted it would, since I'd see that as a step in a good direction for them.

Everything else sounds really good, although somethings just have to be seen to be understood (like the Free-Attack Melee, of which we know nothing about.. sure, they say only free-attack Abilities are allowed, but we still don't know which abilities those will be).

Oh, and I'd also like to send out a word so that the external hype be reduced. There's 2 mistakes there people - you're hyping something you haven't seen yet (ie. what sounds good MIGHT look bad - hope not) and you're forgetting, when you see it, it'll be in test-stage, which means lots of tweaking to be done, so don't expect it to be as perfect as you imagine it when QA opens.
Remember, hype is the biggest source for disappointment. Hope's good, just set your bar on a reasonable level.
 
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