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Balance Out PvP - Hypers Related
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Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1012
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I'm just thinking that only managing to defend against 1 out of a possible 4 trees is a bit stupid.

This is a numbers game, we all know it. Defending against 2 trees would cut it down a bit.

Having more than 2 running wouldn't work. What would the point in having hypers be then.

I can see your RP PoV but still, 1 hyper v 3 people = dead in 2 secs.

2 hypers v 3 people = good players could possibly kill all 3, average could take down at least 1.

Its not the killing. Its just the not dying so fast lol Especially when its mkts and snipers (which there always is on vector.) Its like walking about and seeing nothing then its a staggering and a SS. Can only defend against one or the other and the defense is only a chance of them not hitting you. Not 100%, so for crying out load, for PVP's sake. We need 2!!!




Ascendent Logic

Joined: Aug 16, 2005
Messages: 921
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privaronT wrote:

Yeah the one gripe I have with CR2 is its way to numbers based.  I think the ability to load two hypers is a pretty realistic and good idea to solve this its not an end all be all fix bit it gives some survivability and thats a start.

Agreed on the survival part and that it trumps RP reasons.




Encrypted Mind

Joined: Jul 10, 2008
Messages: 673
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That would be a good idea to have two hypers activated at one time. Perhaps the system doesn't detect having two loaded at a time for whatever reason, so maybe it could be made to with the theme of "Armored" and "Shielded" to where a player can have either Hyper Block or Hyper dodge active, and as for their other hyper they can have either Hyper Deflect or Hyper sense. Not sure if that was already said in this thread, so just throwing it out there. (I probably already posted in this thread but can't remember, so whatever.)

A smaller number of people can and will defeat a larger group of people time and time again as long as the smaller group is diversified in their attacks, have the support of debuffing hackers and/or a healer, and are just over-all more organized and communicative. And of course, there's "under-handed" tactics like hit-and-run, "omg heals" and so on.



Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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exsuscito wrote:

Vosiler wrote:
Vast chasms of delusion and nonsensical rants based on nothing but some 'wins' pressing some buttons and walking around Mara C in /mood cocky, whilst backing away from the stated point slowly as an act of self-affirmation.


I know it's a bit out of date, but I nominate this for the most epic post made this year.

On topic, I think a choice of Thrown/Viral defense and Ballistic/Melee defense is the best idea, seems like it would have the least possibility for bugs when implemented aswell.


 
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