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Image Retrieval - February 07, 2008
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Development

Joined: Dec 2, 2005
Messages: 21413
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ZaneZavin wrote:
What level are the data nodes?  I'm just wondering if a sub 50 would have any incentive to go there.
Well...son of a gun. Hmrrr okay, right, I'll just set a few areas in there to lower level ranges. D-ar.




Development

Joined: Dec 2, 2005
Messages: 21413
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All right. Crisis averted, everyone! Take off the panic hats! Okay!

Thanks to that timely reminder that you can't actually tap higher level nodes (now who'd have forgotten a thing like that *cough*), we now have lowbie mining zones, as follows:



They're relegated to relatively small parts of the island, yes, but hey, let's face it, why give a lot of real estate to someone who's gonna be dead in one shot, anyway?

>_>

<_<

=D

*cough*

Now, ungenerous level 50 types may refer to these small, concentrated target areas as



"gank zones," or something equally disrespectful, buuuuut I'm sure everyone will leave the poor lowbies to mine in peace.

;D




Femme Fatale

Joined: Nov 26, 2005
Messages: 4217
Location: Shellcode
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SMILEY !!!



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Classy.  How long do you expect the interiors to take?  If it's a long time then you'll probably get people complaining about node spawn rates because half of the respawning nodes appear inside buildings and in other hard/impossible to reach places. 



Development

Joined: Dec 2, 2005
Messages: 21413
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Hm, "CQ mines" would have been a good one, too.





Development

Joined: Dec 2, 2005
Messages: 21413
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GypsyJuggler wrote:
Classy.  How long do you expect the interiors to take?  If it's a long time then you'll probably get people complaining about node spawn rates because half of the respawning nodes appear inside buildings and in other hard/impossible to reach places. 
FOREVAR!!!!!"




Ascendent Logic

Joined: Mar 16, 2006
Messages: 4814
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Rarebit wrote:
Now, ungenerous level 50 types may refer to these small, concentrated target areas as



"gank zones," or something equally disrespectful, buuuuut I'm sure everyone will leave the poor lowbies to mine in peace.

;D


Haha



Vindicator

Joined: Sep 1, 2005
Messages: 2468
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Rarebit wrote:
All right. Crisis averted, everyone! Take off the panic hats! Okay!

Thanks to that timely reminder that you can't actually tap higher level nodes (now who'd have forgotten a thing like that *cough*), we now have lowbie mining zones, as follows:



They're relegated to relatively small parts of the island, yes, but hey, let's face it, why give a lot of real estate to someone who's gonna be dead in one shot, anyway?

>_>

<_<

=D

*cough*

Now, ungenerous level 50 types may refer to these small, concentrated target areas as



"gank zones," or something equally disrespectful, buuuuut I'm sure everyone will leave the poor lowbies to mine in peace.

;D

10 points to Slytherin.



Vindicator

Joined: Nov 30, 2005
Messages: 2912
Location: Zion room #777
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I don't see the tug boat. Hey Rare, */Wave* Can we be able to step on the tugboat that was on the top center of from the previous maps?




Development

Joined: Dec 2, 2005
Messages: 21413
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mantra777 wrote:

I don't see the tug boat. Hey Rare, */Wave* Can we be able to step on the tugboat that was on the top center of from the previous maps?

No! That's where the last part of the Assassin lives, and he's a diiiiirty pirrrrate.

[Insert picture of Assassin wearing eyepatch over mask here.]

Also there's something funky with the radar array or satellite radio antenna or whatever it is on the thing, but I swear it isn't my fault.




Transcendent

Joined: Aug 26, 2005
Messages: 288
Location: uk
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then who fault is it ??? ill hold them down you can punt...



Vindicator

Joined: Nov 30, 2005
Messages: 2912
Location: Zion room #777
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Rarebit wrote:
mantra777 wrote:

I don't see the tug boat. Hey Rare, */Wave* Can we be able to step on the tugboat that was on the top center of from the previous maps?

No! That's where the last part of the Assassin lives, and he's a diiiiirty pirrrrate.

[Insert picture of Assassin wearing eyepatch over mask here.]

Also there's something funky with the radar array or satellite radio antenna or whatever it is on the thing, but I swear it isn't my fault.


Dang dirty pirrrrate!   T.T   */Shakefist*  Must buy soap for the said pirate.  =P   Clean up will ya? =P

Oh! and I Blame Keith!!!




Development

Joined: Dec 2, 2005
Messages: 21413
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Rarebit wrote:
GypsyJuggler wrote:
Classy.  How long do you expect the interiors to take?  If it's a long time then you'll probably get people complaining about node spawn rates because half of the respawning nodes appear inside buildings and in other hard/impossible to reach places. 
FOREVAR!!!!!"

Oh and actually, as far as I can recall, nodes don't actually have a timed "spawn rate" like you may be thinking. When one gets tapped out, another pops up somewhere else...uh...on the regionserver (/who area), I think. Either that, or in the neighborhood. It would be amount to the same thing for this construct in most cases. Anyway, so the number of them is supposed to stay pretty much constant. Not that they couldn't all end up in inconvenient spots, I guess, but last I knew, *in theory* we have abilities and tools that should be able to reach pretty much any node spawn location.

EDIT: Losing...perspicacity...


Message edited by Rarebit on 02/12/2008 02:19:00.



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Rarebit wrote:
Oh and actually, as far as I can recall, nodes don't actually have a timed "spawn rate" like you may be thinking. When one gets tapped out, another pops up somewhere else...uh...on the regionserver (/who area), I think. Either that, or in the neighborhood. It would be amount to the same thing for this construct in most cases. Anyway, so the number of them is supposed to stay pretty much constant. Not that they couldn't all end up in inconvenient spots, I guess, but last I knew, *in theory* we have abilities and tools that should be able to reach pretty much any node spawn location.
Oh, I'm aware that it's a 'tap one - spawn one' situation.  The thing is that some people don't and as far as they can see the world 'runs out' of data nodes until the server is restarted.  Sure half of the incoming nodes will be in the open but those ones get tapped first until all the 'new' nodes are inside, hidden or hard to reach. 

Message edited by GypsyJuggler on 02/12/2008 02:24:35.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4219
Location: HvCFT Aggregator, The Glitch Society, Syntax
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For a while I thought nodes only respawned after a server restart, but then I kept seeing them in places I'd already tapped out hours after I'd been there and before any reset. But always fewer of them.

Why're they more likely to spawn in buildings then? That's not fair. SMILEY

 
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