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Hacker in Interlock?
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Transcendent

Joined: Sep 12, 2005
Messages: 181
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MrMagno wrote:
Well If what balance does it offer to the hackers when there are anti pills to stop purple effects that you can constantly pop one after the other with a very short reuse timer which makes the despoiler tree and every other downgrade ineffective, along with an automatic stun immunity after you get stunned or pacified "PLUS" an activity facilitator that sweeps for at  least 10 mins? When doing boxes, more hackers are called hands down then MA's...why? Because hackers can bend more rules of the matrix. Neo=Hacker, Morpheus=Hacker, Trinity=Hacker, ect. ect. I mean why complain....you guys get bullet time!


Well if we're going to get into this...

Neo = All MA grandmaster

Morpheus = SMG Specialist / Aikido Master

Trinity = Master Assassin

Why do I say this? Because you never see any of them endlessly roll out of interlock time after time after time and stand in one spot casting spells thinking they're hot stuff. SMILEY

-----

Why are hackers called on for more pandora boxes? They arent, specifically upgrade masters and healers are called because Hackers cant even touch the Box 4 NPCs for example, they usually call one or two UMs for Box 4 and then MA/Gunmen for the rest.  Any skilled person who doesnt find entertainment  in standing in one spot casting spells can beat any of the Box missions sans-hacker.

But to more formally protest our claim of why hackers are called more often, its because they are uber overpowered right now... wow amazing how quickly we forget that.

Message Edited by Sephiroth+X on 03-20-200607:04 AM


Message edited by Sephiroth+X on 03/20/2006 07:04:52.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11602
Location: New Zion
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Hackers shouldn't be good in Interlock, nuff said.

I hate to sound negative on the issue, but that's a very strong beleif I have. Leave IL to the Martial Artists and Gunmen, let Hackers pelt us from Afar!





Joined: Aug 16, 2005
Messages: 282
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PBlade wrote:
Hackers shouldn't be good in Interlock, nuff said.

I hate to sound negative on the issue, but that's a very strong beleif I have. Leave IL to the Martial Artists and Gunmen, let Hackers pelt us from Afar!


V for Very Agree


Veteran Hacker

Joined: Jan 18, 2006
Messages: 36
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no 2 ways about it.  hacker is overpowered.  i dont care if they can deal big dmg out of interlock, full auto redux anyone??  the problem still stands that in interlock the hackers not only can do strong damage, but can lay down more specials in addition to regular attack attempts (thankfully most miss) to the point that any ma or gunman in interlock with a hacker is constantly under a viral barrage.  just spamming out their viral attacks from even the lowest part of the tree makes an arbalest unbalanced.  it is just too much damage output when most (90%) of their specials land (no state requirements either...hmmm) .  even if you have an aikido or pistol loadout with hyper-deflect, shielded clothes, grab, hacker up to transmit virus and 30 belief its still just too wacky to watch.  my main gripe is seeing those viral attacks laying into me one ontop of the other at a greater (possibly bugged) rate than my attacks.  what happened to an even exchange??  they can easily get in 3 attacks per 1.5 to 2 of mine not counting any stuns/powerless that hit just before interlock.  if they are going to get more attacks to attempt, they need to miss more or do less dmg.  landing that many 200 plus dmg attacks with a 1000 dmg login cannon or 2 in the middle is a bit much.  please fix this dev.  that goes for anything else people are trying to do by slipping clamors into combat between attacks.

Message Edited by davec4s on 03-20-200610:18 AM


Message edited by davec4s on 03/20/2006 10:18:21.


Systemic Anomaly

Joined: Aug 15, 2005
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As I said before, Hackers either need to suffer either a Viral Accuracy penalty or a Defense penalty while Interlocked. Interlock should spell death for Hackers, but since they have so many high-DPS abilities that are made more powerful under the 4-second rule in Interlock, they're even more deadly.





Joined: Aug 23, 2005
Messages: 937
Location: Royal Guard
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What one must ask in contradiction to all those who try to defend hackers are this: Why have hackers been such a problem to fix throughout all of these changes and patches, and upgrades? It almost seems as if they're more problems then they're worth.

Mr. Magno, maybe you should re-teach yourself on the values that sold this game. Interlock was one of the many major selling components. "Wire-Fu" aka fighting with martial arts just like they did in the movie. Have you ever wondered why hackers are not in *any* of the cinematics, or almost *none* of the advertisements? My God, Niobe could have wiped out all of the General's men up on that roof if she had one good Howitzer. And that's sad.

When Hackers get into interlock, they are out of their element, and as such, they should have to pay a penalty. Interlock dependent loadouts are out of their element when they're out in the open, and they pay one hell of a hefty penalty.

HCFrog, when can we expect a revamp of the Hacker revamp, because they're currently way overpowered.





Joined: Aug 19, 2005
Messages: 20
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Well i think we gone see another delay of CR.2 or not???I think this problem with hackers is or a big mistake maded by devs or they really wan the hackers to be so overpowered.When QA was open hacker was really nerfed but with every patch the powers of hacker keep growing and growing and i can expect that in final the hacker stun to last almost like in old system, i bet devs loves hacker tree more then other, otherwise i cant explain why they are so powerfull when they say something else before the  launch of CR.2??????

 Ohh and i forgot ,its 20 and it was supose  CR.2 to be out,with this hackers, u can imagine???

