Villemar wrote: One thing I'd like to see is a toggle to shut off the more cartoony effects of combat and the red damage numbers that always pop up. Kinda like the toggle that lets you remove the nametags when you're frapping or something. That would give you a hella immersion effect!!! Wow.
In the options, you can already turn-off the damage numbers (called Combat Text, I believe). There's also a separate option for turning-off Visual Effects (i.e., the cartoony effects which I personally can't stand). However, there's currently a bug which ties that setting to combat sound effects, so when you turn off the visual effects you also can't hear gun shots or melee hits/swooshes; and that's not a very good trade-off since I want the sound effects.
But that's for another thread.
Still, I agree: much more immersion if we could remove them.
Surprisingly, I haven’t seen anyone asking about Abilities and Ability Codes. The decisions regarding Abilities were more difficult than those about items. Simply put, we are refunding the Information values of all the Abilities on your characters and the cost of leveling them (if they are levelable).
I understand this is not an ideal choice for everyone, but it is the most logical and feasible. All Abilities with any combat value have been touched, so the odds are that a few players may no longer want a particular Ability for one reason or another. Refunding Information gives everyone a clean slate to make new choices.
Obviously, the big question on everyone's mind is does this mean they are exchanging our abilities for info? The "this is not an ideal choice for everyone" statement makes me think that is the case. If so, this needs to be optional. While information is hard to come by, farming red frags is definitely the hardest part of obtaining abilities. It took me a very long time to create all of my abilities, and asking all of us to do that again is not reasonable. We need a clarification on this, please.
Message Edited by Renesis13B on 01-05-2006 11:46 PM
Simply put, we are refunding the Information values of all the Abilities on your characters and the cost of leveling them (if they are levelable).
Locking Stats into the leveling process ensures that no one can ever raise all of their Stat scores to 30, so Stats are a “sacred cow” in CR2.0. Therefore, removing Stats from equipment is important to the new combat system balance.
Message Edited by {SoG}Esky on 01-05-2006 11:39 PM
olLocking Stats into the leveling process ensures that no one can ever raise all of their Stat scores to 30, so Stats are a “sacred cow” in CR2.0. Therefore, removing Stats from equipment is important to the new combat system balance.