MrMagno wrote:Well If what balance does it offer to the hackers when there are anti pills to stop purple effects that you can constantly pop one after the other with a very short reuse timer which makes the despoiler tree and every other downgrade ineffective, along with an automatic stun immunity after you get stunned or pacified "PLUS" an activity facilitator that sweeps for at least 10 mins? When doing boxes, more hackers are called hands down then MA's...why? Because hackers can bend more rules of the matrix. Neo=Hacker, Morpheus=Hacker, Trinity=Hacker, ect. ect. I mean why complain....you guys get bullet time!
Message Edited by Sephiroth+X on 03-20-200607:04 AM
PBlade wrote:Hackers shouldn't be good in Interlock, nuff said.I hate to sound negative on the issue, but that's a very strong beleif I have. Leave IL to the Martial Artists and Gunmen, let Hackers pelt us from Afar!
Message Edited by davec4s on 03-20-200610:18 AM
Message Edited by AmmorF on 03-20-200602:38 PM
It seems as if the matrix community wishes for a hacker free server. I don't believe this will happen. I have been solely playing as a hacker on the test server. So far the only two trees worth anything are the ballista/and possibly howitzer. The "vector abilities do no dmg, and the other trees are debuffs"
My only survival on the matrix with CR2.0 now lies in the usage of a team. Standing by myself hacking in Mara C quickly gets me killed.
Out of interlock hackers get hit alot and can barely cast without heavy concentration loaded. Melee/Throw/Ballistic dmg makes it hard to cast hacks that take 2-5 seconds to throw.
In interlock, you could not really compare Viral Accuracy vs. Melee Accuracy, when there are no abilities to increase viral accuracy. MA specials almost always out roll a hacker- but it seems as if a hacker hacks/ in Interlock when the opponent fails to roll a special, the hacker will win.
So there are two sides to this.
Everyone complained about the evade shield. As a hacker it is almost impossible to get out of interlock. Now the 3 hits to break a shield, the hacker would virtually be unable to cast in a crowd of enemies. Is that what you want?
If the hacker rolls are put against a ma "accuracy" or "defense" the hacker will now be useless.
I would imagine with the 3 defense scores now, a team of melee, balistica, and throw accuracy will easily take down the most buffed hacker.
Something needs to be done, but getting rid of the hacker tree would make this game less interesting.
Possibly make a small "Viral Deflection Buff" Oh yeah that exists already. Well...
Message Edited by Nicodemusx on 03-20-200605:14 PM
HCFrog wrote:I think they were meant to be better in IL with CR2; but they might be turning out too much better.
DA6ONET wrote:HCFrog wrote:I think they were meant to be better in IL with CR2; but they might be turning out too much better. Perhaps a better question is this.Aside from looking cool, what exactly is the advantage of a martial artist over any other practical pvp class?...........................*CENSORED*
I'm going on record here and now.
Hacker classes have once again
TOTALLY RUINED THE GAME.
AGAIN!
And yet again no one has the sense to do the right thing.
DELETE THE ENTIRE TREE.
In interlock a hacker should be dead in 2 hits with an MA.
It's like Bruce Lee Vs. Bill Gates!!
Come one people this is an easy one!!
I did this test today.. I dueled a hacker. I have a darn nice MA build and I like to say I'm pretty decent. The hacker I was dueling never got hit in Interlock, never ran low on IS, and chain casted hacks on me.
I'm disgusted.
Message Edited by Spadz on 03-21-200610:29 AM
HCFrog wrote:I think they were meant to be better in IL with CR2; but they might be turning out too much better. Since their attacks got the IS costs reduced recently, they now might be able to use them more repeatedly than an MA or gunman... verrrrry interesting.