What level are the data nodes? I'm just wondering if a sub 50 would have any incentive to go there.
Classy. How long do you expect the interiors to take? If it's a long time then you'll probably get people complaining about node spawn rates because half of the respawning nodes appear inside buildings and in other hard/impossible to reach places.
Now, ungenerous level 50 types may refer to these small, concentrated target areas as"gank zones," or something equally disrespectful, buuuuut I'm sure everyone will leave the poor lowbies to mine in peace.;D
All right. Crisis averted, everyone! Take off the panic hats! Okay!Thanks to that timely reminder that you can't actually tap higher level nodes (now who'd have forgotten a thing like that *cough*), we now have lowbie mining zones, as follows:They're relegated to relatively small parts of the island, yes, but hey, let's face it, why give a lot of real estate to someone who's gonna be dead in one shot, anyway?>_><_<=D*cough*Now, ungenerous level 50 types may refer to these small, concentrated target areas as"gank zones," or something equally disrespectful, buuuuut I'm sure everyone will leave the poor lowbies to mine in peace.;D
I don't see the tug boat. Hey Rare, */Wave* Can we be able to step on the tugboat that was on the top center of from the previous maps?
mantra777 wrote:I don't see the tug boat. Hey Rare, */Wave* Can we be able to step on the tugboat that was on the top center of from the previous maps?No! That's where the last part of the Assassin lives, and he's a diiiiirty pirrrrate.[Insert picture of Assassin wearing eyepatch over mask here.]Also there's something funky with the radar array or satellite radio antenna or whatever it is on the thing, but I swear it isn't my fault.
Dang dirty pirrrrate! T.T */Shakefist* Must buy soap for the said pirate. =P Clean up will ya? =P
Oh! and I Blame Keith!!!
GypsyJuggler wrote:Classy. How long do you expect the interiors to take? If it's a long time then you'll probably get people complaining about node spawn rates because half of the respawning nodes appear inside buildings and in other hard/impossible to reach places. FOREVAR!!!!!"
Oh and actually, as far as I can recall, nodes don't actually have a timed "spawn rate" like you may be thinking. When one gets tapped out, another pops up somewhere else...uh...on the regionserver (/who area), I think. Either that, or in the neighborhood. It would be amount to the same thing for this construct in most cases. Anyway, so the number of them is supposed to stay pretty much constant. Not that they couldn't all end up in inconvenient spots, I guess, but last I knew, *in theory* we have abilities and tools that should be able to reach pretty much any node spawn location.