while your fixing using master shadow with luggables, also make sure you disable hyperjump and hyper speed. A person who non stop jumps is capable of hanging onto the luggable for just as long as someone in mastershadow. And if you know how to side strafe and cap your movement speed, you can outrun pretty much anyone and keep hold of the luggable just as easy as you can by jumping non stop.
Zudrag wrote:SolidRevolver wrote:While your at it, could you make so when you drop the lug, you lose the buffs. People are picking up lugs, hiding them in the city then heading into the Construct with all these extra buffs and even killing them wont remove the buffs without heading into the city and finding the lugs and picking them up.9mmfu explained in area chat a long time ago at Tabor West when he popped up that the dropping them and keeping the buffs was by design, unless my memory has failed me." /> Bit of a naff design to be honest, its like quitting your job and still getting paid. The whole point of fighting to keep them is taken away when you show up with buffs but no lug
SolidRevolver wrote:While your at it, could you make so when you drop the lug, you lose the buffs. People are picking up lugs, hiding them in the city then heading into the Construct with all these extra buffs and even killing them wont remove the buffs without heading into the city and finding the lugs and picking them up.9mmfu explained in area chat a long time ago at Tabor West when he popped up that the dropping them and keeping the buffs was by design, unless my memory has failed me.
While your at it, could you make so when you drop the lug, you lose the buffs. People are picking up lugs, hiding them in the city then heading into the Construct with all these extra buffs and even killing them wont remove the buffs without heading into the city and finding the lugs and picking them up.
" /> Bit of a naff design to be honest, its like quitting your job and still getting paid. The whole point of fighting to keep them is taken away when you show up with buffs but no lug
AnXieTy wrote:while your fixing using master shadow with luggables, also make sure you disable hyperjump and hyper speed. A person who non stop jumps is capable of hanging onto the luggable for just as long as someone in mastershadow. And if you know how to side strafe and cap your movement speed, you can outrun pretty much anyone and keep hold of the luggable just as easy as you can by jumping non stop.It's a lot easier to knock someone out of the sky than out of Shadow. Just follow them closely enough and find a way to root them. Eventually they're going to get tired of all the jumping and go back to mining. Knife throwers and rooters in Sneak have a definite advantage there.
You think its that easy huh? Cause I'd be willing to bet character deletion that I could escape and evade for hours by non stop hyperjumping.
You can accomplish the same thing with hyperjump that you can with master shadow... invulnerability. It needs to be fixed.
Disable Master Shadow = Yes.
Disable Hyperjump = No.
Learn2root
ZippyTheSquirrel wrote:AnXieTy wrote:while your fixing using master shadow with luggables, also make sure you disable hyperjump and hyper speed. A person who non stop jumps is capable of hanging onto the luggable for just as long as someone in mastershadow. And if you know how to side strafe and cap your movement speed, you can outrun pretty much anyone and keep hold of the luggable just as easy as you can by jumping non stop.It's a lot easier to knock someone out of the sky than out of Shadow. Just follow them closely enough and find a way to root them. Eventually they're going to get tired of all the jumping and go back to mining. Knife throwers and rooters in Sneak have a definite advantage there. You think its that easy huh? Cause I'd be willing to bet character deletion that I could escape and evade for hours by non stop hyperjumping. You can accomplish the same thing with hyperjump that you can with master shadow... invulnerability. It needs to be fixed.
Zudrag wrote:SolidRevolver wrote:While your at it, could you make so when you drop the lug, you lose the buffs. People are picking up lugs, hiding them in the city then heading into the Construct with all these extra buffs and even killing them wont remove the buffs without heading into the city and finding the lugs and picking them up.9mmfu explained in area chat a long time ago at Tabor West when he popped up that the dropping them and keeping the buffs was by design, unless my memory has failed me." width="15" height="15" /> Bit of a naff design to be honest, its like quitting your job and still getting paid. The whole point of fighting to keep them is taken away when you show up with buffs but no lug
" width="15" height="15" /> Bit of a naff design to be honest, its like quitting your job and still getting paid. The whole point of fighting to keep them is taken away when you show up with buffs but no lug
Cause I'd be willing to bet character deletion that I could escape and evade for hours by non stop hyperjumping.