Message Edited by AmmorF on 03-20-200602:38 PM


Message edited by AmmorF on 03/20/2006 14:38:27.


Jacked Out

Joined: Jan 26, 2006
Messages: 23
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It seems as if the matrix community wishes for a hacker free server.  I don't believe this will happen. I have been solely playing as a hacker on the test server.  So far the only two trees worth anything are the ballista/and possibly howitzer.  The "vector abilities do no dmg, and the other trees are debuffs"  

 

My only survival on the matrix with CR2.0 now lies in the usage of a team.  Standing by myself hacking in Mara C quickly gets me killed. 

 

Out of interlock hackers get hit alot and can barely cast without heavy concentration loaded.  Melee/Throw/Ballistic dmg makes it hard to cast hacks that take 2-5 seconds to throw.

 

In interlock, you could not really compare Viral Accuracy vs. Melee Accuracy, when there are no abilities to increase viral accuracy.  MA specials almost always out roll a hacker- but it seems as if a hacker hacks/ in Interlock when the opponent fails to roll a special, the hacker will win.

 

So there are two sides to this. 

Everyone complained about the evade shield.  As a hacker it is almost impossible to get out of interlock. Now the 3 hits to break a shield, the hacker would virtually be unable to cast in a crowd of enemies.  Is that what you want?

 

If the hacker rolls are put against a ma "accuracy" or "defense" the hacker will now be useless.

 

I would imagine with the 3 defense scores now, a team of melee, balistica, and throw accuracy will easily take down the most buffed hacker.

Something needs to be done, but getting rid of the hacker tree would make this game less interesting.

Possibly make a small "Viral Deflection Buff"  Oh yeah that exists already.  Well...

Message Edited by Nicodemusx on 03-20-200605:14 PM


Message edited by Nicodemusx on 03/20/2006 17:14:29.


Ascendent Logic

Joined: Sep 12, 2005
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HCFrog wrote:

I think they were meant to be better in IL with CR2; but they might be turning out too much better. 


Perhaps a better question is this.
Aside from looking cool, what exactly is the advantage of a martial artist over any other practical pvp class?
......
.........

............*CENSORED*



Jacked Out

Joined: Mar 4, 2006
Messages: 18
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Yes, I also believe that hackers are too strong in interlock.


Systemic Anomaly

Joined: Sep 2, 2005
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Agree with Pblade, they shouldn't even be in interlock.. or disabled specials when in interlock, this ballista killed me yest with hackers/codebombs etc and I was using my specials too.. omg i jus couldnt believe it lol, if a hacker is in interlock, surely that spells death for them, -.-



Ascendent Logic

Joined: Aug 15, 2005
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DA6ONET wrote:


HCFrog wrote:

I think they were meant to be better in IL with CR2; but they might be turning out too much better. 


Perhaps a better question is this.
Aside from looking cool, what exactly is the advantage of a martial artist over any other practical pvp class?
......
.........

............*CENSORED*



My thoughts EXACTLY!!



Ascendent Logic

Joined: Aug 15, 2005
Messages: 851
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I'm going on record here and now.

Hacker classes have once again

 TOTALLY RUINED THE GAME.

AGAIN!

And yet again no one has the sense to do the right thing.

DELETE THE ENTIRE TREE.

In interlock a hacker should be dead in 2 hits with an MA. 

It's like Bruce Lee Vs. Bill Gates!! 

Come one people this is an easy one!!

I did this test today.. I dueled a hacker.  I have a darn nice MA build and I like to say I'm pretty decent.  The hacker I was dueling never got hit in Interlock, never ran low on IS, and chain casted hacks on me.

I'm disgusted.

Message Edited by Spadz on 03-21-200610:29 AM


Message edited by Spadz on 03/21/2006 10:29:53.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11602
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HCFrog wrote:

I think they were meant to be better in IL with CR2; but they might be turning out too much better. Since their attacks got the IS costs reduced recently, they now might be able to use them more repeatedly than an MA or gunman... verrrrry interesting.


That means you need to increase the IS cost, Hackers were supposed to be nerfed. And for a time, it was good. Just drop them back to about 2 weeks ago, when they didn't pwn in interlock.

Argh! They shouldn't be good in IL at all...that's what's annoying me the most. This problem has the potential the feck a lot of things up....



Jacked Out

Joined: Aug 17, 2005
Messages: 720
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Ok...

1. Removing a tree from the game is not going to happen. Removing content just makes people leave.

2. When I hack in IL I have about a 50% chance of my hacks getting through compared to the current live system which is... 10% chance with perception shades on. If I directly go for IL with hacker I would die, any skilled MA knows this, and any skilled hacker knows this. At least in CR2 I can mess you up good before you kill me.

3. Hacker in IL needs to stop being thought of as a physical thing, the hacker is using his mind to attack you, you are using your body more than your mind... You mind is directly tied into the matrix... it makes sense for them to mess you up bad.

4. If you want hackers to basically just die once they enter IL then using hacker is pointless for pvp, people all go for the hacker to break their shield now. Once the shield is broke they go IL and just beat them down. This will only be worse with 20 MA's who can only IL one person at a time (They all multi IL now) hence they will be fighting just to get one person into IL.


In summary I think it is fine how you have CR2 right now for hackers in IL.

However if the DPS is based on the launch time... there most likely is a bug here.
 
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