I really like the idea of utalising the white hallways for something more.
What kind of areas would you be thinking about to be teleported to? Are you talking new areas? What kinda of areas?
We could also use the white hallways for like high level missions. Using something like a archive ticket you have to use the white hallways to access the mission. Something along those lines.
Hardlines are the easy part. Who's going to design, create, assemble and test the new areas?
I really like the idea of utalising the white hallways for something more.What kind of areas would you be thinking about to be teleported to? Are you talking new areas? What kinda of areas?We could also use the white hallways for like high level missions. Using something like a archive ticket you have to use the white hallways to access the mission. Something along those lines.
I've been suggesting something close to this for years. Though my veiw on the subject is slightly different, on the hls issue, it would be a large task to construct a new district due to size issues, Datamine is roughly around the size of maybe 1 medium size area in Downtown. Now taking that into concideration you have to think about all of the sepreat areas in a district, creating new areas, filling those areas with content, npcs, contacts, venders, clubs and not to mention hard lines.
Now I suggested awhile ago, bout two years ago that if a new "area" were to be built that it shouldn't be a area for missions and such, however, the area should be completely open to all operatives, kinda like Sati's Playground. It should be about the size of Datamine, maybe alittle bigger with alot of different buildings. But then I realized that to do something like this would mean you would have to create a new subway for lowbies to get to it, so I though fine, then I came up with the idea just like you did with the White Hallways. I thought, you know, if the white hallways were used to their fullest potential someone could make it so buying a key would give you a mission, you go through the white hallways in this mission and finish the mission by going through the door in the halls. The door teleports you to the new area and the mission ends. Then I thought, well what would happen once you were inside of this new area, how would you leave it. So I said to myself, well since the area is open, and I know for a fact Rarebit can change a Archavist proxy into something else like ohhh idk how about a couple desk phones inside random rooms in this area? They'd act just like the proxy does only it would look more matrix like and I thought, man if only they would listen to me.
Only time will tell I guess.
Way to miss the point. By the way, every door in the game was originally designed to work with the White Hallways, Rarebit actually had to go and disable that so he could limit it to the ones he wanted.
Now I am not the world's most efficient graphic design artist or programmer. Or the world's best or most experienced. Nor have I ever designed ANYTHING in a 3-d environment that has ever come close to being complete. And let me tell you why:Because it's time-consuming to the max.If anyone's ever seen ESIV: Oblivion then you know how rich and awesome the graphics and the world in that game are. I took it upon myself to try to create a world of my own using the Oblivion Construction Set - which was fun and actually going well until I forgot to make a backup and completely blew up my world, then quit in frustration. But I made exactly one island with one town on it - in 5 days. Maybe more. The devs don't have the time without bringing in new people to do this.