AnXieTy wrote: Cause I'd be willing to bet character deletion that I could escape and evade for hours by non stop hyperjumping.Not if you were on Vector.
lmao... no.
There's nothing special about vector, or the people who play there.
AnXieTy wrote:ZippyTheSquirrel wrote:AnXieTy wrote:while your fixing using master shadow with luggables, also make sure you disable hyperjump and hyper speed. A person who non stop jumps is capable of hanging onto the luggable for just as long as someone in mastershadow. And if you know how to side strafe and cap your movement speed, you can outrun pretty much anyone and keep hold of the luggable just as easy as you can by jumping non stop.It's a lot easier to knock someone out of the sky than out of Shadow. Just follow them closely enough and find a way to root them. Eventually they're going to get tired of all the jumping and go back to mining. Knife throwers and rooters in Sneak have a definite advantage there. You think its that easy huh? Cause I'd be willing to bet character deletion that I could escape and evade for hours by non stop hyperjumping. You can accomplish the same thing with hyperjump that you can with master shadow... invulnerability. It needs to be fixed. Of course you could, but fact is that 70% of all people will stop after 4-5 jumps and then resume business as usual. Getting HJers is at least possible in that respect, killing someone who is in MS form is impossible in contrast.
yea, make 4-5 jumps, tap once, and continue jumping... Thanks but no thanks.
Luggables should be adding to pvp with a CTF style mini game whereby capturing the luggable from the other team you "win". If people are just gonna get em and be like "zomg I have the luggables... RUN" there's no point in having luggables in game at all.
Having the luggables should be a hinderance to you, hense why you should have to have a team backing you up for the right to mine info.
devs, if you wanna add in a system that both adds meaing to the pvp in the datamine and actually gives people some goal orientated pvp for once. Disable hyperjump, disable mastershadow, and disable hyperspeed while carrying this new datamine luggable. Only allow people carrying this new luggable the ability to move at 100% movement speed while fully buffed. Make it so they actually need a team to back them up in the datamine to keep them alive. Then make it so once you pick up the luggable, you get an ability grant (just like we had with the smith virus), by turning on the ability your granted from carrying this luggable, you'll have a force multiplier AOE style ability, and this ability will buff the info extraction rate for everyone on the team. By making the system like this, you give people a reason to protect the person carrying the luggable, and you give people a bonus for protecting the person carrying the luggable. If you simply stick in 3 luggables (one luggable per org, not counting EPN-CYPH) you still promote inner org pvp, because while one machine team might have a luggable, another machine team might want to take it from them so they can mine info. The system put in place needs to be done right, or else its pointless and after a few weeks will go unused like most other content added into this game.
yea, make 4-5 jumps, tap once, and continue jumping... Thanks but no thanks.Luggables should be adding to pvp with a CTF style mini game whereby capturing the luggable from the other team you "win". If people are just gonna get em and be like "zomg I have the luggables... RUN" there's no point in having luggables in game at all.Having the luggables should be a hinderance to you, hense why you should have to have a team backing you up for the right to mine info. devs, if you wanna add in a system that both adds meaing to the pvp in the datamine and actually gives people some goal orientated pvp for once. Disable hyperjump, disable mastershadow, and disable hyperspeed while carrying this new datamine luggable. Only allow people carrying this new luggable the ability to move at 100% movement speed while fully buffed. Make it so they actually need a team to back them up in the datamine to keep them alive. Then make it so once you pick up the luggable, you get an ability grant (just like we had with the smith virus), by turning on the ability your granted from carrying this luggable, you'll have a force multiplier AOE style ability, and this ability will buff the info extraction rate for everyone on the team. By making the system like this, you give people a reason to protect the person carrying the luggable, and you give people a bonus for protecting the person carrying the luggable. If you simply stick in 3 luggables (one luggable per org, not counting EPN-CYPH) you still promote inner org pvp, because while one machine team might have a luggable, another machine team might want to take it from them so they can mine info. The system put in place needs to be done right, or else its pointless and after a few weeks will go unused like most other content added into this game.