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Systemic Anomaly

Joined: Aug 27, 2005
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Riac wrote:
odj wrote:
Riac wrote:
You mean Vexel art SMILEY<img mce_tsrc=" /> There is no way to create Vectors in photoshop SMILEY<img mce_tsrc=" /> you would need to be using AI ^.^ Also Andy Warhol for the win, It was images like his Marilyn Monroe that made me want to get into art when i was younger...
Nope, I mean Vector art. Vexel art is a entirely pixel-based raster art that imitates the vector graphics technique. Vector art is the use of geometrical primitives such as points, lines, curves and shapes or polygons (aka the pen tool), which are all based upon mathematical equations to represent images in computer graphics. SMILEY<img mce_tsrc= (wikipedia ftw)

O.O wow, i failed, all this time i figured PS could only deal with images..

Yeah, It's fairly easy to convert images to vector art using paths, especially logos.

I like the layered thresholds, but I'm like odj, posterize looks good and lets you move on to other filters quickly. But then, not all of us can be perfectionists like you, Rare. SMILEY




Systemic Anomaly

Joined: Aug 27, 2005
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Rarebit wrote:
Speaking of edges, profiles become very important when reducing color drastically like this, so Yasamuu in the one you posted in your thread, for instance, you lost the face on the character on the left (that ol' Toilet Face?) because the constrast between their head and the giant roll of toilet paper in the background of the source picture was too low. Sometimes it's possible to catch edges like that with very careful adjustment of the Threshold values, but sometimes it just can't be preserved.

Yeah, thats right t'was the Assassins Mask.

I'm going to have a little play around with it tonight and see if I can preserve the face in some capacity and maybe some of the crack-like patterns on the mask.



Development

Joined: Dec 2, 2005
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I found that one handy way to play with the Threshold values on the fly is set your Threshold and source copy layers up in a big stack, with 33/50/100 opacity on the source copies, and then set the Threshold layers to only affect the layer below them (hold Alt and click on the border between the two layers in Photoshop's Layers window). For instance:






Development

Joined: Dec 2, 2005
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Playing with some variations...

Here's a shot at a 2.35:1 ratio image:



The other difference in that one is that I sized down only 75% from the source image, because the source was only 1024 pixels wide to start with, and I didn't want a dinky resulting image. Shrinking to just 75% instead of 50% doesn't smooth things out quite as nicely--a little blurring, and the smoothing isn't as regular--but it isn't too bad.

Before I cropped that one down to the super-cinematic ratio, I was playing with editing the source image to modify the Threshold lines, because the source has a "Target out of range" status message in it, and I just didn't like how bright the Hel Club's floor and ceiling were coming out when I was trying to Threshold them, ie:



It's easy to see the result of an edit on the source when you have a Threshold layer over it, and since the result is always literally black and white, it's pretty simple to edit anything. So I just threw in a few paintbrush and spraypaint strokes to wipe out the text and darken up the top and bottom of the image. The modified (don't mind the weird cropping etc :p) source looked something like this:



And the Threshold result, which is more like what I was looking at as I painted:



Ah, much more dank. =D

(That weird border on the right edge was the result of copying and pasting the image directly from Firefox 3.0 to Photoshop 4--it gets shifted over to the left, with the right edge duplicated. Funky.)


Message edited by Rarebit on 06/28/2008 18:20:54.



Jacked Out

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*wonders how Ookami got into that position*


Development

Joined: Dec 2, 2005
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Ebola decked her.

Been practicing:



 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
Those have the screwy right side 'cause I copied 'em straight into PS4 from Firefox, bleh.

This little technique struggles if the source image is lacking in strong detail. For instance, here are some that didn't come out well:

- The original of this one had a nice bright, smooth Datamine golden glow to the sky and light parts of the pipes and Agent's face, but color contrast or very subtle value contrasts, so the areas just came out flat and boring:



- Too many figures at different value levels here to be able to do them all justice, and I couldn't get detail on them and preserve atmospheric depth and detail on the distant building at the same time, so it's just sort of a muddle:



- This night-time image just didn't have enough lighting/contrast on Ghost, and trying to squeeze it out with tight Threshold values just resulted in ugly blotchiness (didn't help that these were all jpeg compressed images I was working from, of course!):



- The original of this was very light, low-contrast, with very subtle atmospheric depth, but when I tried to keep the light feeling, the depth was utterly lost:



So start with a suitable source image and your job will be a whole lot easier!




Vindicator

Joined: May 17, 2006
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Rarebit wrote:
Ebola decked her.

Been practicing:



 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
Those have the screwy right side 'cause I copied 'em straight into PS4 from Firefox, bleh.

This little technique struggles if the source image is lacking in strong detail. For instance, here are some that didn't come out well:

- The original of this one had a nice bright, smooth Datamine golden glow to the sky and light parts of the pipes and Agent's face, but color contrast or very subtle value contrasts, so the areas just came out flat and boring:



- Too many figures at different value levels here to be able to do them all justice, and I couldn't get detail on them and preserve atmospheric depth and detail on the distant building at the same time, so it's just sort of a muddle:



- This night-time image just didn't have enough lighting/contrast on Ghost, and trying to squeeze it out with tight Threshold values just resulted in ugly blotchiness (didn't help that these were all jpeg compressed images I was working from, of course!):



- The original of this was very light, low-contrast, with very subtle atmospheric depth, but when I tried to keep the light feeling, the depth was utterly lost:



So start with a suitable source image and your job will be a whole lot easier!

Amazing..Do you think you can post some screen shots showing us step by step what you do with photo shop!

odj


Vindicator

Joined: Oct 5, 2006
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Rarebit wrote:
Been practicing:



 

 

 


Those ones work alright, the rest look... odd. SMILEY

TonyJaa wrote:
Amazing..Do you think you can post some screen shots showing us step by step what you do with photo shop!
Uh check the first post?... ...



Vindicator

Joined: May 17, 2006
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odj wrote:
Rarebit wrote:
Been practicing:



 

 

 


Those ones work alright, the rest look... odd. SMILEY<img src=" />

TonyJaa wrote:
Amazing..Do you think you can post some screen shots showing us step by step what you do with photo shop!
Uh check the first post?... ...
I did...I followed what Rare said but i think messed up somewhere because the end result wasn't what i had in mind!I really suck with photo shop.



Vindicator

Joined: Nov 30, 2005
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TonyJaa wrote:
odj wrote:
TonyJaa wrote:
Amazing..Do you think you can post some screen shots showing us step by step what you do with photo shop!
Uh check the first post?... ...
I did...I followed what Rare said but i think messed up somewhere because the end result wasn't what i had in mind!I really suck with photo shop.

Well you see, PS is very forgiving. You do not have to do them exactly to Rarebit's instructions. Just like a Pirate's code, They are just guidelines for you to follow. But in the end, It is up to you to make the image edit the way you see it fit. 

 
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